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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3493 In reply to 38140.3488 
Got a bit of work to do before I can try it. :(

Does it teleport your inventory with you?
Ideally it should leave your inventory on the world it belongs to, if that's an option.
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3494 In reply to 38140.3493 
It currently does teleport your inventory. I'll look into whether you can prevent that. I can also turn on mobs and per world it seems which sounds like what we want. I can have 2012 as being whatever we want, survival with mobs by the sounds of it.
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3495 In reply to 38140.3494 
Yeah, all mobs on and difficulty set to either normal or hard. :)
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3496 In reply to 38140.3495 
I shall sort that now I'm home. I'll also make sure dynmap is working right which I suspect it isn't.
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 From:  ANT_THOMAS  
 To:  ALL
38140.3497 
I've ended up having to rerender the whole of dynmap, might take a while.
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3498 In reply to 38140.3497 
Will that affect the server itself, or just mean the map is unavailable until done?
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3499 In reply to 38140.3498 
Might slow things down since it's rendering but sure it's still accessible. Oh, need to turn on mobs.
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3500 
"C:\Program Files\Java\jre6\bin\java.exe" -Xmx1025M -Xms512M -cp "C:\Games\Minecraft\MinecraftLauncher.jar" net.minecraft.LauncherFrame


That's the target for my shortcut - obviously update paths as appropriate, and increase memory values if you feel like it.
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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3501 In reply to 38140.3500 

Right, try
/mv tp 2012

 

Hopefully sorted permissions

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 From:  graphitone  
 To:  ALL
38140.3502 

I like the look of the new map - it's got a better colour palette.

 

Not sure why it's all rotated round though.

 

I'll have to get my bearings again.

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 From:  ANT_THOMAS  
 To:  graphitone     
38140.3503 In reply to 38140.3502 
Yeah, I noticed that, yet North is still top. Very odd. Maybe it's something more Minecraft related that North has changed.
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 From:  graphitone  
 To:  ANT_THOMAS     
38140.3504 In reply to 38140.3503 

I like that you can see trees on the map with something approaching clarity.

 

Is everyone else seeing the snow-like stuff around the citadel/colloseum area on the map?

 

Is that actually there, or just a glitch?

 

Can't be arsed trekking all that way from where I spawned. :-$

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 From:  ANT_THOMAS  
 To:  graphitone     
38140.3505 In reply to 38140.3504 
The map can actually be a higher res too, not sure if it would all need rerendering again though. Currently on the default low.
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 From:  graphitone  
 To:  ANT_THOMAS     
38140.3506 In reply to 38140.3505 
It's fine as it is - shows enough detail to figure out what things are.
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3507 

Where'd it go? :S

 


Oh, it's back now.

 

</impatient>

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 From:  ANT_THOMAS  
 To:  Peter (BOUGHTONP)     
38140.3508 In reply to 38140.3507 
Sorry about that. The electric tripped out.
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 From:  JonCooper  
 To:  graphitone     
38140.3509 In reply to 38140.3504 
I think that is real, a whole bunch of rocks patch dug out

Jon
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 From:  Peter (BOUGHTONP)  
 To:  ANT_THOMAS     
38140.3510 In reply to 38140.3508 
Oh good, not a server crash then. :)
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 From:  Peter (BOUGHTONP)  
 To:  JonCooper     
38140.3511 In reply to 38140.3509 
It doesn't look like rocks dug out, and it covers the roof of the citadel too? :/


I'm guessing that with the new biomes that area is now a snowy area.
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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
38140.3512 In reply to 38140.3511 
you're right, someone turned the rocks into a dolphin!

Jon
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