I made somefink!

From: Mikee16 Nov 2012 12:14
To: Mikee 28 of 48
http://www.mikeefranklin.co.uk/3d/goblin.html

:D


Gotta find some new models now..

I realised that my thing only works with a single texture at the moment, too. I need to change it to support multiple textures.. :)
From: Mikee16 Nov 2012 16:54
To: ALL29 of 48
Now improved so it still works if you have multiple textures on a model...

http://www.mikeefranklin.co.uk/3d/dragon.html

(the Dungeon Defenders ancient dragon has a texture on his head and a texture on his body)
From: Drew (X3N0PH0N)16 Nov 2012 17:00
To: Mikee 30 of 48
Works like a charm here now.
From: Mikee16 Nov 2012 20:01
To: ALL31 of 48
I've made a new technique..

Once the texture is loaded in, I run blurring on it before doing anything else.

The result is far far superior..

The only issue left to deal with is that at higher resolutions chrome runs out of memory and the whole thing slows down considerably. I don't think there's any real fix to this - v8 engine has a memory limit built in.

http://www.mikeefranklin.co.uk/3d/dragon.html

(may pause loading half way through on lower spec machines)
EDITED: 16 Nov 2012 20:02 by MIKEE
From: Drew (X3N0PH0N)16 Nov 2012 20:02
To: Mikee 32 of 48
Get a proper browser ;)
From: Mikee16 Nov 2012 20:03
To: Drew (X3N0PH0N) 33 of 48
Pftcha!
From: Drew (X3N0PH0N)16 Nov 2012 20:04
To: Mikee 34 of 48
cha!
From: Mikee16 Nov 2012 20:07
To: Drew (X3N0PH0N) 35 of 48
..-cha-cha (back step)
EDITED: 16 Nov 2012 20:08 by MIKEE
From: Drew (X3N0PH0N)16 Nov 2012 20:16
To: Mikee 36 of 48
Do this goat I made ^__^
From: Mikee16 Nov 2012 20:23
To: Drew (X3N0PH0N) 37 of 48
Gimme go7.mtl and any texture files, boi
From: Drew (X3N0PH0N)16 Nov 2012 20:27
To: Mikee 38 of 48
Ain't no textures brah, but I'ma hit you up wit go7.mtl fo real.

https://dl.dropbox.com/u/132841/go7.mtl

(it's untextured and uncoloured really but still)
From: Mikee16 Nov 2012 20:29
To: Drew (X3N0PH0N) 39 of 48
wtf isĀ tex.png
From: Drew (X3N0PH0N)16 Nov 2012 20:30
To: Mikee 40 of 48
Oh ignore that it was just a UV test.
From: Mikee16 Nov 2012 20:38
To: Drew (X3N0PH0N) 41 of 48
Uhh..

Well I put a white png in there as mat.png, because it was trying to use that for the colours..

http://www.mikeefranklin.co.uk/3d/go7.html

From: Mikee16 Nov 2012 20:39
To: Drew (X3N0PH0N) 42 of 48
Is his body supposed to be broken? :D
From: Drew (X3N0PH0N)16 Nov 2012 20:39
To: Mikee 43 of 48
:D

That's quite cute.
From: Drew (X3N0PH0N)16 Nov 2012 20:42
To: Mikee 44 of 48
No, dunno what's doing that.
From: JonCooper16 Nov 2012 20:56
To: Mikee 45 of 48
how about the gaps in his legs?
From: 99% of gargoyles look like (MR_BASTARD)16 Nov 2012 20:59
To: JonCooper 46 of 48
yj/nj?
From: Mikee16 Nov 2012 21:32
To: ALL47 of 48
Been messing with rending some sketchup models of buildings. It all looks alright, except my code fails to deal with repeated textures.

Hrm! I don't think I know UV mapping well enough for this shit!