Games (inc Online)Teh Mine

 

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 From:  Peter (BOUGHTONP)  
 To:  Drew (X3N0PH0N)     
38140.161 In reply to 38140.159 
A transport network can include signposts and paths?

As an out-of-game thing, someone could create an imagemap for the png map, and make it display a preview (i.e. the images you linked to earlier in thread) when you roll over the appropriate area.
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 From:  af (CAER)  
 To:  Peter (BOUGHTONP)     
38140.162 In reply to 38140.161 
I wonder if there's a way to export an overhead view, which could then be used for some kind of Google-Maps-powered ... map.
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 From:  Drew (X3N0PH0N)  
 To:  Peter (BOUGHTONP)     
38140.163 In reply to 38140.161 
We're too busy MAKING STUFF unlike SOME PEOPLE.

And yeah, a transport network can include those things but what I was getting at was that transport will not be its primary purpose (we've got that covered), it will be more of a tour-network.

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 From:  Drew (X3N0PH0N)  
 To:  af (CAER)     
38140.164 In reply to 38140.162 
Cartograph can definitely do a square, overhead map. Dunno about the plugin Kos is using but I'd be surprised if it can't.

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 From:  af (CAER)  
 To:  Drew (X3N0PH0N)     
38140.165 In reply to 38140.159 
I will build Teh Tourist Lineā„¢, a rail network with stops to all the sights of Teh Mine.
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 From:  Peter (BOUGHTONP)  
 To:  af (CAER)     
38140.166 In reply to 38140.162 
Google-maps style can work with isometric, and it makes things more recognisable.
(top down of a sand pyramid might even be invisible?)

If there are big things that would obscure areas, it just needs four maps generated - from NE/SE/SW/NW - with a rotate button.
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 From:  Mouse  
 To:  af (CAER)     
38140.167 In reply to 38140.165 
What? Right. I'm setting up another line in competition which will optionally link off my rollercoaster.

Roses are bollocks, Violets are crud, I hate bloody flowers, And much prefer mud.
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 From:  Drew (X3N0PH0N)  
 To:  af (CAER)     
38140.168 In reply to 38140.165 
Do a walking-path alongside please. I hate riding in carts :">

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 From:  af (CAER)  
 To:  Drew (X3N0PH0N)     
38140.169 In reply to 38140.168 
DO YOU WANT A BLOODY CANAL AS WELL? :@

But yes, paved walkways will be provided.
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 From:  JonCooper  
 To:  Drew (X3N0PH0N)     
38140.170 In reply to 38140.168 
I followed a track which led into a hill so I wandered along admiring the lava etc. then ther was NO FLOOR and I fell in LAVA!!!


I blame you

Jon
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 From:  JonCooper  
 To:  af (CAER)     
38140.171 In reply to 38140.169 
DO YOU WANT A BLOODY CANAL AS WELL? :@


no ta, patch has that covered :P

Jon
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 From:  Drew (X3N0PH0N)  
 To:  JonCooper     
38140.172 In reply to 38140.170 
Hahahaha, not me in this case.

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 From:  Drew (X3N0PH0N)  
 To:  af (CAER)     
38140.173 In reply to 38140.169 
No. But I would like the footpath paved in diamonds.

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 From:  af (CAER)  
 To:  Drew (X3N0PH0N)     
38140.174 In reply to 38140.173 
It'll be paved with stone slabs, like it or not.

I've never even seen diamonds, Drew :((
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 From:  Drew (X3N0PH0N)  
 To:  af (CAER)     
38140.175 In reply to 38140.174 
(giggle)

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 From:  koswix   
 To:  JonCooper     
38140.176 In reply to 38140.170 

Aaaaahahahahahahaha!

 

 

 

That's the trap line I set up :'D

 

Didn't you notice that the station had departures but no arrivals listed? :'D



GIVE ME EYERON OR! :@ msg:38140.1
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 From:  JonCooper  
 To:  koswix      
38140.177 In reply to 38140.176 
I didn't see the station the first time, just walked along the tracks...

Jon
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 From:  patch  
 To:  JonCooper     
38140.178 In reply to 38140.177 
I fell into that trap three times. :-((
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 From:  777 (ALMOR)  
 To:  koswix      
38140.179 In reply to 38140.1 
Could I have a butchers please? Almor80
Almor2
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 From:  koswix   
 To:  777 (ALMOR)     
38140.180 In reply to 38140.179 
done


GIVE ME EYERON OR! :@ msg:38140.1
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