Games (inc Online)Minecraft

 

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 From:  Serg (NUKKLEAR)  
 To:  Drew (X3N0PH0N)     
37760.204 In reply to 37760.203 

edit: or we can rent one for $25 per month or something if enough of us really want it :/

 

I wouldn't imagine that it's very bandwidth intensive... Will a dedicated server run on a single-core, old 1.5GHz laptop d'you think? If so I'd be happy to get it running on that for now. I wouldn't imagine it's bandwidth-heavy either, so my measly 3Mbps down / 1Mbps up should be fine. Right?

[...Insert Brain Here...]
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 From:  Drew (X3N0PH0N)  
 To:  Serg (NUKKLEAR)     
37760.205 In reply to 37760.204 
I don't think it's worth paying for, there are plenty of other servers out there. Just if someone has a spare machine lying around and a reasonable connection, kinda thing.

And yeah the server is java so it's quite resource heavy, particularly RAM, so not sure that machine would be up to it. But there's only one way to find out :D

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 From:  Matt  
 To:  Drew (X3N0PH0N)     
37760.206 In reply to 37760.203 
I've been looking. Beyond getting a server, which we could probably just get another Linode instance for, I found hMod (which is being superseded by Bukkit, but that's not out yet) which allows you to add your own plugins to Minecraft, all in a deliciously simple looking API which handily includes MySQL support and many more lovely things.

I've haven't had a proper look at the documentation, but I imagine it can't be too hard to write a plugin to integrate with Beehive's user authentication then we can force people to register here before they can play on Teh Mine and do things with permissions n'shit.

All we need to do is get a server and install hMod on it and get someone to write some Java to create our plugin.

doohicky

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 From:  Peter (BOUGHTONP)  
 To:  Drew (X3N0PH0N)     
37760.207 In reply to 37760.205 
quote:
the server is java so it's quite resource heavy, particularly RAM

That's a common assumption/misunderstanding.

Java will use as much memory as you give it - if you say it can have a max of 4G, it'll most likely go ahead and reserve that space, even if it doesn't need it and isn't actually using it.

See here: http://www.fusion-reactor.com/fr/images/screenshots/MemoryGraph1.gif - it's been assigned upto 500MB and is allocating around 175MB, even though most times it's using less than 50MB and never appears to go over 150MB.
(The specifics will vary, but the general concept is the same with any Java server, afaik.)

The point is, you need to run a Minecraft server and measure how much it is actually using (or even, how it performs without much allocated to it), and then you'll know what you actually need.

It's a pity the server wasn't done as either a WAR or lib/JAR file that could just be plugged in to an existing JEE server, cus then I could plonk it onto my Tomcat and test all this without any hassle.
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 From:  koswix  
 To:  Drew (X3N0PH0N)     
37760.208 In reply to 37760.203 
94.173.2.75


GIVE ME MEAT! :@ msg:37418.1
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 From:  patch  
 To:  Matt     
37760.209 In reply to 37760.206 
I believe they use Hmod on the RockPaperShotgun server, and they're currently having to do some weird things with downgrading their clients since Hmod isn't being actively updated to the latest server version.
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 From:  Matt  
 To:  patch     
37760.210 In reply to 37760.209 
Yeah, I saw that. There is an unofficial hMod doing the rounds, dunno if that supports the newer builds of Minecraft or not. There is also Bukkit (hMod's successor) that I mentioned, but they seem to be using the Black Mesa / Duke Nukem Forever method of development for it and haven't yet released anything.

doohicky

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 From:  Peter (BOUGHTONP)  
 To:  Matt     
37760.211 In reply to 37760.210 
I'm confused - since you still have to write plugins, what do bukkit/hmod actually do?
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 From:  Matt  
 To:  Peter (BOUGHTONP)     
37760.212 In reply to 37760.211 
Provides an easy to use API primarily. It has events that you can listen for / bind to rather than having to mod Minecraft directly to insert code where you want it to have an effect.

The bit I was mostly interested in is the native MySQL support to make it work with Beehive's user authentication. The MySQL support also means you can store the server data such as items each player is carrying, active users etc. in the database, so it could be used to gather information for statistics and other random lovely things.

doohicky

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 From:  Peter (BOUGHTONP)  
 To:  Matt     
37760.213 In reply to 37760.212 
Hmm, reading the news on the bukkit website, it's a bit unclear when it'll be released - they seem to be waiting for official blessing from Mojang and/or some licensing faffing.

However, there is apparently buildable source code available.
Hmmm. I guess some of the delay is because it looks like they may have decompiled the minecraft server in order to build it.

If anyone were brave enough to convert the alphabetized variable names into sensible things, it might even be that we could create our own customised server that could do whatever we want (within the game/client mechanics, anyway), including authenticating against a remote MySQL database.

Of course, having a proper API with Player and MySQL stuff all pre-done would be simpler, but with that not yet available, this does seem a possible tunnel to dig.
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 From:  PNCOOL  
 To:  ALL
37760.214 

Has anyone experienced mass fire yet? I foolishly decided I wanted a lava fireplace and after carefully getting a bucket of stuff I plonked it in my brick built fireplace in my cool looking log cabin... only for the whole building to go up in flames minutes later, taking out most of the trees in a huge radius. Took me hours to put everything out.

 

Moral of the story, don't play with fire/lava.


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 From:  koswix  
 To:  PNCOOL     
37760.215 In reply to 37760.214 
I burnt a forest down the other day, its still burning :$


GIVE ME MEAT! :@ msg:37418.1
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 From:  JonCooper  
 To:  PNCOOL     
37760.216 In reply to 37760.214 
I decided I didn't like leaves hanging about after I'd 'mined' the trunk so I set fire to them - burnt down a whole island full of trees and had to wander about putting out loads of logs

Jon
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 From:  Monsoir (PILOTDAN)  
 To:  ALL
37760.217 

Played this for the second time last night. First time I really really didn't get it and got fed up. Watched some of the Youtube videos and thought I'd give it another bash. I'm still not sold on it - I got a bit bored during the night time bit. What should I be doing?

 

I'll tell you what though, those monsters scare the fucking shit out of me. The noises are....haunting. One appeared at my lookout hole and I nearly dropped the laptop.

 

Incidentally, it's bit stuttery on the laptop but I dunno if that's because uptime was probably in the days (not counting hibernation).

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 From:  JonCooper  
 To:  Monsoir (PILOTDAN)     
37760.218 In reply to 37760.217 
night time I generally go mining a bit - you'll need torches

Jon
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 From:  Chris (CHRISSS)  
 To:  Monsoir (PILOTDAN)     
37760.219 In reply to 37760.217 
What's the viewing distance set to? I have to turn mine down from the furthest to stop major jerkiness/HDD crunching when I'm moving around.

Chrissywissywoo
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 From:  Peter (BOUGHTONP)  
 To:  Monsoir (PILOTDAN)     
37760.220 In reply to 37760.217 
There's a quick graphics option in the settings - makes leaves non-transparent and a few other things that might result in better performance.
(Also, as Chris says, set the Fog / view distance to one less than max and that'll help without ruining it too much.)

During the night, work on expanding your base - what you do depends on what style of structure you have, and how much you care about decorativeness.

* Back door / escape exits - if there's a creeper sitting outside, you might want an alternative way out - or (if you've been delayed far away) a quick but safe way in.

* Furnaces. When you get to smelting anything, you want to have plenty of furnaces on the go in parallel, otherwise you'll be waiting around for ages.

* Spare tools - build a large storage chest and fill it with picks, axes, swords, and whatever else you might use - saves precious daytime if you make sure you have a good stock and can just grab them into inventory.

* Spare items - similarly, fences, ladders, steps, boats, etc - harvest a huge bunch of wood then spend a night building a bunch of these in advance, and plonk them in a storage chest for when they're actually needed.


And of course, once you've managed to get at least 26 iron, you can build yourself a full set of armour and a sword and consider not cowering inside at night. :)
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 From:  Drew (X3N0PH0N)  
 To:  Monsoir (PILOTDAN)     
37760.221 In reply to 37760.217 
If the stuttering is not constant then it's probably just the game generating new terrain. It generates the map on the fly when you travel towards somewhere you've not been before and this will stutter a bit on pretty much any PC. This happens a lot on newly generated worlds obviously as you've not been anywhere yet. When you're just wandering around already-well-explored areas this shouldn't happen so if you get stutter there then it's probably just graphical intensity as others have said.

quote:
I got a bit bored during the night time bit. What should I be doing?


What do you want to do?

My first day is generally spent looking for coal so I can have light when night comes. Then I'll make some basic tools and a shelter and then, as Jon and Pete say I either go mining or work on my house. Sometimes I'll take a boat out and go exploring at night as the sea is relatively safe and boats move pretty fast, best not to do this till you've made a compass though as it's easy to get lost.

But yeah, depends how you want to play - what your natural inclinations are. Some people like just exploring above ground, some people like mining, some like exploring cave systems, some people just like to craft stuff, some like building a big base.

For most people it's a blend of all of that but one or two things are usually primary and the rest just done to fuel that. For me exploration (both above and below ground) is primary - I tend to spend my days running across the land/exploring coastlines by boat until I find an interesting looking cave entrance then see how far it goes. I keep exploring until either my inventory is full or I'm dangerously low on health or just fancy a change of pace, then I'll head back to base. My house just being a place to recoup and store stuff, though I tend to spend a bit of time extending it between expeditions.

I always have plans of connecting up my furthest-explored places with railways so that I can easily keep exploring outwards but I always tire of the grunt work this involves and end up starting a new game instead when I've explored as far as I reasonably can on foot/boat. I should probably use those dimensional gates but I've been down there once and it was scary.

Oh another goal I tend to have in mind when exploring is to have a full set of diamond tools/weapons and enough diamond to replace stuff as it wears out. And ideally diamond armour too.

Some people even play it as a monster killing game. I mean they just spend their time killing monsters with swords and axes both in the normal dimension and the other one. Which is cool cos monsters drop resources you can't get elsewhere. Some people spend the majority of their time in the other dimension. Loooooads of ways to play.

This has already become an essay so fuck it.

Then there's online play, which feels quite different. It allows people to collaborate, obviously, enabling them to complete building projects on a scale far beyond what anyone can reasonably do in single player. But kinda more interestingly it allows people to specialise - people who like to just explore and gather rare stuff are necessary now because the people who just like to build need diamond tools. People who just like to mine are necessary because the builders need basic materials. People who like engineering come into their own because they can link everything up with trains. Everyone becomes useful whether they're a specialist or a generalist.

Anyway, yeah, the game will never tell you what to do. You have to decide what you want to do then figure out how to do it.

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 From:  Mouse  
 To:  Drew (X3N0PH0N)     
37760.222 In reply to 37760.221 
Hang on, what "other dimension" ?

Roses are bollocks, Violets are crud, I hate bloody flowers, And much prefer mud.
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 From:  Drew (X3N0PH0N)  
 To:  Mouse     
37760.223 In reply to 37760.222 
There's another dimension... I forget what it's called. It's this weird place full of lava and weird monsters and shit. Every step you take in there is worth 8 (I think) above ground - something like that. So if you made a gateway, stepped through, made another gateway, stepped back out, you'd be 8 steps onwards in whatever direction.

To make a gateway: make a structure out of obsidian with a gap big enough to walk through (2 high x 1 wide) - so essentially a 3x4 wall of obsidian with the centre two blocks missing (you can also miss off the corners to save on obsidian). When that's made, set fire to the bottom of the hole and then it should quite obviously turn into a dimensional gate and you can walk through. I believe shit in the other dimension can come through too though so be careful.

It's scary in there.

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