Finished it. The palace/fort/whatever battle was fairly epic, though not too hard with the GL/spas/buzzsaw combo (brought the elephant gun but never used it). I'm a bit disappointed at how passively Sabal and Min accepted their fate, didn't even have bodyguards, personal defense weapons, or attempt to escape.
¯\_(ツ)_/¯
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
The ones in FC3, if you accidentally shoot one, they turn their guns on you.
FC4, too. When I finished one game, I tried to get the locals to hate me so much that they would always shoot on sight. You can do it within one session, but it seems to reset if you quit & restart.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
You may already be aware of this, but there are interesting post-climactic cut scenes for both Sabal & Amita (depending which fork you took), both of which graphically demonstrate that they are becoming totalitarian monsters .
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
I watched the let Min live ending on YouTube and it concludes the story in a more satisfying way with a bit more exposition. In fact, I came to the realisation that Min is (torture scenes overlooked) a reasonably decent chap, even if he does have a thing for large choppers.
Amita was still alive when I finished the game, but I didn't see her pop up in any of the end game cut scenes. I think I got a radio message from her, but that was it. :/
I haven't had that, all I get is the warning and docked karma. They must be on more of a hair-trigger in 3. I've even had them come after me when their jeep got blowed up by a mine I set for the baddies. Speaking of which, I haven't figured out how to access mines in 4.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
Yeah I watched that too. Meh. He gives another cute speech, boards a chopper and flies off into the sunset. Not a fitting end for a brutal dictator*. I would have preferred a mob lynch scene. Anyhoo. I have a theory as to why principal characters' interactions are all pre-rendered in both FC3 and 4: if they were presented from the 3d game engine, the difference in quality would be pretty jarring (and this is a standard game trope anyway).
*For that matter, neither was summary execution at the sole discretion of a Westernized interloper, yet here we are.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
Not for me, just the meat, nades and molotovs. I find the weapon + ammo + throwable selection menu overly complicated and finicky, would prefer simply key mappings which, TBH, I never looked into.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
I find the weapon & syringe wheels a faff. I go through stages of bingeing on some elaborate key binding action, then forgetting all about it for days.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
Looking forward to re-doing some base caps now I got all the weaps to play with. I'll probably start minimal and subtle, and go progressively more rambo as I become more inebriated.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
Ah, thanks - found it tonight. Yep. The previous spoiler comment was right.
She's a total bitch. And you get to take her out as she's walking slowly out of the base, no obvious rewards other than the satisfaction that you've saved the indigenous populace from their fate.
Oops, must have stuck that in a quote box rather than a spolier. (fail)
If you leave her alive, she appears to become a Yak rancher - you can find her in a camp by a meadow full of Yaks in the hills. So maybe she gets a fit of conscience or is just living quietly on her ill-gotten gains.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951