Games (inc Online)Teh Mine

 

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 From:  ANT_THOMAS  
 To:  graphitone     
38140.3505 In reply to 38140.3504 
The map can actually be a higher res too, not sure if it would all need rerendering again though. Currently on the default low.
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 From:  graphitone  
 To:  ANT_THOMAS     
38140.3506 In reply to 38140.3505 
It's fine as it is - shows enough detail to figure out what things are.
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3507 

Where'd it go? :S

 


Oh, it's back now.

 

</impatient>

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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3508 In reply to 38140.3507 
Sorry about that. The electric tripped out.
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 From:  JonCooper  
 To:  graphitone     
38140.3509 In reply to 38140.3504 
I think that is real, a whole bunch of rocks patch dug out

Jon
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3510 In reply to 38140.3508 
Oh good, not a server crash then. :)
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 From:  Peter (BOUGHTONP)  
 To:  JonCooper     
38140.3511 In reply to 38140.3509 
It doesn't look like rocks dug out, and it covers the roof of the citadel too? :/


I'm guessing that with the new biomes that area is now a snowy area.
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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
38140.3512 In reply to 38140.3511 
you're right, someone turned the rocks into a dolphin!

Jon
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3513 In reply to 38140.3510 
Since the server is actually a laptop it means it already has a battery backup :)
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 From:  patch  
 To:  JonCooper     
38140.3514 In reply to 38140.3512 
That was Kev. He had an aesthetic problem with the bare patch of rocks that I'd left.
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 From:  JonCooper  
 To:  ANT_THOMAS     
38140.3515 In reply to 38140.3513 
is there something up with the dynamic map?
on both worlds the 'spawn' point as shown is not where I believe it is
also, what's up with the orientation?

Jon
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 From:  ANT_THOMAS  
 To:  JonCooper     
38140.3516 In reply to 38140.3515 

Orientation - no idea, it seems the world or the map has rotated.

 

Spawn - not sure either, I'll look into that since it's in the black on 2012.

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 From:  ANT_THOMAS  
 To:  ALL
38140.3517 
Do we want separate inventories per "World" and "2012"?
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 From:  ANT_THOMAS  
 To:  ALL
38140.3518 
Whatever world you die in you now respawn in that world.
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 From:  JonCooper  
 To:  ANT_THOMAS     
38140.3519 In reply to 38140.3517 
personally I think separate inventories, cos otherwise it's too easy to flip home and get something

Jon
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 From:  ANT_THOMAS  
 To:  JonCooper     
38140.3520 In reply to 38140.3519 

I thought that too and I think BP mentioned it up there somewhere.

 

Certainly possible, the multiverse plugin has an inventory addon I can sort.

 

Also, the Spawn point issue is due to Dynmap taking the spawn point location from the server itself but the place you actually spawn to is defined by multiverse. Dynmap can't read from multiverse. Not sure why they're vastly different though. One work around is to move the Spawn labels from dynmap.

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 From:  Mikee  
 To:  ALL
38140.3521 
Tekkit tekkit tekkit tekkit tekkit!
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 From:  Peter (BOUGHTONP)  
 To:  Mikee     
38140.3522 In reply to 38140.3521 
Are you feeling ok?

Sit down and I'll get you a nice cup of tea.

That'll soon see you right.
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 From:  Mikee  
 To:  Peter (BOUGHTONP)     
38140.3523 In reply to 38140.3522 
TEEEKKKKIITTTT
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 From:  Peter (BOUGHTONP)  
 To:  Mikee     
38140.3524 In reply to 38140.3523 
Calm down, the tea's on the way.


(So it's a bunch of crappy mods. Boring.)
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