Games (inc Online)Teh Mine

 

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 From:  Peter (BOUGHTONP)  
 To:  ALL
38140.1236 
Ok, so I precisely calculated various key points, and worked out their position relative to the tmp_edencenter warp and have just jumped on the server and placed blocks to mark their positions.
(Pay no attention to position of torches, fences, or signposts)

I then decided to check what I'd done against the Dynamic Map thing, and.... uh... :S

First issue is that the center warp isn't actually central to the cleared area. That's not really a big one, though it does show that Xen's bed could have safely remained uncut.

Second problem is that I can't quite align things... I've tried enlarging the image to match the map, or shrinking the map to match the image, but in both cases they don't quite match up, but in different ways. :/

I'm thinking this is probably due to the isometric nature of the map, and we shouldn't worry about it, but it has made me slightly paranoid that I've mis-calculated some positions.

Anyway, yeah, I'm attaching the two different overlays I did, so people can have a look and see what they think.


Oh, and I found a nice helicopter shot that kinda shows the relief of things (i.e. the way the paths wind up the hill), which will be useful when those bits are done, so attaching that too.

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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
38140.1237 In reply to 38140.1236 
looks to me like kos needs to clear a bit more

Jon
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 From:  Chris (CHRISSS)  
 To:  Peter (BOUGHTONP)     
38140.1238 In reply to 38140.1236 
Here's an idea of the main buildings and some of the paths overlaid on the map. Gonna need loads more room if you want all the extra paths I've cut off.

Chrissywissywoo

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 From:  Drew (X3N0PH0N)  
 To:  Chris (CHRISSS)     
38140.1239 In reply to 38140.1238 
You need a bigger monitor.

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 From:  koswix   
 To:  Peter (BOUGHTONP)     
38140.1240 In reply to 38140.1236 
This any use to you?


GIVE ME EYERON OR! :@ msg:38140.1
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 From:  Peter (BOUGHTONP)  
 To:  Chris (CHRISSS)     
38140.1241 In reply to 38140.1238 
That involves re-doing all my measurements, along with not having north facing north, both of which would upset me. :(
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 From:  Peter (BOUGHTONP)  
 To:  koswix      
38140.1242 In reply to 38140.1240 
Ah, yes, that's excellent. :D


It shows I did get a few of the points wrong, but mostly they're all ok, and I didn't need to do any resizing, just a simple 90° rotate. :)

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 From:  Peter (BOUGHTONP)  
 To:  ALL
38140.1243 
Ok, the two biomes now have actual outlines! YAY!

Currently the entire outlines are at ground level - however, the backs of both biomes is actually above ground, and the tropical one (large one on left) actually goes up the slope from the front as well.

Need to work out the best way to handle the slopes (in terms of working out how steep they are and stuff).


If anyone feels like doing something... well the link building needs a wooden floor. :)

I've done a rough outline already... although I may have done the front bit wrong... I think it might actually be flat and the path goes further forward (but is hidden by the shade bit), but I've not been able to find any images of that bit to check either way.

And if anyone feels like continuing the flat paths, or maybe doing the icerink/arena (underpants), or whatever then go ahead - not planning to do any more myself tonight.

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 From:  koswix   
 To:  Peter (BOUGHTONP)     
38140.1244 In reply to 38140.1243 
Is the wood planks you've laid the outline for the floor of the link building?


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 From:  Peter (BOUGHTONP)  
 To:  koswix      
38140.1245 In reply to 38140.1244 
Maybe.
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 From:  koswix   
 To:  Peter (BOUGHTONP)     
38140.1246 In reply to 38140.1245 
OK, me and ant are filling it in then :C


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 From:  ANT_THOMAS  
 To:  koswix      
38140.1247 In reply to 38140.1246 
I'm doing my best but my blocks keep disappearing then reappearing :((
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 From:  Peter (BOUGHTONP)  
 To:  koswix      
38140.1248 In reply to 38140.1246 
Cool. I found a picture suggesting I got the front bit wrong though. :(

It's more of a flattened W than the current squashed V, but then that's just a cartoony picture so want to find a photo to see what it's actually like.
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 From:  koswix   
 To:  Peter (BOUGHTONP)     
38140.1249 In reply to 38140.1248 
.


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 From:  Chris (CHRISSS)  
 To:  Drew (X3N0PH0N)     
38140.1250 In reply to 38140.1239 
I agree. I could do with a bigger house first though, or maybe a smaller daughter.

Chrissywissywoo
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 From:  Chris (CHRISSS)  
 To:  Peter (BOUGHTONP)     
38140.1251 In reply to 38140.1241 
I hadn't considered the fact that you would (obviously) want North facing North. Was trying to see if it would fit in some way without making the hole bigger.

Chrissywissywoo
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 From:  ANT_THOMAS  
 To:  Chris (CHRISSS)     
38140.1252 In reply to 38140.1251 
Yeah I couldn't care less about direction. It screwed my view of the map when we went from Kos generating the maps to the live map because they're in different directions. I tend not to have an idea of orientation when I'm playing anyway.
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 From:  koswix   
 To:  ALL
38140.1253 

You may have noticed that Teh Mine is not online :(

 

I shut it down last night about 3am because there was no one playing and the noise was bugging me, and this morning when I tried to boot it up it says that BOOTMGR IS MISSING.

 

Should be a simple fix - run repair from the Windows 7 disc, or BOOTREC or whatever. Except the Windows 7 disc says "This version of Windows Recovery Options is not compatible with the version of Windows installed".

 

:( The disc, which is the install disc, is a dual x86 and x64 disc, but seems it only wants to use the x86 repair tools.

 

I'm trying to download an x64 only iso just now, but it's taking ages and I have to go out about half an hour ago :((



GIVE ME EYERON OR! :@ msg:38140.1
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 From:  ANT_THOMAS  
 To:  koswix      
38140.1254 In reply to 38140.1253 

God you're a rubbish server admin. How much are we paying you again?

 

(hugleft)

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 From:  koswix   
 To:  ANT_THOMAS     
38140.1255 In reply to 38140.1254 

Screw you, hippy :C

 


(hugright)



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