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 From:  ANT_THOMAS  
 To:  ALL
38140.3518 
Whatever world you die in you now respawn in that world.
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 From:  JonCooper  
 To:  ANT_THOMAS     
38140.3519 In reply to 38140.3517 
personally I think separate inventories, cos otherwise it's too easy to flip home and get something

Jon
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 From:  ANT_THOMAS  
 To:  JonCooper     
38140.3520 In reply to 38140.3519 

I thought that too and I think BP mentioned it up there somewhere.

 

Certainly possible, the multiverse plugin has an inventory addon I can sort.

 

Also, the Spawn point issue is due to Dynmap taking the spawn point location from the server itself but the place you actually spawn to is defined by multiverse. Dynmap can't read from multiverse. Not sure why they're vastly different though. One work around is to move the Spawn labels from dynmap.

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 From:  Mikee  
 To:  ALL
38140.3521 
Tekkit tekkit tekkit tekkit tekkit!
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 From:  Peter (BOUGHTONP)  
 To:  Mikee     
38140.3522 In reply to 38140.3521 
Are you feeling ok?

Sit down and I'll get you a nice cup of tea.

That'll soon see you right.
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 From:  Mikee  
 To:  Peter (BOUGHTONP)     
38140.3523 In reply to 38140.3522 
TEEEKKKKIITTTT
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 From:  Peter (BOUGHTONP)  
 To:  Mikee     
38140.3524 In reply to 38140.3523 
Calm down, the tea's on the way.


(So it's a bunch of crappy mods. Boring.)
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 From:  Peter (BOUGHTONP)  
 To:  ALL
38140.3525 In reply to 38140.3524 
Oh, and what happened to the people that said they would definitely/probably/maybe play on the new survival map?

I haven't seen anyone other than me on it since the day Ant set it up, which basically means the only difference compared to single player is the occasional lag.
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 From:  Chris (CHRISSS)  
 To:  Peter (BOUGHTONP)     
38140.3526 In reply to 38140.3525 
I didn't know there was a new surviival map. Or maybe I did. I'm not sure. Might give it a try sometime.

Me
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 From:  Mikee  
 To:  Peter (BOUGHTONP)     
38140.3527 In reply to 38140.3524 

Crappy?!!!!!!!!!!!!!!!!!

 

Zooommg how wrong you are.

 

But really, it is pretty damn fun. I've been playing the single player version recently and some of the insane creations you can make are absolutely awesome. I think some of the more technical minecrafters on here would have a field day with some of the stuff on offer from those mods.

 

(a lot of the mods integrate nicely with each other, y'see).

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 From:  Peter (BOUGHTONP)  
 To:  Mikee     
38140.3528 In reply to 38140.3527 
I didn't pay much attention - saw there were muskets and automatic tree farms and that was enough for me to discount it. :P

I'm more a fan of keeping it [relatively] simple and doing inventive things with what's there.
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 From:  Peter (BOUGHTONP)  
 To:  Chris (CHRISSS)     
38140.3529 In reply to 38140.3526 
There's a command about three pages back for how to get there.
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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
38140.3530 In reply to 38140.3525 
I've been on the survival map - though not much

Jon
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 From:  Peter (BOUGHTONP)  
 To:  Mikee     
38140.3531 In reply to 38140.3527 
quote:
a lot of the mods integrate nicely with each other

This is not a feature, this is how things should be!

(In all things, not just MC mods.)
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 From:  Peter (BOUGHTONP)  
 To:  ALL
38140.3532 
1.2.4 is out with a few new things and a bunch of bugfixes, thanks to the new hires:

quote:
+ Chat history and much better chat editing
+ A few new decoration blocks
+ "Back" and "Quit" buttons to OutOfMemoryScreen
+ Made cats more realistic (read: probably annoying). I hope it’s enough to cancel out any joy you may receive from the previous feature!
+ Added a "minimal" debug menu for testing with. Shift+F3 to hide the graphs.
* Made placing half blocks on existing half blocks (to make a full block) easier
* Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
* Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height
* Fixed an old bug with signs clearing text while you’re editing them in SMP
* Fixed crash when logging in while there are blocks at maxheight at spawn
* Fixed TNT ghosts in multiplayer
* Fixed storage minecarts dropping enchanted items
* Fixed crashes on invalid server addresses when joining a server
* Fixed entities being uninteractable if they existed at login (Multiplayer)
* Fixed dupe exploit with paintings
* Fixed furnaces and dispensers dropping enchanted items
* Fixed the "flickering" of chat as it vanishes off the screen
* Fixed text rendering over items in the container screens
* Fixed exploit with jungle saplings (turns other saplings into jungle ones)
* Fixed launcher opening minecraft dir if the path contains a space
* Fixed an off-by-one lighting bug
* Fixed block transmuting (turning one block into another via pistons)
* Fixed placing mushrooms in daylight, where they can’t survive
* Fixed redstone lamps dropping powered block items when destroyed while on
* "save-all" (server) now works even when you have toggled "save-off"
* Fixed turning half-blocks into full-blocks while you’re standing on them
* Fixed seed displaying in F3 debug when the seed is unknown (multiplayer)
* Fixed villager texture changing clientside per profession
* Fixed falling off ledge corners while holding shift
* Fixed players falling when reconnecting to servers where they were previously flying



Although I'm not updating since I assume we need to wait at least for the server to update, if not a new Bukkit release too?
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3533 In reply to 38140.3532 
Yes we do, and yes I'll sort it. I'm sure bukkit releases should be quicker now they're more involved with Minecraft.... Aren't they?
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 From:  Mikee  
 To:  ALL
38140.3534 

If anyone wants to try out tekkit, I quickly stuck a version of it onto one of my small servers to see what it's like.

 

Connect to capturize.it :)

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 From:  Drew (X3N0PH0N)  
 To:  Mikee     
38140.3535 In reply to 38140.3534 
It's running on a server I've been on and, while I personally fucking hated it (probably more due to a general boredom with MC than anything else (also I just tend to dislike modding games)) I agree it'd be pretty cool for people who like tinkering ( < not racist) around with mechanisms and stuff because it has fuck lots of that. I mean... nuclear reactors? Mental.
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 From:  Oscarvarium (OZGUR)  
 To:  ALL
38140.3536 

Went on survival and it was night time, got killed by a zombie and a skeleton. Respawned, went back, killed a creeper with the help of a skeleton and then killed said skeleton. Ran to someone's house (BP's?) waiting for light.

 

Starting during the day is definitely a critical factor in whether or not you can get anything done in survival.


Also, I can't think of a signature, any ideas?
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 From:  Oscarvarium (OZGUR)  
 To:  ALL
38140.3537 
WHY DOES THIS ALWAYS HAPPEN? :-@

Also, I can't think of a signature, any ideas?

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