I made somefink!

From: af (CAER)15 Nov 2012 22:49
To: Mikee 20 of 48
You might be able to judge colour matching better if you toned that background down a bit. To medium grey, for instance.
From: Mikee15 Nov 2012 22:52
To: Mikee 21 of 48
Hmm - 45 seconds to make that, on my laptop.

This model is 180 blocks high, though, which is far bigger than you'd normally build in minecraft.

15 seconds to produce this:

voxel3.jpg
From: Mikee15 Nov 2012 22:53
To: af (CAER) 22 of 48
Good point! :)
From: Mikee15 Nov 2012 22:57
To: ALL23 of 48
Awesome!! This came out much better than I was expecting...


voxel4.jpg
From: af (CAER)15 Nov 2012 22:58
To: Mikee 24 of 48
Something like that would be absolutely gigantic in Minecraft :S
From: Mikee15 Nov 2012 22:59
To: af (CAER) 25 of 48
Haha yeah :)

You could set up a base inside it!

http://www.mikeefranklin.co.uk/3d/harpoon.html
From: Mikee15 Nov 2012 23:01
To: Mikee 26 of 48
Mind you - with the half-blocks you can get in tekkit/red power, you could have it at the same quality but far smaller
From: Mikee16 Nov 2012 11:07
To: ALL27 of 48
Made some pretty huge changes to the way it works..


http://www.mikeefranklin.co.uk/3d/bishop.html

It should now be REALLY fast in comparison - about 10 seconds

Edit: It seems to depend on how much memory you have available. On lower specs it seems to stop at ~80% and start crawling. If you have enough memory it does it all verrry fast.
EDITED: 16 Nov 2012 11:26 by MIKEE
From: Mikee16 Nov 2012 12:14
To: Mikee 28 of 48
http://www.mikeefranklin.co.uk/3d/goblin.html

:D


Gotta find some new models now..

I realised that my thing only works with a single texture at the moment, too. I need to change it to support multiple textures.. :)
From: Mikee16 Nov 2012 16:54
To: ALL29 of 48
Now improved so it still works if you have multiple textures on a model...

http://www.mikeefranklin.co.uk/3d/dragon.html

(the Dungeon Defenders ancient dragon has a texture on his head and a texture on his body)
From: Lucy (X3N0PH0N)16 Nov 2012 17:00
To: Mikee 30 of 48
Works like a charm here now.
From: Mikee16 Nov 2012 20:01
To: ALL31 of 48
I've made a new technique..

Once the texture is loaded in, I run blurring on it before doing anything else.

The result is far far superior..

The only issue left to deal with is that at higher resolutions chrome runs out of memory and the whole thing slows down considerably. I don't think there's any real fix to this - v8 engine has a memory limit built in.

http://www.mikeefranklin.co.uk/3d/dragon.html

(may pause loading half way through on lower spec machines)
EDITED: 16 Nov 2012 20:02 by MIKEE
From: Lucy (X3N0PH0N)16 Nov 2012 20:02
To: Mikee 32 of 48
Get a proper browser ;)
From: Mikee16 Nov 2012 20:03
To: Lucy (X3N0PH0N) 33 of 48
Pftcha!
From: Lucy (X3N0PH0N)16 Nov 2012 20:04
To: Mikee 34 of 48
cha!
From: Mikee16 Nov 2012 20:07
To: Lucy (X3N0PH0N) 35 of 48
..-cha-cha (back step)
EDITED: 16 Nov 2012 20:08 by MIKEE
From: Lucy (X3N0PH0N)16 Nov 2012 20:16
To: Mikee 36 of 48
Do this goat I made ^__^
From: Mikee16 Nov 2012 20:23
To: Lucy (X3N0PH0N) 37 of 48
Gimme go7.mtl and any texture files, boi
From: Lucy (X3N0PH0N)16 Nov 2012 20:27
To: Mikee 38 of 48
Ain't no textures brah, but I'ma hit you up wit go7.mtl fo real.

https://dl.dropbox.com/u/132841/go7.mtl

(it's untextured and uncoloured really but still)
From: Mikee16 Nov 2012 20:29
To: Lucy (X3N0PH0N) 39 of 48
wtf isĀ tex.png