Because I wasn't sure if the warps might end up inside walls or above fatal drops - once we've got actual frameworks in place we can create proper permanent ones.
(There's also a welcome/entrance one somewhere, but don't need to know that - got enough to work from with these two.)
Ok, so I precisely calculated various key points, and worked out their position relative to the tmp_edencenter warp and have just jumped on the server and placed blocks to mark their positions.
(Pay no attention to position of torches, fences, or signposts)
I then decided to check what I'd done against the Dynamic Map thing, and.... uh... :S
First issue is that the center warp isn't actually central to the cleared area. That's not really a big one, though it does show that Xen's bed could have safely remained uncut.
Second problem is that I can't quite align things... I've tried enlarging the image to match the map, or shrinking the map to match the image, but in both cases they don't quite match up, but in different ways. :/
I'm thinking this is probably due to the isometric nature of the map, and we shouldn't worry about it, but it has made me slightly paranoid that I've mis-calculated some positions.
Anyway, yeah, I'm attaching the two different overlays I did, so people can have a look and see what they think.
Oh, and I found a nice helicopter shot that kinda shows the relief of things (i.e. the way the paths wind up the hill), which will be useful when those bits are done, so attaching that too.
Here's an idea of the main buildings and some of the paths overlaid on the map. Gonna need loads more room if you want all the extra paths I've cut off.