As I remember, get shot of the acolytes ASAP with the grenade launcher, duck & weave, duck & weave, & then heavy machine gun fire.Keep taking the health packs.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
Oh, the kill jacob finale. Nah, I just want to make it through the 3rd repetition of the 'cull the herd' shooting gallery and get some more play time in the spectacular white mountains. Hopefully I can skip the finale altogether. I've been off my game so to speak, I realized when I sent my GFH home and got killed about thirty times. Guess I just got to hunker down, remember where the ducks are sitting and beat the clock.
“I don’t know where you came from, but I’m sending you back.”
There's a nasty trick played on you at the end of that the scene and it suckered me in. I'd be fascinated to see what the consequences are if you don't fall for it. You'll know what I mean when you get there.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
Yeah I've played it through before. It's a nasty surprise and I suspect you have to go through with it or go back to the beginning. I tried again a few times but couldn't make it through the SMG level (which I believe is the last one before the LMG at the end). Anyway, fuck Jacob and fuck the horse he rode in on, I just tried out the arcade. First "featured" map I tried crashed FC5, then I browsed the solo & coop maps and tried a "Jacob's Realm" (or some such) outpost map. There were a lot of enemies, and the building were from FC4. I used the "sniper" loadout but was able to customize it more to my liking from a weapons shed soon after the mission started. The terrain was a bit OTT, and some aspects were a bit rough around the edges, but it was pretty fun. I was able to take it without getting shot or triggering an alarm, so pretty easy, mainly because the enemies were highlighted (must try it with that turned off). The best part was killing Jacob who appeared in all his glory in a tunnel. Hard to kill, took a lot of rounds and a pipe bomb, but I finished him with several head shots from the desert .50, he wasn't really dangerous.
“I don’t know where you came from, but I’m sending you back.”
Well, now I feel stupid. All I had to do to beat Jacob's trial was to go into options and dial down difficulty to "easy" (I thought it said you couldn't change difficulty in game +). Got it in one, and now I've got the run of the White Mountains again. :-$
“Never keep up with the Joneses. Drag them down to your level.”
Stumbled on Jacob's main Nasty Place (looks like an abandoned asylum/Catholic orphanage) where the shooting gallery stuff happens, you eat dogfood &ct., so I essayed an assault. Funny thing happens there. You can kill guards from across the pond, but when you approach the gates you pass out and wake up... across the pond. This was shortly before I did the kill Jacob finale. Luckily I have the option of not doing the rescue the Whitetail fuckups who got themselves locked up in his bunker, so that leaves me free to roam around the mountains killing plenty o' beasts and cultists who like me don't know when to quit. Last night I walked right up to one of his super-sekrit 'hunters' (they don't get the red markers, and are meaner than snakes) and shot him in the head with an arrow, making me realize I had left difficulty on easy after the Only You mission.
OH yeah almost forgot: in the final Jacob's shooting gallery trial, I killed the Whitetail's leader-hero dude (again), but this time instead of dumping me back at the wolfs den to get shouted at, it segued immediately into the kill Jacob finale.
“Never keep up with the Joneses. Drag them down to your level.”
That was the sucker-punch I was referring to. As I remember, you turn a corner and the game jump-scares you into shooting him (though I only played it the once and I have teh 60s.
I'm interested if anything different happens if you don't kill him.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951