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Yep, it'll mostly be same as would apply to regular monochrome - images where contrasting tones and textures are [part of] the main subject, so long as the tint doesn't work against it.
Yeah, that's definitely the case. And even more exaggerated because the dynamic range of cyantoype is quite limited. Seen a few guides about playing with curves to ensure there's not too much lost in an attempt to get the detail where you want it.
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Have you thought about using Cyanotype filters digitally to preview what you'd get? By processing test cards you could calibrate the effects of different durations and materials, and work out what combination produces the preferred result - or would you consider that cheating / is the surprise/uncertainty part of what you enjoy?
I've definitely thought about this. I did some test prints initially with the UV scanner where I slid out a card to block/increase exposure time just to have some idea of what it was capable of and what settings to start with since it was a complete unknown for me.
Part of me hates the uncertainty of it, part of me loves it.
I don't want it to become too formulaic because then it's less of an art and can become boring. But who wants to waste time producing rubbish prints?
EDITED: 13 May 2020 12:47 by ANT_THOMAS