I tried with the GL from the buzzer, but there seems to be a cap on how high you can fly in that area, presumably to stop you from flying over the top in a buzzer and shelling the place with the grenade launcher. I then tried hovering around just below the outer wall height and took a few guys out that way, but it was fairly banal.
In the end I stormed through the front gate, with the buzzsaw.
Did you both find that the ally AI was lacking somewhat? There were numerous times I drove away from a karma event or a liberated base and the golden path would literally walk into my vehicle's path instead of hoofing it away.
Yeah it seems the waves of attackers are triggered by walking into different areas of the palace.
Strange thing happened to me: I tried to throw a grenade, my indicator showed zero grenades (after I just did an ammo refill), then I used the mousewheel and it said 15 (full loadout), but when I threw grenades sometimes they just lay on the ground and didn't explode, and sometimes they did explode.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
Yeah, they're not the best and the brightest, which is annoying when you lose karma after one of them walks under your vehicle or into your line of fire.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
Finished it. The palace/fort/whatever battle was fairly epic, though not too hard with the GL/spas/buzzsaw combo (brought the elephant gun but never used it). I'm a bit disappointed at how passively Sabal and Min accepted their fate, didn't even have bodyguards, personal defense weapons, or attempt to escape.
¯\_(ツ)_/¯
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
The ones in FC3, if you accidentally shoot one, they turn their guns on you.
FC4, too. When I finished one game, I tried to get the locals to hate me so much that they would always shoot on sight. You can do it within one session, but it seems to reset if you quit & restart.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
You may already be aware of this, but there are interesting post-climactic cut scenes for both Sabal & Amita (depending which fork you took), both of which graphically demonstrate that they are becoming totalitarian monsters .
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
I watched the let Min live ending on YouTube and it concludes the story in a more satisfying way with a bit more exposition. In fact, I came to the realisation that Min is (torture scenes overlooked) a reasonably decent chap, even if he does have a thing for large choppers.
Amita was still alive when I finished the game, but I didn't see her pop up in any of the end game cut scenes. I think I got a radio message from her, but that was it. :/
I haven't had that, all I get is the warning and docked karma. They must be on more of a hair-trigger in 3. I've even had them come after me when their jeep got blowed up by a mine I set for the baddies. Speaking of which, I haven't figured out how to access mines in 4.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
Yeah I watched that too. Meh. He gives another cute speech, boards a chopper and flies off into the sunset. Not a fitting end for a brutal dictator*. I would have preferred a mob lynch scene. Anyhoo. I have a theory as to why principal characters' interactions are all pre-rendered in both FC3 and 4: if they were presented from the 3d game engine, the difference in quality would be pretty jarring (and this is a standard game trope anyway).
*For that matter, neither was summary execution at the sole discretion of a Westernized interloper, yet here we are.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
Not for me, just the meat, nades and molotovs. I find the weapon + ammo + throwable selection menu overly complicated and finicky, would prefer simply key mappings which, TBH, I never looked into.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”
I find the weapon & syringe wheels a faff. I go through stages of bingeing on some elaborate key binding action, then forgetting all about it for days.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
Looking forward to re-doing some base caps now I got all the weaps to play with. I'll probably start minimal and subtle, and go progressively more rambo as I become more inebriated.
“I’m old, sedentary and slouch a lot – will standing up at my desk … um, never mind.”