Games (inc Online)Teh Mine

 

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 From:  Mouse  
 To:  ALL
38140.990 
LET'S MAKE ATLANTIS!

Roses are bollocks, Violets are crud, I hate bloody flowers, And much prefer mud.
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 From:  JonCooper  
 To:  ALL
38140.991 

I think someone (drew) should make a submarine

 


with a hatch in the bottom, and air inside


Jon
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 From:  Drew (X3N0PH0N)  
 To:  JonCooper     
38140.992 In reply to 38140.991 
I shall do this if Jon says it's ok.

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 From:  af (CAER)  
 To:  Drew (X3N0PH0N)     
38140.993 In reply to 38140.992 
I think we should hollow out some sea, build it in dry dock, then put the sea back when we're done.
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 From:  Drew (X3N0PH0N)  
 To:  af (CAER)     
38140.994 In reply to 38140.993 
WHERE'S THE CHALLENGE IN THAT?!?!?!?!?!?!!!?!!?

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 From:  af (CAER)  
 To:  Drew (X3N0PH0N)     
38140.995 In reply to 38140.994 
Ok, I challenge you to build a submarine in LAVA :Y
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 From:  Drew (X3N0PH0N)  
 To:  af (CAER)     
38140.996 In reply to 38140.995 
:D

One OUCH block OUCH at OUCH a OUCH time OUCH

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 From:  af (CAER)  
 To:  Drew (X3N0PH0N)     
38140.997 In reply to 38140.996 
Actually, what's the lava equivalent of the word "marine"? lavine? Build a sublavine!
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 From:  Serg (NUKKLEAR)  
 To:  af (CAER)     
38140.998 In reply to 38140.989 

Thank you Caer, I now feel proud of my idea.

 

So secret underwater/underlava layer it is then. I reckon we should build stuff first, then flood the place otherwise it'll become a lil' difficult. Why did Notch remove the usefulness of sponges? :-@

[...Insert Brain Here...]
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 From:  JonCooper  
 To:  Serg (NUKKLEAR)     
38140.999 In reply to 38140.998 

I'd like to know why he changed water - it used to be that you could dig into the sea and water would flow untill it all reached sea level - not anymore

 

I'd also like to to know why I didn't have this information untill after I had dug a big/long aqueduct to flood 'the hole'


Jon
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 From:  af (CAER)  
 To:  JonCooper     
38140.1000 In reply to 38140.999 
I'd guess he changed it because otherwise underwater springs would fill up caverns to their level, basically flooding most of them completely.

It does make filling things with water a bit more awkward now, but on the other hand it also means a leak is much less damaging and annoying to fix.
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 From:  koswix   
 To:  JonCooper     
38140.1001 In reply to 38140.999 
It's never acted like that since I've played it :-/


GIVE ME EYERON OR! :@ msg:38140.1
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 From:  Serg (NUKKLEAR)  
 To:  JonCooper     
38140.1002 In reply to 38140.999 
Actually as they said, that's a good thing, otherwise things would get filled up everywhere, and personally I'd hate that...

And sponges ffs, they were a great idea :(
[...Insert Brain Here...]
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 From:  Peter (BOUGHTONP)  
 To:  af (CAER)     
38140.1003 In reply to 38140.1000 
That could be solved by only sea water doing it, by which I specifically mean water connected to a big area of sea - all springs, small lakes, and other water would not be sea water, and using a bucket on sea water would result in non-sea water.

So, Jon's aqueduct stuff would still work, but without flooding caverns (except coastal caves, which would be good).

Might still cause some issues with leaks, but that just makes the game a bit more exciting - you have to pay attention and fix things quickly to avoid the damage.
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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
38140.1004 In reply to 38140.1003 
I always thought it /was/ only sea water that could do it

Jon
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 From:  spinning_plates  
 To:  af (CAER)     
38140.1005 In reply to 38140.987 
Thank you also - I made it myself. That encourages me to do more.

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 From:  spinning_plates  
 To:  Mouse     
38140.1006 In reply to 38140.990 
I like this.

And submarie - hell yes... how else would people get to Atlantis?

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 From:  Peter (BOUGHTONP)  
 To:  JonCooper     
38140.1007 In reply to 38140.1004 
There's two main types of water - "water source" and "flowing water".

All water must start from (one or more) water source blocks.

If you use a bucket on the top of the waterfall, you remove the water source then the whole waterfalls disappears.

On a flat surface, flowing water goes for upto X blocks (10? 15?) from the nearest source.

When on a slope, it is falling water, which has no vertical limit - it'll keep falling until it hits the floor - and then acts as a source where it lands (i.e. X block spread), but it is still flowing and can't be collected in a bucket.

In a 2x2 hole, if you place a water source in one corner, it produces three flowing water blocks. If you place a second water source, diagonally adjacent/opposite, then it will convert all four blocks to water sources - you can then remove any four blocks with a bucket and they get re-populated.


My thought above was for splitting "water source" into "sea water source" and "limited water source".

Limited acting as a current water source does now. Sea water source removing (or increasing) the X block limit.

Making sense?
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 From:  Peter (BOUGHTONP)  
 To:  spinning_plates     
38140.1008 In reply to 38140.1005 
What do you use for the videos?
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 From:  ANT_THOMAS  
 To:  ALL
38140.1009 
Timing out?
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