Thought about that, it's just too common though. Hard to mine, yeah, but common. Needs to be something about 1/20th as common as diamond and as hard to mine as obsidian.
I've also thought... any game gets boring after a while, you've got to the point where you'e secure, you have a nice base and enough armour/weapons/food to take care of pretty much anything and you've explored as far as you reasonably can and all that kinda thing. Would be nice if there were something like random artefacts in the game. Super rare objects which, while you carry them do stuff like... boost running speed or allow you to teleport home once a day or have more health or be immune to falling or ... y'know, powerup kinda things. A bit like artefacts in STALKER. Maybe even a similar system where you have 2 or 3 artefact slots so you're forced to choose (would be best if there's looottts of permutations). So it's more about tailoring your character to how you play than powering up so the game becomes too easy. I guess each artefact could have a downside too like immune to fire/lava but can't wear armour or something like that.
Might also be cool if they were permanent, i.e. carried across between worlds and between single and multiplayer. Trading them in MP would be fun. Or killing someone and stealing, even.
Hmm, like I said in game in lags like crazy for me. Like 30 seconds up top several minutes between me doing something and it actually happening (including sending messages).
If I ping that IP outside the game it just times out. Might not have ICMP enabled though?
No, it was more to do with large areas of ground vanishing in front of us - massive 20x20ish empty blocks straight down, but that you can walk on the top of :D