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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3579 In reply to 38140.3576 
Have you had a chance to look at the Nether stuff yet? Portal still doesn't work.
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3580 In reply to 38140.3579 

Oh shit, no, sorry. I will do tomorrow hopefully.

 

I opened the links at work but forgot when I got home. I'll just do it at work tomorrow.

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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3581 In reply to 38140.3580 
Cool. Got some stuff I want to do with lamps, which of course needs glowstone. Plus it'll be handy to make some speed potions too, which I think need netherwart.
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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
38140.3582 In reply to 38140.3579 
Jake and I have a portal built in the 2012 world too, so make sure you get your netherworld portal in the right place to connect back to yours

Jon
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 From:  Peter (BOUGHTONP)  
 To:  JonCooper     
38140.3583 In reply to 38140.3582 
I might need help with that - not done it before - it's a process of de-activating then building another then re-activating isn't it?
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 From:  Drew (X3N0PH0N)  
 To:  Peter (BOUGHTONP)     
38140.3584 In reply to 38140.3583 
Yeah. You take the coords from the real world, then divide by 8 in the nether.

So, make gate in real world, remember x and y. Go into nether, destroy the gate you came through and then build a gate at x/8 and y/8.

That's the simplest form, a few complicating details are:

When you make a gate, the game looks for a valid gate to link to in the other world. A valid gate is one within 128 blocks of the 'target' position (i.e. within a square with a side of 256, centred on the target). This is why gates fairly far apart in the nether will link to the same gate in the real world.

If no gate exists the game looks for a suitable spot to create one in a square with a 'radius' of 16 centred on the target location, regardless of the direction of travel.

Assuming I remembered all that correctly you basically just need the first bit, unless other nearby gates exist then it gets a bit more complex.
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 From:  Drew (X3N0PH0N)  
 To:  Drew (X3N0PH0N)     
38140.3585 In reply to 38140.3584 
*x and z -_-

(y should stay the same ideally)
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 From:  Peter (BOUGHTONP)  
 To:  Drew (X3N0PH0N)     
38140.3586 In reply to 38140.3584 
Is that 256 blocks in normal units or nether units? Pretty sure we're more than 256 blocks away in normal world, so should have independent gates if it's the former.
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 From:  Drew (X3N0PH0N)  
 To:  Peter (BOUGHTONP)     
38140.3587 In reply to 38140.3586 

It's 256 blocks (128 distance - the 'cube' it looks within is 256 ont he side, with you in the centre) regardless of whether you're in the nether or not.

 

i.e.:
Create a gate in the real world, game scans for a gate in the nether within a 128 block radius of derived target position (real world x/8, real world z/8) in nether.

 

Create a gate in the nether, game scans for a gate in the real world within a 128 block radius of derived target position (nether x * 8, nether z * 8) in real world.

 

So yeah, if your places in the real world are more than 128256 apart, you'll need two separate nether gates. But you could position those two nether gates as close as possible in the nether. I mean if your places are just over 128256 apart, you could have two gates in the nether virtually right next to each other.

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 From:  Peter (BOUGHTONP)  
 To:  Drew (X3N0PH0N)     
38140.3588 In reply to 38140.3587 
So the first person in a 1024² area to visit the nether will cause any subsequent gates to link to the same nether gate, unless the /8 thing is done for each one?
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 From:  Drew (X3N0PH0N)  
 To:  Peter (BOUGHTONP)     
38140.3589 In reply to 38140.3588 
Ummmmmmmm.

<thinks hard>

Do you mean 256^2?

Any N gates in a 256x256 plot will link to the same gate in the nether.
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 From:  Peter (BOUGHTONP)  
 To:  Drew (X3N0PH0N)     
38140.3590 In reply to 38140.3589 
The nether is 1:8 the scale of the real world, so 128*8=1024.

I'm confused which side the 256 applies on.

I'll just do a creative world later and test it.
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 From:  Drew (X3N0PH0N)  
 To:  Peter (BOUGHTONP)     
38140.3591 In reply to 38140.3590 
The 256 applies on both sides. The *8 thing only comes into it when calculating the position at which the gate should ideally exist (the target position).

Because 1 square travelled in the nether equals 8 travelled in the real world.
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 From:  Peter (BOUGHTONP)  
 To:  Drew (X3N0PH0N)     
38140.3592 In reply to 38140.3591 
That's what's confusing me.

If I create a gate at 0,0,0 and a nether gate is created at the same spot, then I go in nether to 255,0,0 and create another that is 255*8=2040 in normal world, so a different gate?
If in normal I create a gate at 255,0,0 then the nether target is 32,0,0 which is within 128 of the original, so doesn't create a new gate?
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 From:  Drew (X3N0PH0N)  
 To:  Peter (BOUGHTONP)     
38140.3593 In reply to 38140.3592 
quote:
If I create a gate at 0,0,0 and a nether gate is created at the same spot, then I go in nether to 255,0,0 and create another that is 255*8=2040 in normal world, so a different gate?


Only have to go to 129/8,0,0. But yeah, in principle that's it.


quote:
If in normal I create a gate at 255,0,0 then the nether target is 32,0,0 which is within 128 of the original, so doesn't create a new gate?


Yeah, exactly.
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 From:  Peter (BOUGHTONP)  
 To:  ALL
38140.3594 
My portal is at: -338,44,-185 so nether target would be -42,44,-23
J&J's portal is: -376,65,381 with a nether target of -47,65,48

Distance between targets in the Nether is sqrt( 5²+61² + 21² ) = 65 blocks.

Thus, they will both share the same nether-side portal by default, and we'll want to fix that. (Since the intent is not to create a fast travel system, just for us to both have places to go and harvest stuff, I presume).


The one player way involves having spare obsidian, and manually building a second portal at the appropriate location.

But if we're both on at the same time, one of us can enter the nether then deactivates the nether-side portal, and makes sure the other target space is clear, so the other person can enter their portal and it will generate a new portal, then the original can be re-ignited and both will work fine.

Right?
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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
38140.3595 In reply to 38140.3594 

seems about right

 

surprised our y=65 - thought it was much higher

 

[edit] it is, ours is at 107 :)


Jon
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 From:  Peter (BOUGHTONP)  
 To:  JonCooper     
38140.3596 In reply to 38140.3595 

Oh, looks like that's the dynamic map being buggy. It returns y=65 for everything.

 

Should have realised that. :'S

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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3597 In reply to 38140.3596 

I think I've sorted the new Nether world. Can you give it a go.

 

Also, I've just logged in for the first time in ages into the normal world and my inventory is empty. Has this happened before?

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 From:  JonCooper  
 To:  ANT_THOMAS     
38140.3598 In reply to 38140.3597 
nether works for me now :)

I think there were some inventory glitches a while ago - didn't Lyn lose a lot of stuff fairly often?

Jon
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