Games (inc Online)Teh Mine

 

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 From:  graphitone  
 To:  Peter (BOUGHTONP)     
38140.2229 In reply to 38140.2223 
This is the map at full zoom for me, flying over what I think is Xen's masterpiece. So, does each square represent 1 block in the game world?

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 From:  JonCooper  
 To:  graphitone     
38140.2230 In reply to 38140.2229 
dunno, but that messes up my theory about the grey areas

Jon
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 From:  graphitone  
 To:  JonCooper     
38140.2231 In reply to 38140.2230 
Aye, there be people in there - though the grey bits could be areas /you've/ not explored recently.

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 From:  ANT_THOMAS  
 To:  graphitone     
38140.2232 In reply to 38140.2231 
Impossible, the online map is essentially anonymous.
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 From:  graphitone  
 To:  ANT_THOMAS     
38140.2233 In reply to 38140.2232 
Hmm - so why block out large areas of the map at all - what purpose could it serve? :-/

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 From:  ANT_THOMAS  
 To:  graphitone     
38140.2234 In reply to 38140.2233 
No idea.
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 From:  Drew (X3N0PH0N)  
 To:  graphitone     
38140.2235 In reply to 38140.2231 
Nah, it's just the updated map plugin draws darker than it did before. So as people re-explore areas they'll all get darker until it's all the same.
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 From:  graphitone  
 To:  Drew (X3N0PH0N)     
38140.2236 In reply to 38140.2235 

Right you are.

 

Carry on. :|


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 From:  JonCooper  
 To:  graphitone     
38140.2237 In reply to 38140.2233 
the black bits? chunks don't exist until someone goes there

Jon
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 From:  Peter (BOUGHTONP)  
 To:  graphitone     
38140.2238 In reply to 38140.2229 
Yes and no. :S

That yellow 8px square in the center is the size of a 1x1 block... but it's actually representing a torch (which is much thinner than a block).

I guess you can say, every coloured square on the map is a single block, but it's colour may be different to it's actual colour based on having something on-top of it which is actually smaller than one block (torches, signs, doors, ladders, flowers, etc).

Oh, and also in-game the blocks are not solid colours, or sometimes not even close to those colours.

Still it looks like the new darker map images are improving things - if you head north from the Citadel until you reach another shaded area - the dark green in there is grass, which used to be coloured purple as you'll see if you look at the surrounding areas.
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 From:  Peter (BOUGHTONP)  
 To:  JonCooper     
38140.2239 In reply to 38140.2237 
To be slightly more accurate, chunks don't exist until somebody goes nearby (at which point they are generated from the game's current algorithms).

However, the black areas on the map might exist as chunks, but haven't been rendered because they've not yet been visited/modified by players.
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 From:  Peter (BOUGHTONP)  
 To:  ALL
38140.2240 
Oh, and sometimes a black area is just your browser/connection not loading the image for some reason - can generally be solved with a force-reload.
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 From:  Chris (CHRISSS)  
 To:  Peter (BOUGHTONP)     
38140.2241 In reply to 38140.2240 
Chrome (here at least) gives different results to IE and Firefox (when zoomed in), the blocks are blurred instead of square so some scaling/blending thing going on.

Chrissywissywoo
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 From:  Peter (BOUGHTONP)  
 To:  Chris (CHRISSS)     
38140.2242 In reply to 38140.2241 
Bloody browsers! :@
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 From:  Ken (SHIELDSIT)  
 To:  ANT_THOMAS     
38140.2243 In reply to 38140.2242 
We've lost the /time ability!
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 From:  af (CAER)  
 To:  Chris (CHRISSS)     
38140.2244 In reply to 38140.2241 
Firefox has a CSS property you can use to affect the rendering of scaled images (something like image-rendering: mozOptimizeSpeed), which obviously isn't supported in Chrome. I think IE does nearest-neighbour interpolation by default. It caused me a lot of grief when making piXY :C
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 From:  Oscarvarium (OZGUR)  
 To:  ALL
38140.2245 
I want to connect a few places I have built/am building with railways, possibly connecting them to the network if that's possible. How is the best way to go about that, and how many of each kind of rail should I start stockpiling?

Also, I can't think of a signature, any ideas?
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 From:  Peter (BOUGHTONP)  
 To:  Oscarvarium (OZGUR)     
38140.2246 In reply to 38140.2245 
How long of each piece of string should you start stockpiling?

It depends how far you want to go! :P

Without major hills, two powered rail per 64 normal is probably enough, but with hills then you'll need power just before the hill and I think every other piece going up it.


If you want to build it yourself, just gather as much gold and iron as you can.
six gold + one redstone + one stick = one powered rail.
six iron + one stick = sixteen normal rails.

Oh, and powered rails are only powered when they're receiving power, so you'll need redstone torches or levers to turn them on (or pressure plate rails, but I find them a bit buggy).

Of course, you can probably just ask Xen or Kev and they'll give you as many rails as you want. :)
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 From:  ANT_THOMAS  
 To:  Oscarvarium (OZGUR)     
38140.2247 In reply to 38140.2245 
What PB said, and ask Kev (HardWork) he seems to be the railway expert.
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 From:  Oscarvarium (OZGUR)  
 To:  Peter (BOUGHTONP)     
38140.2248 In reply to 38140.2246 

Is each large square section of the map 128 blocks? I tried to count them on the screen but my eyes started bleeding halfway through. Assuming they are, it looks like about 10 squares of land to cover, which means 1280 pieces of rail. :| I have plenty of iron so I could probably do it, this is going to be a nice big project.

 

So I should be going: Powered Rail > 32 (31?) Rail > Powered > 32 > Powered > etc? What's the best way of laying it over water, just on top of a line of blocks sticking out from the shore?


Also, I can't think of a signature, any ideas?
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