FC3 constantly nags you to carry on the missions with a tedious phone call from your handler each time you launch it, until you have 'finished' the game [missions]. FC4 doesn't, and I'm at a loss how to resume, though I've been engrossed in side missions to this point. I don't consider this bad, it's just a radical departure in focus.
I'm finding I can easily make >50% of my enemy kills with the bow, by methodically sneaking around the periphery of the action. The fire arrows make taking out heavies very easy (haven't tried the explosive ones yet except on rhinos, where they had no discernible effect) My loadout is generally all suppressed/silent (sniper rifle, "warrior" assault rifle, "stinger" smg + bow). I have used the "D2" (double-barrel sawed off shotgun) and "cannon" (magnum revolver with optical sight) sidearms, they can be effective in CQB, though the "stinger" surpasses both and is often undetected, unlike the two loud bangers. I've also used the suppressed m4 battle rifle, it is much more accurate than the assault rifle though of course less useful in panic situations.
There's considerable variety in the side missions and most are easy enough to complete two or three during an hour session. I suppose that means they aren't very challenging.
There are ample surprise challenges though, ranging from wandering wildlife to enemy counter-attacks on captured outposts, which can be a real challenge with the wrong loadout (must remember to make better use of exploding & fire arrows, and replenish body armour).
Steering vehicles is dicey on a good day.
Scenery is still awesome. Now I've done all the outposts and bell towers in the first part, I'm itching to move on to the second (haven't essayed any forts as yet).“24 Amazon Workers Sent To Hospital After Robot Accidentally Unleashes Bear Spray” |