Games (inc Online)Teh Mine

 

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 From:  Peter (BOUGHTONP)  
 To:  af (CAER)     
38140.1003 In reply to 38140.1000 
That could be solved by only sea water doing it, by which I specifically mean water connected to a big area of sea - all springs, small lakes, and other water would not be sea water, and using a bucket on sea water would result in non-sea water.

So, Jon's aqueduct stuff would still work, but without flooding caverns (except coastal caves, which would be good).

Might still cause some issues with leaks, but that just makes the game a bit more exciting - you have to pay attention and fix things quickly to avoid the damage.
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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
38140.1004 In reply to 38140.1003 
I always thought it /was/ only sea water that could do it

Jon
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 From:  spinning_plates  
 To:  af (CAER)     
38140.1005 In reply to 38140.987 
Thank you also - I made it myself. That encourages me to do more.

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 From:  spinning_plates  
 To:  Mouse     
38140.1006 In reply to 38140.990 
I like this.

And submarie - hell yes... how else would people get to Atlantis?

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 From:  Peter (BOUGHTONP)  
 To:  JonCooper     
38140.1007 In reply to 38140.1004 
There's two main types of water - "water source" and "flowing water".

All water must start from (one or more) water source blocks.

If you use a bucket on the top of the waterfall, you remove the water source then the whole waterfalls disappears.

On a flat surface, flowing water goes for upto X blocks (10? 15?) from the nearest source.

When on a slope, it is falling water, which has no vertical limit - it'll keep falling until it hits the floor - and then acts as a source where it lands (i.e. X block spread), but it is still flowing and can't be collected in a bucket.

In a 2x2 hole, if you place a water source in one corner, it produces three flowing water blocks. If you place a second water source, diagonally adjacent/opposite, then it will convert all four blocks to water sources - you can then remove any four blocks with a bucket and they get re-populated.


My thought above was for splitting "water source" into "sea water source" and "limited water source".

Limited acting as a current water source does now. Sea water source removing (or increasing) the X block limit.

Making sense?
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 From:  Peter (BOUGHTONP)  
 To:  spinning_plates     
38140.1008 In reply to 38140.1005 
What do you use for the videos?
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 From:  ANT_THOMAS  
 To:  ALL
38140.1009 
Timing out?
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 From:  koswix   
 To:  ANT_THOMAS     
38140.1010 In reply to 38140.1009 
Try now.


GIVE ME EYERON OR! :@ msg:38140.1
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 From:  ANT_THOMAS  
 To:  koswix      
38140.1011 In reply to 38140.1010 
Working!
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 From:  koswix   
 To:  ANT_THOMAS     
38140.1012 In reply to 38140.1011 
Need a new version of craftbukkit, this one keeps dying after a few hours of play :(


GIVE ME EYERON OR! :@ msg:38140.1
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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
38140.1013 In reply to 38140.1007 
all makes perfect sense to me - in fact that's just about how I thought it worked already

I vividly remember flooding some poor sod's creation by digging into a sea wall and having a huge amount of water come through

Jon
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 From:  Serg (NUKKLEAR)  
 To:  Peter (BOUGHTONP)     
38140.1014 In reply to 38140.1007 
No. Water should be just water, when I'm digging underground and hit water I don't want to stand around going "I wonder what kind of water this is, let's wait and see". Stop trying to make things real Peter.
[...Insert Brain Here...]
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 From:  Peter (BOUGHTONP)  
 To:  Serg (NUKKLEAR)     
38140.1015 In reply to 38140.1014 
Real real water doesn't act differently depending on its expanse.

I want unreal and fun. :@
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 From:  JonCooper  
 To:  Serg (NUKKLEAR)     
38140.1016 In reply to 38140.1014 
if you are digging a real mine and you hit real water you die - usually

Jon
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 From:  ANT_THOMAS  
 To:  ALL
38140.1017 
Minedroid doesn't do multiplayer from what I can see :(
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 From:  JonCooper  
 To:  ALL
38140.1018 
obsidian is hard to mine - and there is a lot of it :(

Jon
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 From:  spinning_plates  
 To:  Peter (BOUGHTONP)     
38140.1019 In reply to 38140.1008 
Fraps + iMovie.

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 From:  Matt  
 To:  JonCooper     
38140.1020 
On Fire. Underwater.

doohicky

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 From:  JonCooper  
 To:  Matt     
38140.1021 In reply to 38140.1020 
that's just wierd

Jon
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 From:  Chris (CHRISSS)  
 To:  koswix      
38140.1022 In reply to 38140.1012 
Not really! Obviously there is a reason for all that TNT. It's to umm... create a... thing. A marvellous thing that shall become splendiferously apparent when it has been created.

Chrissywissywoo
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