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Skyrim
From: patch
21 Nov 2011 11:55
To: Drew (X3N0PH0N)
270 of 773
39098.270
In reply to
39098.269
I finished one quest, that I vaguely remember picking up, which ended up with me meeting a chatty Daedra who was just after a laugh. I have no idea what it was about. I wouldn't have minded, but it involved unexpectedly teleporting me out of a dungeon somewhere and then putting me back somewhere completely different. I can't remember where the dungeon was, which is a bit irritating as I'd only got halfway through it.
From: Drew (X3N0PH0N)
21 Nov 2011 12:02
To: patch
271 of 773
39098.271
In reply to
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:'D
I can't wait until someone mods the UI into usability.
From: af (CAER)
21 Nov 2011 13:25
To: patch
272 of 773
39098.272
In reply to
39098.268
I did the quest in the abandoned house in Markarth, which
ended up with me having to beat a defenceless priest to death with a scary-looking spiked mace. I felt awful doing it
:(
And I'm not even trained in one-handed weapons, so the reward wasn't even useful.
EDITED: 21 Nov 2011 13:26 by CAER
From: Drew (X3N0PH0N)
21 Nov 2011 13:40
To: af (CAER)
273 of 773
39098.273
In reply to
39098.272
You Monster
:'S
(I sent a dude I really liked to prison to get into the thieves
:(
)
From: MrTrent
21 Nov 2011 14:55
To: ALL
274 of 773
39098.274
Actually quite a major complaint.
Big spoilers for anyone who's not done the Dark Brotherhood yet.
Okay, so i've murdered the Emperor. Awesome. Something this big must have ramifications for the world. There's a civil war going on, with Skyrim tyring to free itself from the clutches of the empire, so having the emperor be murdered should have some impact on that storyline. It should at least be mentioned next time i vist Jarl Stormcloak to ask which bunch of imperials he wants me to kill next. Failing that, it should at least be mentioned in conversation around town.
No. Absolutely nobody gives the slightest fuck that the fucking emperor has just been fucking murdered by the fucking dark brotherhood. Nobody.
It almost seems like a waste of time doing it.
From: Drew (X3N0PH0N)
21 Nov 2011 15:09
To: MrTrent
275 of 773
39098.275
In reply to
39098.274
Maybe you missed.
(But yeah, I've noticed this a lot. There seems to be way less in world 'feedback' about what you do and how you do it)
EDITED: 21 Nov 2011 15:09 by X3N0PH0N
From: Woggy
21 Nov 2011 16:04
To: patch
276 of 773
39098.276
In reply to
39098.238
Fair enough, I'd read some articles about it being really buggy, Jim Rosignol on Rock Paper Shotgun absolutely slated the UI too, still can't wait to play it!
From: af (CAER)
21 Nov 2011 16:32
To: Woggy
277 of 773
39098.277
In reply to
39098.276
The GUI is annoying, especially trying to find out what poisons etc. are affecting you, but the majority of your time in the game is spent doing stuff in the world, not the menus, so it doesn't really affect the enjoyment a whole lot. The best way to cope, I found, is to not bother with the mouse - stick to WASD to navigate the menu.
From: Drew (X3N0PH0N)
21 Nov 2011 16:56
To: af (CAER)
278 of 773
39098.278
In reply to
39098.277
I agree. They could be better (they couldn't be a great deal worse). But one interacts with them so little it's of little importance.
The favouriting things needs sorting though. There's no way to consistently get unmatched paired weapons out with keys. That is annoying.
From: Peter (BOUGHTONP)
21 Nov 2011 17:26
To: Drew (X3N0PH0N)
279 of 773
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In reply to
39098.278
Bioware do good UIs.