If the stuttering is not constant then it's probably just the game generating new terrain. It generates the map on the fly when you travel towards somewhere you've not been before and this will stutter a bit on pretty much any PC. This happens a lot on newly generated worlds obviously as you've not been anywhere yet. When you're just wandering around already-well-explored areas this shouldn't happen so if you get stutter there then it's probably just graphical intensity as others have said.
quote:
I got a bit bored during the night time bit. What should I be doing?
What do you
want to do?
My first day is generally spent looking for coal so I can have light when night comes. Then I'll make some basic tools and a shelter and then, as Jon and Pete say I either go mining or work on my house. Sometimes I'll take a boat out and go exploring at night as the sea is relatively safe and boats move pretty fast, best not to do this till you've made a compass though as it's easy to get lost.
But yeah, depends how you want to play - what your natural inclinations are. Some people like just exploring above ground, some people like mining, some like exploring cave systems, some people just like to craft stuff, some like building a big base.
For most people it's a blend of all of that but one or two things are usually primary and the rest just done to fuel that. For me exploration (both above and below ground) is primary - I tend to spend my days running across the land/exploring coastlines by boat until I find an interesting looking cave entrance then see how far it goes. I keep exploring until either my inventory is full or I'm dangerously low on health or just fancy a change of pace, then I'll head back to base. My house just being a place to recoup and store stuff, though I tend to spend a bit of time extending it between expeditions.
I always have plans of connecting up my furthest-explored places with railways so that I can easily keep exploring outwards but I always tire of the grunt work this involves and end up starting a new game instead when I've explored as far as I reasonably can on foot/boat. I should probably use those dimensional gates but I've been down there once and it was scary.
Oh another goal I tend to have in mind when exploring is to have a full set of diamond tools/weapons and enough diamond to replace stuff as it wears out. And ideally diamond armour too.
Some people even play it as a monster killing game. I mean they just spend their time killing monsters with swords and axes both in the normal dimension and the other one. Which is cool cos monsters drop resources you can't get elsewhere. Some people spend the majority of their time in the other dimension. Loooooads of ways to play.
This has already become an essay so fuck it.
Then there's online play, which feels quite different. It allows people to collaborate, obviously, enabling them to complete building projects on a scale far beyond what anyone can reasonably do in single player. But kinda more interestingly it allows people to specialise - people who like to just explore and gather rare stuff are
necessary now because the people who just like to build need diamond tools. People who just like to mine are necessary because the builders need basic materials. People who like engineering come into their own because they can link everything up with trains. Everyone becomes useful whether they're a specialist or a generalist.
Anyway, yeah, the game will never tell you what to do. You have to decide what you want to do then figure out how to do it.