Games (inc Online)Skyrim

 

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 From:  patch  
 To:  Peter (BOUGHTONP)     
39098.32 In reply to 39098.29 
Well, fifty seems like a reasonable number, though still a bit low, probably. If it does work the way you quoted, then I'll be happier. It annoys me when all of a sudden I can't get any better.
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 From:  MrTrent  
 To:  MrTrent     
39098.33 In reply to 39098.31 
By the way, the only reaosn i'm here posting this is because i had a crash to dektop. Anyone else had any such problems?

MrTrent A young loner on a crusade to champion the cause of the innocent, the helpless, the powerless. In a world of criminals who operate above the law.

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 From:  patch  
 To:  MrTrent     
39098.34 In reply to 39098.33 
I had one, but I think that it was because I moved my mouse too far in a menu screen and effectively clicked in my second monitor, which took the focus back to the desktop, and Skyrim just disappeared.
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 From:  Drew (X3N0PH0N)   
 To:  patch     
39098.35 In reply to 39098.30 
The magic is awesome. I recommend using it. And you know how anti-magic I am. Put fire in both hands and then see how long motherfuckers last :Y

MrTrent: I tried backstabbing a giant just to see what happened (on a save, cos I wouldn't hurt giants, they're lovely). What happened was: he turned around and killed me in one hit.

Oh and we should do this. This is me. I am Drew the Wood Elf.

http://dl.dropbox.com/u/132841/TESV%202011-11-10%2023-25-44-06.jpg

And here's me currently:

http://dl.dropbox.com/u/132841/TESV%202011-11-11%2023-54-07-84.jpg
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 From:  patch  
 To:  Drew (X3N0PH0N)      
39098.36 In reply to 39098.35 
But but but... if I start putting perk points into magic, then how can I put them into sneaking and narrowing?
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 From:  Peter (BOUGHTONP)  
 To:  patch     
39098.37 In reply to 39098.36 
"narrowing" :?
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 From:  koswix  
 To:  Peter (BOUGHTONP)     
39098.38 In reply to 39098.37 
The art of getting narrower, clearly.



                                                
                                                
                                                
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          │    │    │    │ ▪                    
          │    └────┘    │                      
          │   ──┐  ┌──   │ ▪                    
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  ┌┘      │              │ ▪                    
┌─┤       └──┐  │  │  ┌──┘                      
│ │          │ ││  ││ │   ┌─┐                   
│ │          └─┼┤  └┴─┴───┘ │                   
│ │           ─┘│           │                   
│ │   ┌──────┐  └┬──────────┘                   
  │   │      │   │                              
  │   │      │   │                              
  └───┘      └───┘                              
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 From:  Drew (X3N0PH0N)   
 To:  patch     
39098.39 In reply to 39098.36 
Yes :Y
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 From:  Manthorp  
 To:  Drew (X3N0PH0N)      
39098.40 In reply to 39098.27 
I'm a damned handsome Breton who currently seems hard as bloody nails. First impressions are: the world is beautifully realised as you would expect. Especially worthy of note are:
  • water - just gorgeous
  • much more organic and less obviously modular dungeons, buildings & towns
  • Greater sense of individual purpose in NPCs (though not as much as Bethesda was bragging)
  • Really nice light
  • And the mammoths are bloody gorgeous. They and much of the other wildlife (a much greater diversity than in Oblivion) aren't that bothered about your presence, which I like. You can provoke them into a fight if you want, but if you don't they'll leave you alone


The contact of feet with the ground does suffer from Fallout's Flintstone physics - your character seems to slide to a halt, rather than stop. And more generally, the physics is still eccentric; I bumped into a cauldron & it flew around the alchemists shop like a beach ball.

But I've played it for about three hours non-stop, which has to be something of a recommendation.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951

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 From:  Peter (BOUGHTONP)  
 To:  Manthorp     
39098.41 In reply to 39098.40 
Did you choose to be a skinhead, or is hair one of the things that is still depressingly shit?
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 From:  Manthorp  
 To:  Peter (BOUGHTONP)     
39098.42 In reply to 39098.41 
I chose, basing it on my own No. 3 shave. There's about a dozen hairstyles, and a range of facial hair; though flowing locks are clumpy.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951

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 From:  Drew (X3N0PH0N)   
 To:  Manthorp     
39098.43 In reply to 39098.40 
Ahaha, you look like a pirate :D

And yeah, agree with your comments. It's sumptuously rich, visually.
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 From:  MrTrent  
 To:  ALL
39098.44 
Just killed my first dragon.

The fight was, well, a bit dissapointing. Run around a bit avoiding the flame breath, wait for dragon to land, STAB, repeat.

Admittedly there was a group of NPC's shooting arrows at it, which may have been what caused it to land. Maybe when i start fighting them by myself it might get more exciting.


As much as i'm enjoying this game, and i am very much enjoying it, i'm feeling a bit weird at the moment.I don't think i'm really connecting with my character yet. I'm playing as a Redguard, mainly dual weilding swords but with destruction magic as a backup. The dual spells thing is awseome, but the novelty of the two swords wore off pretty quick. It doesn't seem all that effective, and not being able to block is a real pain.

I might actually restart as a heavy armour wearing, claymore wielding Orc. I like Orcs. My favourite Oblivion character was an Orc with red skin. He was fucking badass.

EDIT: It wouldn't let me give my Orc red skin and the hair options for the Orc are all rubbish. Now i really don't know what to do.

MrTrent A young loner on a crusade to champion the cause of the innocent, the helpless, the powerless. In a world of criminals who operate above the law.

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 From:  Drew (X3N0PH0N)   
 To:  MrTrent     
39098.45 In reply to 39098.44 
How far do you have to get into the main quest before dragons start turning up? I want dragons but I don't want to get too far into the main quest til I'm done with everything else.

If you want to block then aye it's either shields or two handed weapons.

Dual wielding is all about being fast and nimble. Wait for them to swing, dodge away, dart back in while they're still in the swing and stab stab stab stab stab and then dart out again before the next swing lands. i.e. be very mobile (so light armour (which finally makes sense as a skill)) and essentially just avoid getting hit and time your attacks and feints and stuff right. I'm really enjoying fighting with dual daggers.

Magic is very powerful this time though. I tend to resort to that or archery if I'm up against a caster. Lightning is good because it saps their magicka.

I've not done a successful backstab yet though. Sneaking is a lot harder than in previous games. Hard to get close.

But yeah, the combat is massively improved from Oblivion. Have to use the weapons sensibly for them to be effective. If you try to just bash away like in Oblivion then the person with the biggest weapon (i.e. Manthorp) will win.

In summary, fuck blocking.
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 From:  steve  
 To:  Drew (X3N0PH0N)      
39098.46 In reply to 39098.1 


(giggle)

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 From:  Drew (X3N0PH0N)   
 To:  steve     
39098.47 In reply to 39098.46 
Aye, pissed myself at that when I first saw it.

The coders must've been so proud when they made a system where sneaking actually works based on whether the NPC can see you or not. And then they see this video and go "oh... yeah :( ".

:')
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 From:  steve  
 To:  Drew (X3N0PH0N)      
39098.48 In reply to 39098.47 
I am tempted to buy it; I enjoy real world explorey games: in every GTA I've attempted a few missions, got bored, cheated and just wondered around stealing buses (the passengers still get on :D :$ ).

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 From:  Drew (X3N0PH0N)   
 To:  steve     
39098.49 In reply to 39098.48 
Coincidentally, I was playing GTASA before Skyrim came along. I love just dicking around in that game.

Buuuut... Skyrim/Elder Scrolls games are a very specific thing. It's not open world ine the same way that GTA is (it's more open really, it's just far less of a playground. It's far more about developing your character and being attacked by things and looking at things). If you've played Morrowind or Oblivion and enjoyed it then yeah, definitely. If not... well, it's an awesome game but I'd try a 'demo' first to see if you like it.

(if you want something more messing-around-in-a-GTA-way then I recommend Just Cause 2 played with cheats. And so does Patch).
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 From:  Peter (BOUGHTONP)  
 To:  Manthorp     
39098.50 In reply to 39098.42 
For some reason I thought you had hair. :$ I'm not even sure who I was confusing you with.


I found a video showing 80 presents, and which links to screenshots of all 200 presets, for example.

At least it's not quite the clumps stuck to the head I was expecting, but it's still really bad, and no doubt looks shit when moving (or rather, when it's not moving despite running along, probably :().

Out of all that lot there only one hairstyle that goest a bit past the shoulders... which is one more than I was expecting, but it's also only on men, which isn't particularly realistic, even if it's nice that they're not sexist about men being required to have it short.
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 From:  Drew (X3N0PH0N)   
 To:  Peter (BOUGHTONP)     
39098.51 In reply to 39098.50 
It'll be a loooong time before we get realistic hair in games I think. I've seen physx demos of proper modelled hair and even when it's just one character, and the whole GPU is dedicated to doing the hair physics and they've reduced the number of hairs people have from like LOTS to a couple of hundred it still looks pretty shit.

Still, being a historically accurate game set in the middle ages, it's probably quite apt. I don't suppose hair was all that clean :Y

Also, most people you meet are wearing hats/helmets/hoods anyway, so fuck it.

S'interesting though. We've got such a high degree of visual fidelity now by getting good at faking it but hair really does stand out because it just can't be faked. Whichever route you take is computationally expensive.

Though as GPUs get better at fluids, maybe there'll be a way to do it with that. Treat the hair as a blob of fluid so it moves around in a swooshy swingy way and then do some clever texturing to make it look right.
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