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I made somefink!
From: Mikee
15 Nov 2012 21:52
To: Mikee
21 of 48
40063.21
In reply to
40063.19
Hmm - 45 seconds to make that, on my laptop.
This model is 180 blocks high, though, which is far bigger than you'd normally build in minecraft.
15 seconds to produce this:
From: Mikee
15 Nov 2012 21:53
To: af (CAER)
22 of 48
40063.22
In reply to
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Good point!
:)
From: Mikee
15 Nov 2012 21:57
To: ALL
23 of 48
40063.23
Awesome!! This came out much better than I was expecting...
From: af (CAER)
15 Nov 2012 21:58
To: Mikee
24 of 48
40063.24
In reply to
40063.23
Something like that would be absolutely gigantic in Minecraft
:S
From: Mikee
15 Nov 2012 21:59
To: af (CAER)
25 of 48
40063.25
In reply to
40063.24
Haha yeah
:)
You could set up a base inside it!
http://www.mikeefranklin.co.uk/3d/harpoon.html
From: Mikee
15 Nov 2012 22:01
To: Mikee
26 of 48
40063.26
In reply to
40063.25
Mind you - with the half-blocks you can get in tekkit/red power, you could have it at the same quality but far smaller
From: Mikee
16 Nov 2012 10:07
To: ALL
27 of 48
40063.27
Made some pretty huge changes to the way it works..
http://www.mikeefranklin.co.uk/3d/bishop.html
It should now be REALLY fast in comparison - about 10 seconds
Edit: It seems to depend on how much memory you have available. On lower specs it seems to stop at ~80% and start crawling. If you have enough memory it does it all verrry fast.
EDITED: 16 Nov 2012 10:26 by MIKEE
From: Mikee
16 Nov 2012 11:14
To: Mikee
28 of 48
40063.28
In reply to
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http://www.mikeefranklin.co.uk/3d/goblin.html
:D
Gotta find some new models now..
I realised that my thing only works with a single texture at the moment, too. I need to change it to support multiple textures..
:)
From: Mikee
16 Nov 2012 15:54
To: ALL
29 of 48
40063.29
Now improved so it still works if you have multiple textures on a model...
http://www.mikeefranklin.co.uk/3d/dragon.html
(the Dungeon Defenders ancient dragon has a texture on his head and a texture on his body)
From: Drew (X3N0PH0N)
16 Nov 2012 16:00
To: Mikee
30 of 48
40063.30
In reply to
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Works like a charm here now.