Far Cry 4 $11.99 on Humble

From: graphitone16 Dec 2018 08:09
To: CHYRON (DSMITHHFX) 65 of 211
I did that one the other day - I liked the snow buggy-skidoo vehicles. I skinned some of the snow leopards that attacked as the crafting menu showed I needed some of their pelts I could then use for a holster upgrade - but it didn't save them in my inventory. I'm assuming at some point you're able to return to the mountains as that's the only place I've seen the snow leopards...
From: CHYRON (DSMITHHFX)16 Dec 2018 12:02
To: graphitone 66 of 211
I used the snowmobile until I nearly went over a cliff. I didn't pause to skin any animals for fear of running out of oxygen. It seems there are three different kinds of leopards (not counting exotic) used in crafting, only one of which is in abundance. I'm hoping the others live on the other side. It turns out the fork isn't really a fork, because my next golden path mission I had to choose again between Amita and Sabal, on whether to defend or burn an opium farm (I went with the former).
EDITED: 16 Dec 2018 12:10 by DSMITHHFX
From: graphitone16 Dec 2018 13:50
To: CHYRON (DSMITHHFX) 67 of 211
I did careen over a precipice in the snow buggy, it was a long way down!

On this play through I'm going to keep choosing the Amita missions. I wonder if there's a route the game elects for you depending on the majority of choices you make, a bit like the star wars games where the more dark side powers you take on the more likely you are to become a sith at the end...
From: CHYRON (DSMITHHFX)16 Dec 2018 18:20
To: graphitone 68 of 211
You misspelled "shit". Yeah, the mission structure in FC4 seems pretty loose compared to FC3. I may keep switching sides to see what happens. Not a huge difference between defending a base and defending an opium farm, except sprinklers.
From: CHYRON (DSMITHHFX)17 Dec 2018 01:18
To: ALL69 of 211
Had my first decent firefight when I attacked a fort surrounded by "mine fields" (actually I encountered only three or four actual mines). I meant to just check it out, but found a way in, got up on a roof and by judicious use of arrows, fire arrows, meat bait and grenades managed to clear out a lot of the defenders before they spotted me and set off the alarm. Then I ran up into another building, did a heavy takedown and used his LMG to take down a couple of choppers. But choppers kept coming, I ran out of ammo and they got me in the end. Best combat I've seen in FC4 though.
From: Manthorp17 Dec 2018 09:31
To: CHYRON (DSMITHHFX) 70 of 211
The best use of mines is late-ish in the game, where you have to rescue a prisoner held captive in the middle of a series of mined paddy fields, with very little cover.

I really enjoyed the forts. You're going about it the right way: do as much damage as you can by stealth and avoid the choppers completely if possible, because they are bastards. If you do trip them, get to a securable building and snipe at them with the grenade launcher or a rocket launcher.  When secured, the forts often (if not always?) have a buzzer, so they're great bases from which to launch missions.
From: CHYRON (DSMITHHFX)17 Dec 2018 10:16
To: Manthorp 71 of 211
That sounds very similar to a FC3 mission, rescue prisoner from mine field. I 'm going back at the fortress, pondering whether to go in with the RPG for the choppers, or focus on killing the alarms instead.
From: Manthorp17 Dec 2018 10:47
To: CHYRON (DSMITHHFX) 72 of 211
Maybe I'm conflating the two. I haev teh olds.
From: graphitone17 Dec 2018 11:46
To: CHYRON (DSMITHHFX) 73 of 211
Aye, you're right. That was in 3. You had to snipe the kidnappers on the edge of the mine field, then lead the prisoner through the mines and protect a village on the other side. I'm not saying there's not an analogous one in 4 though.

The forts sound fun, haven't tried one yet, but it sounds as though a rocket launcher will be an asset. That'll be the next purchase.
From: CHYRON (DSMITHHFX)17 Dec 2018 13:41
To: graphitone 74 of 211
Yeah that's the one where he leads you up into a village so he can ransack some hut looking for evidence(?) while you fend off a heavy attack.

The fort I attacked is the one nearest the other side which is (for now) verboten. I could have avoided the mine fields completely by following a path to the right that leads up a hill overlooking the backside of the fort (the one part, you'd think, that would be most heavily defended, except it's totally undefended). AFAICT, the main doors to the fort never open, and there's no other way in, unless it's through some cave somewhere.

From there you can just drop in behind a big building and climb a ladder to the roof. The bad news is, once you're spotted, or even if you're not, they can climb the roof too. Bait, and the lions, tigers and bears it brings are your friend.

For my next foray, I'm taking the suppressed sniper rifle and try to get the two main snipers up top before going in, even though they were mostly not a problem -- I killed one with an arrow after he wandered down the stairs inside the fort, and the other had an unfortunate encounter with a jaguar. I'll leave the RPG home, and pray I won't need it.
EDITED: 17 Dec 2018 13:43 by DSMITHHFX
From: CHYRON (DSMITHHFX)18 Dec 2018 10:15
To: ALL75 of 211
The sniper rifle is definitely the thing for this one, I just need to block out enough time to complete the mission. Last night after a few false starts I had it down to two defenders twice, but botched the finale and they called in the choppers on me. For some reason the bait thing wasn't working nearly so well, only got a couple of leopards, no tigers or bears, before I ran out.
From: CHYRON (DSMITHHFX)19 Dec 2018 20:29
To: ALL76 of 211
Here's a fuckload of user-made FC4 maps, untried by me, quality unknown. The loading mechanism seems kludgy, but I dunno.

https://maps.farcry.eu
From: CHYRON (DSMITHHFX)19 Dec 2018 23:27
To: ALL77 of 211
Finally captured the fort undetected, after about 10 tries over three nights (in which I was detected, got killed by choppers, or aborted). This time my weapon of choice was the sniper rifle, I got about half the defenders from the hill, then got on a roof to take out all but the two heavies, then I went back on the ramparts and went around to the other side, and got them with fire arrows.
From: CHYRON (DSMITHHFX)21 Dec 2018 10:35
To: ALL78 of 211
Last night I bagged Baghadur in one. Few opportunities for outside sniping, so I rappelled inside and managed to prevail, despite being quickly detected. This time I brought the RPG and used it on a heavy ahd two choppers, the rest were bow and "Rebel" SMG.
From: graphitone21 Dec 2018 16:32
To: CHYRON (DSMITHHFX) 79 of 211
I got through the one on the right hand of the map you mentioned a few posts ago. It was fairly easy, sneaked in over the wall, took the heavies out with silent takedowns and sniped the rest. Even though the heavy bodies were discovered (don't have the heavy drag skill as yet), the remaining guys didn't set off the alarms or call in the cavalry.

I'm not sure whether I prefer the alarm mechanic in this game where they need disabling individually or the previous one where disabling one took them all out. :| It's certainly more challenging in 4, but I've seen one or two alarms seemingly impossible to reach.
From: CHYRON (DSMITHHFX)21 Dec 2018 17:03
To: graphitone 80 of 211
What I don't get is how you can methodically kill each and every defender one by one, leaving their bodies lying around in full view, then you set one of the two remaining heavies on fire and he dies screaming, while the other, not 10 feet away, nonchalantly strolls about muttering imprecations. And nobody thinks to set off the alarm.  :-O
EDITED: 21 Dec 2018 17:04 by DSMITHHFX
From: CHYRON (DSMITHHFX)22 Dec 2018 20:41
To: ALL81 of 211
Did the guard the giant statue mission. A bit hairy. RPG is a must.
From: graphitone22 Dec 2018 21:27
To: CHYRON (DSMITHHFX) 82 of 211
A grenade launcher was all I needed on that one!

I've just done a mission for the crazy lady in charge of the arena and taken down the De Pleur guy.

It involves a lot of sneaking around a heavily guarded base without being detected, taking pictures of the interagation rooms, then a visit to De Pleur's office and a little light kidnapping. All hell then breaks loose as an alarm goes off and you've got to carry him over your shoulder to the nearest car. I somehow found a little nook where the enemies came streaming by one by one, so I could pick them off. It all seemed difficult, until I realised I've gone through it all on the first try. :/
EDITED: 22 Dec 2018 21:27 by GRAPHITONE
From: CHYRON (DSMITHHFX)25 Dec 2018 23:43
To: ALL83 of 211
I just did the one where you have to sneak into a party, snatch a guy and bring him back to the golden path in the trunk of a shitty compact while being chased. Gotta slick little sidearm crossbow and an LMG out of it.
From: CHYRON (DSMITHHFX)26 Dec 2018 23:32
To: ALL84 of 211
...and they came real handy in the save-the-lab-kill-the-chemist mission. The crossbow is more accurate than the plain bow for mid-long range, and can even get headshots with the optical sight on board. The LMG is surprisingly useful for CQB.