Games (inc Online)Far Cry 4 $11.99 on Humble

 

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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.174 In reply to 42251.173 
I use them a lot in FC3, one of the first things I do is mine the roads leading into the base, then set off the alarm and wait for the fireworks.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
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 From:  graphitone  
 To:  CHYRON (DSMITHHFX)      
42251.175 In reply to 42251.174 
I've tried planning my attack like that a fair few times, but either get too close and get detected or a sniper picks me up when I'm creeping around and then things 'escalate'.

I need to work on my sneaking skills.
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 From:  CHYRON (DSMITHHFX)   
 To:  graphitone     
42251.176 In reply to 42251.175 
It's easier if you plant them up the road and out of sight, but generally I find the enemies are oblivious to anything outside the walls until shit happens. Another way to do it is set mines for random passing patrol to get them all stirred up and distracted, get into the main building and shoot them from the windows. Note I have yet to try this in FC4.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.177 In reply to 42251.172 
That's just a front for her poppy farm.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42251.178 
Gonna try out a couple of weapon mods:

For arrows & bolts:
https://www.nexusmods.com/farcry4/mods/53

"Getting shot with a huge metal spike should kill things."

General firearms:
https://www.nexusmods.com/farcry4/mods/59

"Faster ADS, better hipfire spread, etc." (ADS = aiming down sights, apparently)
 
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42251.179 
This looks pretty cool too:

https://www.nexusmods.com/farcry4/mods/26

"This mod removes all of the requirements and locks from weapons, attachments, signature weapons and skills. It also unlocks the North "
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
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 From:  Manthorp  
 To:  CHYRON (DSMITHHFX)      
42251.180 In reply to 42251.179 
I've never modded FC4 - it never occurred to me. Whereas I've modded Skyrim to the nines, both in the flat and VR versions.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.181 In reply to 42251.180 
I'll probably start with the bow and crossbow mod while I carry on with some open world stuff, leftovers & base-recaps. I tried a few of the latter as one-offs, but they weren't very challenging, like they were undermanned, and the reinforcements were underwhelming. Might do the reset all bases option, that seemed to work better in FC3, at least with the Ziggy's mod on it.

Gotta remember to turn off the tagging and seeing through walls BS.

Still got some weapons and load-out testings ahead of me before I'm ready to tackle hard difficulty.

I might try the "unlock everything" one when I do another play-through (you still have to pay for weapons or 'win' free ones, and earn points for skills). I like the idea of going up North before anything's visible on the map, finding my way to and flying over that bridge in a buzzer when it's still bricked up then establishing a quick-travel beachhead on the other side.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
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 From:  Manthorp  
 To:  CHYRON (DSMITHHFX)      
42251.182 In reply to 42251.181 
Quote: 
Finding my way to and flying over that bridge in a buzzer when it's still bricked up then establishing a quick-travel beachhead on the other side.
I'll be intrigued to see if it lets you. I've got this feeling I tried (without a mod) and kept being respawned.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.183 In reply to 42251.182 
Yeah you definitely can't do it in the unmodded game.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42251.184 
Holy Fuck Batman, the Arrows n Bolts mod is totally worth it! It bestows the crossbow the range and accuracy of a sniper rifle (shame it doesn't support a proper scope). One shot kills, Heavies 4-5 shots. The bow is enhanced too, but not the fire arrows (AFAICT, but was trying from a crazy distance). The mod, and resetting bases (vs. the one-off "base commander" recaps) goes a long way to restoring the thrill of the game.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
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 From:  graphitone  
 To:  CHYRON (DSMITHHFX)      
42251.185 In reply to 42251.184 
I started the play through again, but the realisation of how under powered you are at the start of the game is hitting home.

Is there a mod you've found to give all the animal skin upgrades from the off and make the weapons available to buy?
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 From:  CHYRON (DSMITHHFX)   
 To:  graphitone     
42251.186 In reply to 42251.185 
Yeah, here (I'll probably use it for my next playthru):

https://www.tehforum.co.uk/forum/index.php?webtag=DEFAULT&msg=42251.179

Although -- the arrows and bolts mod makes the bow so deadly it may get you through the early stages nicely (the bow is one of the first weapons you can acquire, from a pick up IIRC)
“Team Group T-Force Delta TUF Gaming RGB 3200”
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 From:  graphitone  
 To:  CHYRON (DSMITHHFX)      
42251.187 In reply to 42251.186 
Thanks, I vaguely remember you mentioning it before, but didn't want to spend time going back through all the FC threads.

Slightly embarrassing it was only a handful of posts ago.  :-$

Can you mod and continue your current game or is a new game on the cards after applying the files?
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 From:  CHYRON (DSMITHHFX)   
 To:  graphitone     
42251.188 In reply to 42251.187 
you'd have to read up on the specific mod. Didn't have to for arrows and bolts, but I had already finished the FC4 game story and was into reset bases assuming that matters. The one I put on FC3, "Ziggy's Mod" can't remember for sure but I think it was same situation.
“You’ve banned God, mocked people who believe in Jesus, and you think guns are the problem?”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42251.189 
Started a new FC4 game on "hard" through the prologue, really noticed more and (I think) enjoyed it more, cleaned out the last enemy outpost near the tower with a leopard assist, killed and skinned the leopard, and looted the outpost too (first go I just sneaked past it all). I stuck with the arrows and bolts mod for this one, we'll see how that plays out.
“You’ve banned God, mocked people who believe in Jesus, and you think guns are the problem?”
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 From:  Manthorp  
 To:  ALL
42251.190 
Fuck me, FC:ND is good! Great, sweeping narrative, action, wit, cruelty. Maybe above all a compelling reason to take on side quests: some main quest set-pieces are so demanding that you have to ramp up before approaching them (they're flagged up, so there's plenty of warning).

Best FC ever, I think.

The over-weighting of bows is surely flagging up a native American focused FC6?

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.191 In reply to 42251.190 
Well that's on my discount bin watch list. As an illustration of the depth of the FC universe, just spent a wonderful hour in FC3 trying unsuccessfully to cap a base while a FC5 update downloads (hours to go on that). Awesome combat sim.
“Is that dead cattle I smell, or your ass?”–Jess Black
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.192 In reply to 42251.190 
I'm starting to really like the bow for close-in wet work in 5, and I'm getting good enough to do head shots from 15-20 feet out (it helps if the target stands still). My sidekick does awesome long-distance one shot kills, that I suspect are beyond human capability. Fucking AI (my guess is Ubi wouldn't touch an aboriginal-themed game with a 10-foot pole).
“Is that dead cattle I smell, or your ass?”–Jess Black
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 From:  Manthorp  
 To:  CHYRON (DSMITHHFX)      
42251.193 In reply to 42251.192 
Made solid progress on FC:ND over the holidays - about 70% through the main quest.

Some slightly spoilery bits in and amongst:

I'm so impressed with it. The gameplay is beautifully balanced, with (as I said before) good structural reasons for completing sub-quests - you need to up your skills and weaponry to meet increasingly hard challenges. You can 'scavenge' (their word) any base you've liberated by resetting it to enemy occupation, but the NPCs get really tough after the first time.  The rewards, though (ethanol, one of the staples of the game economy), increase correspondingly, so I'm returning to them again and again.  I've been using the guns for hire all the time, especially the wolf, Timber, who scouts out hidden items & NPCs and is useful in a skirmish. The other stalwart is Nana, a septuagenarian sniper who is tough as old boots.  I wonder whether they should have implemented permadeath (or a longish sin-bin time) on the guns for hire, though, as it's all too easy to bring them back to life (even within the period of a skirmish).

The narrative is really strong and the world responds - to an extent - to its arc. They get their metaphysical/stoner bit in, with a slightly Apocalypse Now journey up-river leading to one of the major plot turns.

It's interesting to see features from the first game completely changed by the explosion and repurposed by survivors. There is some great post-apocalyptic-punk engineering, including vehicles. The economy is highly scavenge & craft based and reasonably logical, though to craft the elite weapons you have to have killed some hard-as-nails animals, which is a bit random.  Higher grades of weaponry are locked until you reach main quest milestones (the progress of regeneration of your home base). The grenade launcher is elite, so you can only get your hands on it late in the day. Part-way through the game an additional layer of skills is opened up - I have yet to acquire or play with them.

New to the game are the Expeditions - side quests set outside the main game world into which you're dropped by helicopter to pick up packages from well-guarded bases and escape to rendezvous with the chopper. The first, set on a beached aircraft carrier, is as much fun as I've ever had in FC.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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