Got the F.A.N.G. center, my toughest outpost cap of all the Far Cry's. Must have taken me ten tries with variously the dog, the sniper lady, the bow lady, (who all stupidly run into the middle of the action and constantly need rescuing) and finally the guy with the ordinary assault rifle who supposedly carries extra ammo (maybe just for himself), and doesn't do stupid stuff. Well, not so much. I also swapped out the shotgun for the LMG with suppressor and optical sight, a truly awesome weapon. I think there's a mascot grizzly bear around that I can sic on people, but haven't checked him out yet. Oh yeah, Jacob sent his hunters after me again, so I fast travelled back to henbane country.
As I remember, and if it's the place I think it was, I did a lot of the spadework for that level from on top of a billboard or watchtower first with the sniper rifle, then with explosives.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
It looked like it would be terribly exposed to both ground fire and helicopters, and I only climbed it to see if there was some treasure up top.. To some degree it was, and I used a few medkits, but it was also an ideal platform to shoot down helicopters. Anyway I began my assaults from the tree-covered slopes on the opposite side, which worked fairly well up to a point.
The safes aren't exactly brimming with treasure though: $250 and 4 bars of silver looking very sparse in something the size of a steamer trunk -- about as much as a bear skin plus a skunk are worth, which you can collect walking up any road.
The 'black market' [skill] AP ammo OTOH is a real game-changer.
Blowed up the giant statue of Joseph, killed Faith, blowed up the drug factory, freed the sherrif in a cascade of shootin' galleries and missions-on-rails, which all felt pretty old as far as game design goes.
The open world game is brilliant, but whoever wrote the story with all the torture and sadism going on is kind of a sick fuck, no?
Ive sunk ~74-hours into this sucker, and the progress bar shows only 50% completion. 8-O
(I freely admit I am shilly-shallying around in the open world, doing loads of repetitive stuff, but that's how I play most games, and how I measure if they're any good. I also freely admit I had to let Peaches die, during a ferocious firefight against three LMG-wielding jesus christers :-(( )
“Michael Jackson fan groups to sue accusers for ‘sullying his memory’”
Peaches is back in action. I've been pushing into dark areas of the map, cleaning out some prepper stashes, picking up perks and testing out new weapons. Can't figure out if Johnny is already dead or there's something I need to trigger for the showdown, haven't done Jacob yet so maybe he gotta go first. Oh, just checked out a walkthrough. There's a bunch of missions left to do initiated by assorted stupid characters which I mistook to be side missions.
“Michael Jackson fan groups to sue accusers for ‘sullying his memory’”
> I don't like mopping up sub-quests after completing the main storyline, so I try to get through them early.
Always bugs me when games place too much urgency on the primary mission, to the extent of making you feel guilty to spend ten minutes helping a farmer.
Far Cry generally don't do that. If anything, it's too easy to lose the plot. And the plot kinda sorta doesn't actually matter anyway, which is good, because it's stupid.
“Michael Jackson fan groups to sue accusers for ‘sullying his memory’”