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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.80 In reply to 38140.79 
Converted the PNG to a JPG with IrfanView. Quality setting was 70 and it's gone from 11MB to 3.49MB. Quality is still perfectly fine.
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 From:  Peter (BOUGHTONP)  
 To:  Peter (BOUGHTONP)     
38140.81 In reply to 38140.79 
After all that, optipng only manages a 103KB decrease.

How rubbish! :(
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.82 In reply to 38140.80 
I'd have to disagree with "perfectly fine" - the compression obliterates lamps (unless you're doing it with different settings to me).

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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.83 In reply to 38140.82 
That's true, I guess with not playing it I don't know what to look for. Even at 90 they're pretty poor.
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 From:  steve  
 To:  ALL
38140.84 
I have just seen this. Maybe I too need a trim :C (grandma)

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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.85 In reply to 38140.83 
Yeah, the way JPEG works relies on more continuous tones (like in photos), so it's not going to work for something so pixely as the lamps.

If I was going to produce a Minecraft mapper, I think I'd create multiple images - a JPEG background that did basic scenery and could be compressed a fair bit, and then a transparent PNG overlay for all the stuff like lamps that would otherwise be destroyed (and since it'd be yellow+orange+transparent, it'd compress well too.

Kos - what did you use to do this; is source code available?
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 From:  koswix   
 To:  Peter (BOUGHTONP)     
38140.86 In reply to 38140.79 
I think PNG Crush does all that, but tbh I got a bit lost reading the readme :$


GIVE ME EYERON OR! :@ msg:38140.1
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 From:  koswix   
 To:  Peter (BOUGHTONP)     
38140.87 In reply to 38140.85 

It's called MC Map, and I think source is available from this page:

 

http://www.minecraftforum.net/viewtopic.php?f=25&t=40327



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 From:  koswix   
 To:  steve     
38140.88 In reply to 38140.84 
YOUR HAIR IS SO BIG IT IS LEAKING INTO THE WRONG THREAD :@


GIVE ME EYERON OR! :@ msg:38140.1
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 From:  ANT_THOMAS  
 To:  koswix      
38140.89 In reply to 38140.88 
(giggle)
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 From:  koswix   
 To:  ALL
38140.90 

Can someone remind me to phone Virgin in the morning?

 

I'm definitely upgrading, just noticed that they're charging me 37 a month for 20MB, when on their site it's 20 a month. 50MB is 35 a month. :?



GIVE ME EYERON OR! :@ msg:38140.1
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 From:  steve  
 To:  koswix      
38140.91 In reply to 38140.90 
Phone Virgin! :C

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 From:  af (CAER)  
 To:  Peter (BOUGHTONP)     
38140.92 In reply to 38140.85 
If there's a JPEG option to disable colour subsampling, use that - it should help with retaining colour detail.
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 From:  Peter (BOUGHTONP)  
 To:  af (CAER)     
38140.93 In reply to 38140.92 
I have it disabled on the one above.

Well, "Chroma subsampling" is set to "YCbCr 1x1 1x1 1x1 (None)" - assuming that's the same thing.


Am I right in having a vague memory that it's possible to embed a JPG within a PNG file, so I can proceed with my plan of background+overlay, but still end up with a single file?
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 From:  Drew (X3N0PH0N)  
 To:  Peter (BOUGHTONP)     
38140.94 In reply to 38140.93 
How about we just use a jpeg cos fuck whether you can see individual torches or not and YOU GET ON THE SERVER AND FUCKING BUILD SOMETHING.

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 From:  patch  
 To:  Drew (X3N0PH0N)     
38140.95 In reply to 38140.94 
The curiosity's just about killing you, isn't it?
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 From:  Drew (X3N0PH0N)  
 To:  patch     
38140.96 In reply to 38140.95 
Yes :'S

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 From:  Drew (X3N0PH0N)  
 To:  patch     
38140.97 In reply to 38140.95 
Also just the more the merrier.

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 From:  af (CAER)  
 To:  Drew (X3N0PH0N)     
38140.98 In reply to 38140.97 
TONIGHT

Tonight I will get this "Mine Craft" game you all seem so keen on, and TONIGHT I will build something rubbish.

Then once I know what I'm doing I will try to build something good.
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 From:  Drew (X3N0PH0N)  
 To:  af (CAER)     
38140.99 In reply to 38140.98 
You're a good lad so you are, unlike that Peter. He's a bad sort, stay away from him.

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