Games (inc Online)Teh Mine

 

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 From:  Peter (BOUGHTONP)  
 To:  koswix      
38140.1217 In reply to 38140.1216 
Cool, I'll go work out where the significant points sit then. :)
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 From:  koswix   
 To:  Peter (BOUGHTONP)     
38140.1218 In reply to 38140.1217 

There's also tmp_edencore:

 

x: -5907
y: 45
z: 1896

 

Why did you call everything tmp? :|



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 From:  Peter (BOUGHTONP)  
 To:  koswix      
38140.1219 In reply to 38140.1218 
Because I wasn't sure if the warps might end up inside walls or above fatal drops - once we've got actual frameworks in place we can create proper permanent ones.

(There's also a welcome/entrance one somewhere, but don't need to know that - got enough to work from with these two.)
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 From:  koswix   
 To:  Peter (BOUGHTONP)     
38140.1220 In reply to 38140.1219 
could always just delete them and move them if that happens :|


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 From:  Sherley  
 To:  ALL
38140.1221 
Does anybody know how to order a [url=http://iamadumbass.com]Custom essay[/url]?
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 From:  koswix   
 To:  Sherley     
38140.1222 In reply to 38140.1221 
Haha! </nelson>


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 From:  ANT_THOMAS  
 To:  koswix      
38140.1223 In reply to 38140.1222 

(giggle)

 

So, what shall I do on Teh Mine?

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 From:  JonCooper  
 To:  Sherley     
38140.1224 In reply to 38140.1221 
dont call me sherley

Jon
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 From:  koswix   
 To:  ALL
38140.1225 
Apparently exploding eighty thousand blocks of TNT breaks the server :$ :$ :$ :$ :$ :$ :$ :$ :$ :$ :$


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 From:  JonCooper  
 To:  koswix      
38140.1226 In reply to 38140.1225 
seeing as 100 makes it lag a fair bit, I guess so

Jon
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 From:  koswix   
 To:  JonCooper     
38140.1227 In reply to 38140.1226 
i can log in for about twenty seconds, then the server runs out of memory and starts chucking millions of errors before killing itself :$


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 From:  JonCooper  
 To:  koswix      
38140.1228 In reply to 38140.1227 
I cant get on atc all, just times out

Jon
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 From:  Chris (CHRISSS)  
 To:  koswix      
38140.1229 In reply to 38140.1225 
80,000? Why so many?

Chrissywissywoo
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 From:  koswix   
 To:  Chris (CHRISSS)     
38140.1230 In reply to 38140.1229 
i went far away to a big round hole i made ages ago with tnt, and wondered what would happen if i filled it with TNT. I only half filled it :$


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 From:  Chris (CHRISSS)  
 To:  koswix      
38140.1231 In reply to 38140.1230 
That's an insane amount of TNT :D :S

Chrissywissywoo
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 From:  koswix   
 To:  Chris (CHRISSS)     
38140.1232 In reply to 38140.1231 
*bans self*


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 From:  Chris (CHRISSS)  
 To:  koswix      
38140.1233 In reply to 38140.1232 
:D I definitely think that would be a good idea

Chrissywissywoo
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 From:  JonCooper  
 To:  ALL
38140.1234 
its back

flaming text and all

Jon
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 From:  koswix   
 To:  JonCooper     
38140.1235 In reply to 38140.1234 

as long as you stay away from the TNT the server doesn't mind.

 

:$



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 From:  Peter (BOUGHTONP)  
 To:  ALL
38140.1236 
Ok, so I precisely calculated various key points, and worked out their position relative to the tmp_edencenter warp and have just jumped on the server and placed blocks to mark their positions.
(Pay no attention to position of torches, fences, or signposts)

I then decided to check what I'd done against the Dynamic Map thing, and.... uh... :S

First issue is that the center warp isn't actually central to the cleared area. That's not really a big one, though it does show that Xen's bed could have safely remained uncut.

Second problem is that I can't quite align things... I've tried enlarging the image to match the map, or shrinking the map to match the image, but in both cases they don't quite match up, but in different ways. :/

I'm thinking this is probably due to the isometric nature of the map, and we shouldn't worry about it, but it has made me slightly paranoid that I've mis-calculated some positions.

Anyway, yeah, I'm attaching the two different overlays I did, so people can have a look and see what they think.


Oh, and I found a nice helicopter shot that kinda shows the relief of things (i.e. the way the paths wind up the hill), which will be useful when those bits are done, so attaching that too.

Attachments:

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