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 From:  koswix  
 To:  Drew (X3N0PH0N)     
37760.355 In reply to 37760.354 
I've been trying to find out how to do that, but all I can find is either on or off :/


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 From:  Drew (X3N0PH0N)  
 To:  koswix     
37760.356 In reply to 37760.355 
Ahh fair enough. I know someone who's done it on their server, I'll ask whether it's a mod or not.

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 From:  Drew (X3N0PH0N)  
 To:  ALL
37760.357 
Fuck me, you seen Kev's domu-kun? :'D

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 From:  koswix  
 To:  Drew (X3N0PH0N)     
37760.358 In reply to 37760.356 

Doing some more readings.

 

Basically I think the reason that mobs slow things down so much is that the method of spawning them is ridiculous.

 

The spawn algorithm runs 20 times per second(!), and when it finds a valid spawn location it spawns up to 12 mobs at a time. It keeps doing this until a global limit of 200 (possibly 100 since 1.2.1) is reached.

 

The documentation for the server.properties file is pretty bad - Minepedia is really patchy on it, but I'll keep reading and see what I can find.

 

It /is/ possible (apparently) to change it with mods, but I'd rather not start installing mods now if Bukkit is on the way. If that's the only way though I guess I will do it...

 

I was also thinking about upgrading the PC it's running on to 64bit, adding another 4GB of RAM and running the entire World files on a RAM disk....



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 From:  koswix  
 To:  koswix     
37760.359 In reply to 37760.358 

Right, There's definitely no way to do it without mods.

 

However there is now a working version of hMod for 1.21, so I'll go about setting that up and see what plugins I need to limit monster spawning.

 

Any other plugins people want?



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 From:  koswix  
 To:  Drew (X3N0PH0N)     
37760.360 In reply to 37760.356 

Go ask :@

 

hMod is up and running and the server is now running in Sun's Server JVM which should make things a bit more efficient too.

 

But I still don't know how to reduce the number of mobs :(



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 From:  Serg (NUKKLEAR)  
 To:  JonCooper     
37760.361 In reply to 37760.332 

Yeah it's the one in the base, I figured I'd keep it inside for starters. It sounds as if people have built LOADS of stuff since I last connected, which is nice! Is it all relatively close together? Might have another go later on today, when I get home. I need to go deeper with that mine and find more iron / gold / etc - despite the apparent depth, I can still only find coal and very rarely iron... I want to make buckets, dammit! I'll take a look at the sandcave too, sounds exciting - and dangerous...

 

I endorse the streetlighting idea. I would also endorse the idea of creating a sod-off big fence around the area in which the various establishments are built :Y but that sounds too much like hard work.

 

Would it be wise to implement some sort of basic authentication for starters, like a server password? It wouldn't take much for someone to ruin what we've built I guess.

 

My plans:
- excavate excavate excavate! I need iron to at least make some armour and then explore the caves I've found in the house-mine; obviously if anyone else fancies it, go ahead!
- fence-in a bigger area which I'll use for planting trees, maybe farming as well
- build a rather large tower inside the original house area

[...Insert Brain Here...]
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 From:  Drew (X3N0PH0N)  
 To:  koswix     
37760.362 In reply to 37760.360 
Oh man you weren't using Sun's JVM? :'D

Oops.

And I asked and... it was a mod :(

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 From:  Drew (X3N0PH0N)  
 To:  koswix     
37760.363 In reply to 37760.360 
Oh right you were using Sun but not the server one. Ok. Ignore me.

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 From:  koswix  
 To:  Serg (NUKKLEAR)     
37760.364 In reply to 37760.361 
I'm still fiddling with hMod (don't thinjk it's working right yet :/), but I'll set up the whitelist later - I've not found a way to set a password yet, I think that would need your MC client to be modded too :\


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 From:  koswix  
 To:  Drew (X3N0PH0N)     
37760.365 In reply to 37760.363 

Consider yourself ignored :C

 


Monster spawn rate is now 1 instead of 2, but there are various reports that it makes no fucking difference at all :D However, only Zombies are allowed to spawn now, and that seems to have reduced the overall number considerably.



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 From:  JonCooper  
 To:  Serg (NUKKLEAR)     
37760.366 In reply to 37760.361 
wait 'till you see Xeno's house - very cool
and Jake has a good one made out of wood (he has underground trees!)
and someone (Ben?) built a huge monster thing that I should know the name of, but don't

Jon
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 From:  ANT_THOMAS  
 To:  ALL
37760.367 
I definitely need this game.
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 From:  Drew (X3N0PH0N)  
 To:  JonCooper     
37760.368 In reply to 37760.366 
That's kev's Domo-Kun.

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 From:  koswix  
 To:  ANT_THOMAS     
37760.369 In reply to 37760.367 
Buy it and come play :D


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 From:  Peter (BOUGHTONP)  
 To:  Drew (X3N0PH0N)     
37760.370 In reply to 37760.354 
Can the streetlights have some sort of signs on them explaining what's what?

I connected the other night and wandered about a bit, but didn't really know what to do, (especially since it was laggy and I wasn't sure if that was me or the server).
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 From:  koswix  
 To:  Drew (X3N0PH0N)     
37760.371 In reply to 37760.368 

list is now /who

 

All the commands have changed, basically. Type /help for the new ones. A bunch of commands don't work though, I think that's because it's not listing us as admins and I'm being stupid and can't work out how to make us admins :$



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 From:  JonCooper  
 To:  Drew (X3N0PH0N)     
37760.372 In reply to 37760.368 
ah Kev - he spent most of the night on that

PB, we have put signs on a lot of stuff but they cost 7ish wood so...

Jon
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 From:  Peter (BOUGHTONP)  
 To:  JonCooper     
37760.373 In reply to 37760.372 
So... you need someone to create a tree farm? :)
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 From:  JonCooper  
 To:  Peter (BOUGHTONP)     
37760.374 In reply to 37760.373 
well, I guess so, we did some (Serg did loads)
and there are new ones near Xeno (which he may have planted)
and Jake has indoor ones!

Jon
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