I still haven't played it. Well, tell a lie, I've started it, sat through the intro, went with the captive and not the guard, followed him to his Sister's house. And that's it.
(Really not been in a game playing mood at all recently. Work is being rather intense at the moment and I often just want to collapse when I get home, have some food, watch some TV and go to bed)
Steam says 113 hours for me. I don't know how accurate that is though.
So far that's nothing compared to the total time i've spent in Oblivion. I haven't actually touched it in a year but last time i did i added up the time clocks from all my saved characters and it was over 450 hours. That's not including a few characters i got bored with and deleted. Must be a good 500 hours in total.
MrTrentA young loner on a crusade to champion the cause of the innocent, the helpless, the powerless. In a world of criminals who operate above the law.
You can mine in two stylees, at that. You can either keep your pickaxe unequipped and click on the ore vein, for a sedate mineral extraction experience, or equip it as a weapon and attack the rock-face for mania and mayhem.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
The latter technique can also be used while dual-wielding pickaxes. I wonder why people don't do that in real life, surely they could work twice as fast?
Yes, I had a go with that too. The British coalmining industry would still be thriving to this day if the feckless face workers had adopted similar productivity measures. I blame Kos.
"We all have flaws, and mine is being wicked." James Thurber, The Thirteen Clocks 1951
I think it'd also be doing better if the miners had adopted the tactic of finding minerals, pressing the "Use" key, nipping off to the john, then coming back to find an inventory full of iron ore. But no. They had to mess around with all these hard hats with little lights on and all the rest of the unnecessary baggage didn't they.
I bet they also levelled up their health* at every opportunity rather than their stamina, meaning they couldn't carry much more than a couple of loads of coal at any one time.
* - Has to be health as I don't remember many magic-using miners
I do like that. I've just updated to 1.3 from the unpatched version so I can use it now (SKSE needs 1.3 or higher). Much easier to see lots of items in the inventory.