Codingproper programming

 

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 From:  Rowan  
 To:  Drew (X3N0PH0N)      
34140.8 In reply to 34140.1 
C#, because as Rendle says C++ is the devil's work. Seriously, though, just use Visual Studio, you big freak.
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 From:  Drew (X3N0PH0N)   
 To:  ALL
34140.9 

Thank you for your informations. I shall think on all this.

 

Is Mono shit?


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 From:  99% of gargoyles look like (MR_BASTARD)  
 To:  Drew (X3N0PH0N)      
34140.10 In reply to 34140.9 

Of course stereo's betterer, but if you want to hear Caruso sing you have to put up with mono.

 

Sorry, them's the breaks :((

----
some things never change

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 From:  THERE IS NO GOD BUT (RENDLE)  
 To:  Drew (X3N0PH0N)      
34140.11 In reply to 34140.9 
Mono is a bit behind now because of .NET 3.5 and C# 3.0, and they've diverted some resource to work on the Moonlight project (Silverlight for Linux). But that's more exciting anyway...

Dance like it hurts; Love like you need the money; Work when people are watching.
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 From:  william  
 To:  99% of gargoyles look like (MR_BASTARD)     
34140.12 In reply to 34140.10 
Also the Feelgood's classic album Down by the Jetty.
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 From:  Drew (X3N0PH0N)   
 To:  99% of gargoyles look like (MR_BASTARD)     
34140.13 In reply to 34140.10 
(hugleft)

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 From:  Drew (X3N0PH0N)   
 To:  THERE IS NO GOD BUT (RENDLE)     
34140.14 In reply to 34140.4 

I'm not really bothered about Silverlight. It seems a bit confused as to what it is but (and everyone tells me this is wrong but it's the impression I'm left with every time I look into it) it seems to be a Flash competitor.

 

I don't think anything with displace Flash on the web for a long time. SVG was going to, then went nowhere (or became silverlight maybe).

 

Flash didn't succeed because of its technology and capabilities (it was shit) or it's code or syntax (they were shit), it succeeded because the editing environment offered an alternative valid paradigm - the way it tied drawn and coeded elements together. This is what I miss by far the most when I try any other sort of coding. The visual stuff and the coded stuff do not have the explicit and explorable relationships that Flash enforced.

 

So yeah, if I wanted to do the sorts of things Silverlight is doing I'd probably do them in flash rather than learn a whole new thing which nobody in the whole world has the plugin for (yeah I realise it can do desktop stuff too, and while that's interesting, I have no interest whatsoever in making desktop apps).

 

What I actually want to do is graphical stuff mainly in 3d. Anything 2d I want to do I can do in Flash but I've had the urge to do 3d stuff lately (explorable stuff). Flash can do 3d, probably to a standard I'd be happy with, but it's slow as fuck. But doing 3d any other way seems hugely overcomplicated. There doesn't seem to be a /good/ free 3d(+physics and sound and stuff all in the same place) engine. And with not knowing the languages they tend to use it's hard to choose between the non-good ones. So my plan is: get a grasp of a language (probably c#) and then pick a 3d engine and play with it.


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 From:  Drew (X3N0PH0N)   
 To:  Drew (X3N0PH0N)      
34140.15 In reply to 34140.14 
Unity looks fucking ideal but it's only available (presently) for fucking Macs. And while I can install fucking OSX my wireless card doesn't fucking work.

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 From:  THERE IS NO GOD BUT (RENDLE)  
 To:  Drew (X3N0PH0N)      
34140.16 In reply to 34140.14 
Check out Windows Presentation Foundation (WPF). It's got very good 3D support, it's quite straight-forward and you can code it in C#.

Dance like it hurts; Love like you need the money; Work when people are watching.
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 From:  Drew (X3N0PH0N)   
 To:  THERE IS NO GOD BUT (RENDLE)     
34140.17 In reply to 34140.16 
Thank you, I will.

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