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what VR headset?
From: Peter (BOUGHTONP)
22 Jun 2021 22:40
To: william (WILLIAMA)
12 of 34
42785.12
In reply to
42785.11
These are basically mobiles with a head-fitting form-factor, right?
Apparently there's a $5,000 bounty to the first person to jailbreak it...
From: Manthorp
23 Jun 2021 00:11
To: william (WILLIAMA)
13 of 34
42785.13
In reply to
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I enjoyed FORM as a VR puzzle game with the pretties and a bit of plot about it, and there's a bunch of cute 3rd personers including Moss, Down the Rabbit Hole and A fisherman's Tale
From: patch
23 Jun 2021 06:18
To: Manthorp
14 of 34
42785.14
In reply to
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I Expect You To Die is also really good, with a sequel due out pretty soon. I thoroughly enjoyed Moss - I high-fived a mouse.
From: william (WILLIAMA)
23 Jun 2021 12:16
To: Peter (BOUGHTONP)
15 of 34
42785.15
In reply to
42785.12
I saw that. There's at least one claim to have done it, but it's either incorrect or the details are being held back for some reason.
From: william (WILLIAMA)
24 Jun 2021 09:37
To: patch
16 of 34
42785.16
In reply to
42785.14
I had a look at a couple of Moss things on Youtube. It did look fun.
From: william (WILLIAMA)
24 Jun 2021 09:47
To: Manthorp
17 of 34
42785.17
In reply to
42785.13
I gave in and bought Myst. Does feel very weird being
in
an environment that's so familiar as a 2D/3D game. The textures etc. hold up
fairly
well, although they're not in the same league as Obduction (or probably a shedload of other games I haven't played yet).
From: CHYRON (DSMITHHFX)
24 Jun 2021 09:54
To: william (WILLIAMA)
18 of 34
42785.18
In reply to
42785.17
Is this the stock game run through some VR code converter?
From: william (WILLIAMA)
24 Jun 2021 13:02
To: CHYRON (DSMITHHFX)
19 of 34
42785.19
In reply to
42785.18
Not sure. The Steam version has supposedly been redone from the ground up, but I have my doubts. It had a major port onto the Unreal engine a while back and I think that's the basis of what we have here. Some parts have definitely been remade and/or remodelled, but most of it looks pretty similar. It's good on the Oculus, but apparently better on Steam. That isn't surprising given that the Oculus version has to fit into the disk space on the headset, whereas Steam has whatever is on your desktop.
TBH I didn't know there was a Steam version or I'd have gone for that (or the GOG version in a year or so which will probably be £1.99)
From: william (WILLIAMA)
24 Jun 2021 13:08
To: CHYRON (DSMITHHFX)
20 of 34
42785.20
In reply to
42785.18
Oh, and it seems the video has gone in favour of CGI people. God alone knows why.
From: william (WILLIAMA)
15 Jul 2021 14:59
To: william (WILLIAMA)
21 of 34
42785.21
In reply to
42785.20
OK, my unsolicited review of the Oculus Quest 2.
1) It's not a comfortable thing to wear. There's no denying it. It has an unforgiving canvas strap that isn't easy to adjust and once it's on you soon realise that around a pound of plastic wrapped electronics is hanging off your forehead. My son 3D-printed me a sort of cap/cup thing that clips to the back of the strap and redistributes the strain a bit. I also invested in a squishy pvc cover for the edge that sits over nose, eyes, forehead and this is a vast improvement on the fabric affair that the Quest 2 is fitted with.
2) Biggest disappointment I suppose: the optics. There's limited adjustment for eye-width (3 positions) and no focus adjustment at all. An insert is provided for spectacle wearers, which clips under the nose/eye/forehead pad (I use this without specs as I find otherwise the lenses are uncomfortably close to my eyes/eye-lashes. Loads of people do, apparently). Things are kind of fuzzy. There's a sweet-spot directly ahead, but the further you move from this, the worse it gets. Don't get me wrong - it's not terrible. I understand that all VR headsets, especially those that use fresnel lenses, are prone to this. It does detract from the immersive feeling in a game, though. The natural thing to do in a landcape is to glance around. With this headset, if you want optimum sharpness you have to move your head. And small movements have a big impact. I find myself reseating the headset every so often, to re-center it relative to my eyes. The one thought that sums this up: built to a price.
3) Biggest plus: when the planets align it's brilliant fun and none of the above is a problem. There's something completely magical about almost being fooled into putting a controller down on a virtual table, or wandering up to examine a door surround that's so real you could carve your name on it. I've played through Myst and parts of Obduction, and I'm two thirds through Down the Rabbit Hole. I've watched loads of online content and stuff supplied with the Quest 2. I really like the way that I don't get 'lost' in a VR environment in the same way that's so easy in a 2D or even 3D gaming landscape.
4) My conclusion is that this is great for gaming and similar immersive content. I think that if VR had been a thing in the noughties, then adventure games would probably have had a second wind in a way that never quite happened. VR movies? There are a few that are really cool, but they tend to be carefully produced and they absolutely MUST be high def (4K or 8K). Otherwise there are literally thousands of 180 and 360 degree "immersive" videos out there that don't really cut the mustard. Years back when you went to the cinema you got two feature films. Later, when money was tight, this became one feature film plus a shorter low budget effort, often a "comedy" or a "documentary". I wondered where all those shorts went until I investigated VR online. There are apps to watch Netflix, Amazon Prime etc and a Big Screen app for online or local movies, but for me this is only likely to be an occasional thing because faced with a stationary screen and a pound and a half of plastic on my head, those optical shortcomings are a drag.
5) The Facebook thing: hmm, yes. That's another story.