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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3569 In reply to 38140.3565 
Just tried to log in with 1.2.5 and was told "outdated server".

Downgraded to 1.2.3 and got on ok.
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3570 In reply to 38140.3569 
Been busy, but I should be able to upgrade tonight.
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3571 In reply to 38140.3570 
Cool. No rush though - whenever is convenient. :)
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 From:  ANT_THOMAS  
 To:  ALL
38140.3572 
Updated.
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3573 In reply to 38140.3572 
I just built a nether portal in the new world, but it doesn't teleport me anywhere - just sits there with the swirling purpleness until I step out of it.

Guessing this is due to the multiverse plugin, so I looked at that site and it seems it might be because there's a netherportals sub-mod to install, and/or because a nether needs to be manually created (see "Behaviour" section).

Can you check it out when you get a chance?
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3574 In reply to 38140.3573 

I shall do. I've had a read and it seems simple enough.

 

One question. Would you like portals in the new world to go to a new nether or the original peaceful one?

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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3575 In reply to 38140.3574 
Definitely a new nether. Thanks. :)
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3576 In reply to 38140.3575 
I'll get that sorted soon.
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3577 In reply to 38140.3576 
If you could also find a plugin to force other people here to come play every so often, that would be great too. :)
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3578 In reply to 38140.3577 
I'll see if there's one in the plugin repo ;-)
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3579 In reply to 38140.3576 
Have you had a chance to look at the Nether stuff yet? Portal still doesn't work.
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3580 In reply to 38140.3579 

Oh shit, no, sorry. I will do tomorrow hopefully.

 

I opened the links at work but forgot when I got home. I'll just do it at work tomorrow.

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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3581 In reply to 38140.3580 
Cool. Got some stuff I want to do with lamps, which of course needs glowstone. Plus it'll be handy to make some speed potions too, which I think need netherwart.
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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
38140.3582 In reply to 38140.3579 
Jake and I have a portal built in the 2012 world too, so make sure you get your netherworld portal in the right place to connect back to yours

Jon
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 From:  Peter (BOUGHTONP)  
 To:  JonCooper     
38140.3583 In reply to 38140.3582 
I might need help with that - not done it before - it's a process of de-activating then building another then re-activating isn't it?
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 From:  Drew (X3N0PH0N)  
 To:  Peter (BOUGHTONP)     
38140.3584 In reply to 38140.3583 
Yeah. You take the coords from the real world, then divide by 8 in the nether.

So, make gate in real world, remember x and y. Go into nether, destroy the gate you came through and then build a gate at x/8 and y/8.

That's the simplest form, a few complicating details are:

When you make a gate, the game looks for a valid gate to link to in the other world. A valid gate is one within 128 blocks of the 'target' position (i.e. within a square with a side of 256, centred on the target). This is why gates fairly far apart in the nether will link to the same gate in the real world.

If no gate exists the game looks for a suitable spot to create one in a square with a 'radius' of 16 centred on the target location, regardless of the direction of travel.

Assuming I remembered all that correctly you basically just need the first bit, unless other nearby gates exist then it gets a bit more complex.
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 From:  Drew (X3N0PH0N)  
 To:  Drew (X3N0PH0N)     
38140.3585 In reply to 38140.3584 
*x and z -_-

(y should stay the same ideally)
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 From:  Peter (BOUGHTONP)  
 To:  Drew (X3N0PH0N)     
38140.3586 In reply to 38140.3584 
Is that 256 blocks in normal units or nether units? Pretty sure we're more than 256 blocks away in normal world, so should have independent gates if it's the former.
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 From:  Drew (X3N0PH0N)  
 To:  Peter (BOUGHTONP)     
38140.3587 In reply to 38140.3586 

It's 256 blocks (128 distance - the 'cube' it looks within is 256 ont he side, with you in the centre) regardless of whether you're in the nether or not.

 

i.e.:
Create a gate in the real world, game scans for a gate in the nether within a 128 block radius of derived target position (real world x/8, real world z/8) in nether.

 

Create a gate in the nether, game scans for a gate in the real world within a 128 block radius of derived target position (nether x * 8, nether z * 8) in real world.

 

So yeah, if your places in the real world are more than 128256 apart, you'll need two separate nether gates. But you could position those two nether gates as close as possible in the nether. I mean if your places are just over 128256 apart, you could have two gates in the nether virtually right next to each other.

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 From:  Peter (BOUGHTONP)  
 To:  Drew (X3N0PH0N)     
38140.3588 In reply to 38140.3587 
So the first person in a 1024² area to visit the nether will cause any subsequent gates to link to the same nether gate, unless the /8 thing is done for each one?
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