And as a result we get Microsoft embracing the cow for every last drop, whilst the ridiculous "Minetest" is so shit they can't even be bothered to name it.
Has that affected the core game though? There's more content, but the mechanics seem identical to how it was years ago. Even if it's been taken over by MS, does it make the game any worse, or any less enjoyable? Judgement may be clouded and biases will no doubt occur for any future purchases, but the feeling of walking into a world (on creative mode anyway) which is a blank canvas and you can do whatever you want is as powerful as it was the first time I fired the game up. Only now I've got more of a handle on what everything does. :j
my boy's about to turn 7 and we've had a bit of messing about in creative mode on the Switch. He's not massively into it yet but I think it'll come sooner rather than later.
Annoyingly my old PC licence seems to have disappeared without trace (support do not reply, I've got an email confirming my switch over from the old Java client to Mojang or something but that's about it) so I'll have to buy it again if we do that. I've just got a 3080 (Nvidia FE version) so I'm kinda keen to try out RTX in it.
> There's more content, but the mechanics seem identical to how it was years ago.
No
> does it make the game any worse, or any less enjoyable?
Both
Notch could have followed up on his promise to open source the game when he got bored of it and still struck a licensing deal with Microsoft for the brand/etc. Microsoft could then go ahead with everything they're doing, but there'd also be a Open Source fork that'd maintain Linux support and make the shit changes optional.