All this time looking at the dynamic map and I've just realised it's got an isometric view. I'd seem a couple of mentions of iso in the chat window but assumed people just meant the top down map. It's so much smoother now it's updated.
I wonder if the increased height for 1.8 will apply to old levels. How much difference will that have on bandwidth requirements and will it be optional?
How much difference will that have on bandwidth requirements and will it be optional?
Notch doesn't read this forum, and he's probably the only one that can answer those questions.
(Because nobody outside Mojang knows how it is/will be implemented.)
You'd have lousy grammar if that's all you did. :P
The dynamic map does seem a bit better now.
Although it's now only got in/out zoom buttons - no ability to instantly zoom to a specific level which the slider provided. And my mouse wheel doesn't zoom unless I scroll 3+ clicks quickly, which is stupid and annoying.
Seems the colours have changed /again/ (for no apparent reason?) though not as significantly as before.
Oh, and the squares that were not loading before still aren't loading. :(
"I wonder how much difference will that have on bandwidth requirements and will it be optional?" Could be worse :P
I don't think I used the slider, just scrolled my wheel instead so that doesn't bother me. I'm just happy the speed has increased, I was finding it very slow when zooming right in and scrollling when zoomed in.
The part which involved knowing you were responding to the last line. Meh.
I've discussed it someone in this thread before (though I can't be arsed tracking it down). At default zoom, the square to the right of the galleon, south of Ken's viewing platform place.
Zooming in doesn't seem to load any new images, so it stays black.
Zooming out seemed to load it, but it went so far out I couldn't be bothered going in one at a time to see at which point it stopped working (it may well only be at the default/128 level).