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where're you chasing them down in a drug fuelled hallucinatory rage are brilliant and the music is the best I've heard in a game.
I don't remember this, so either I did that mission and found it unmemorable, or I never did it. I'll see if I can pull it up on this, my third go-through (I also spent several months in base-reset mode, which I found very enjoyable and aim to repeat).
I always turn off game music before I even begin, because I find it a distraction and seldom share developers' taste in music (I have teh olds).
It's entirely possible, likely even, that my rig is a shade too underpowered to do justice to this game, e.g. the NPC combat animations are unnaturally quick and jerky, simply because the engine is not optimized as well as in later iterations -- 5, Primal, and ND are all relatively smooth and believable.
Some of the game designers' strategies to overcome ca. 2014 technical limitations by other means are inventive and fairly effective. What they couldn't seem to overcome were conceptual limitations in player engagement. I think what I'm trying to say is, they did the best they could, and it's pretty impressive at that.
The game is really good, but it's been improved on at least in those respects.
“The commission posted a video of a child being pulled under the treadmill. (Warning: this video may be disturbing to some.)” |