Far Cry 4 $11.99 on Humble

From: CHYRON (DSMITHHFX)25 Jan 2019 00:19
To: ALL184 of 211
Holy Fuck Batman, the Arrows n Bolts mod is totally worth it! It bestows the crossbow the range and accuracy of a sniper rifle (shame it doesn't support a proper scope). One shot kills, Heavies 4-5 shots. The bow is enhanced too, but not the fire arrows (AFAICT, but was trying from a crazy distance). The mod, and resetting bases (vs. the one-off "base commander" recaps) goes a long way to restoring the thrill of the game.
From: graphitone20 Feb 2019 11:56
To: CHYRON (DSMITHHFX) 185 of 211
I started the play through again, but the realisation of how under powered you are at the start of the game is hitting home.

Is there a mod you've found to give all the animal skin upgrades from the off and make the weapons available to buy?
From: CHYRON (DSMITHHFX)20 Feb 2019 14:16
To: graphitone 186 of 211
Yeah, here (I'll probably use it for my next playthru):

https://www.tehforum.co.uk/forum/index.php?webtag=DEFAULT&msg=42251.179

Although -- the arrows and bolts mod makes the bow so deadly it may get you through the early stages nicely (the bow is one of the first weapons you can acquire, from a pick up IIRC)
EDITED: 20 Feb 2019 14:19 by DSMITHHFX
From: graphitone20 Feb 2019 16:49
To: CHYRON (DSMITHHFX) 187 of 211
Thanks, I vaguely remember you mentioning it before, but didn't want to spend time going back through all the FC threads.

Slightly embarrassing it was only a handful of posts ago.  :-$

Can you mod and continue your current game or is a new game on the cards after applying the files?
From: CHYRON (DSMITHHFX)20 Feb 2019 17:33
To: graphitone 188 of 211
you'd have to read up on the specific mod. Didn't have to for arrows and bolts, but I had already finished the FC4 game story and was into reset bases assuming that matters. The one I put on FC3, "Ziggy's Mod" can't remember for sure but I think it was same situation.
From: CHYRON (DSMITHHFX)20 Feb 2019 23:14
To: ALL189 of 211
Started a new FC4 game on "hard" through the prologue, really noticed more and (I think) enjoyed it more, cleaned out the last enemy outpost near the tower with a leopard assist, killed and skinned the leopard, and looted the outpost too (first go I just sneaked past it all). I stuck with the arrows and bolts mod for this one, we'll see how that plays out.
From: Manthorp19 Apr 2019 00:41
To: ALL190 of 211
Fuck me, FC:ND is good! Great, sweeping narrative, action, wit, cruelty. Maybe above all a compelling reason to take on side quests: some main quest set-pieces are so demanding that you have to ramp up before approaching them (they're flagged up, so there's plenty of warning).

Best FC ever, I think.

The over-weighting of bows is surely flagging up a native American focused FC6?
EDITED: 19 Apr 2019 00:48 by MANTHORP
From: CHYRON (DSMITHHFX)19 Apr 2019 01:54
To: Manthorp 191 of 211
Well that's on my discount bin watch list. As an illustration of the depth of the FC universe, just spent a wonderful hour in FC3 trying unsuccessfully to cap a base while a FC5 update downloads (hours to go on that). Awesome combat sim.
From: CHYRON (DSMITHHFX)19 Apr 2019 11:43
To: Manthorp 192 of 211
I'm starting to really like the bow for close-in wet work in 5, and I'm getting good enough to do head shots from 15-20 feet out (it helps if the target stands still). My sidekick does awesome long-distance one shot kills, that I suspect are beyond human capability. Fucking AI (my guess is Ubi wouldn't touch an aboriginal-themed game with a 10-foot pole).
From: Manthorp24 Apr 2019 10:45
To: CHYRON (DSMITHHFX) 193 of 211
Made solid progress on FC:ND over the holidays - about 70% through the main quest.

Some slightly spoilery bits in and amongst:

I'm so impressed with it. The gameplay is beautifully balanced, with (as I said before) good structural reasons for completing sub-quests - you need to up your skills and weaponry to meet increasingly hard challenges. You can 'scavenge' (their word) any base you've liberated by resetting it to enemy occupation, but the NPCs get really tough after the first time.  The rewards, though (ethanol, one of the staples of the game economy), increase correspondingly, so I'm returning to them again and again.  I've been using the guns for hire all the time, especially the wolf, Timber, who scouts out hidden items & NPCs and is useful in a skirmish. The other stalwart is Nana, a septuagenarian sniper who is tough as old boots.  I wonder whether they should have implemented permadeath (or a longish sin-bin time) on the guns for hire, though, as it's all too easy to bring them back to life (even within the period of a skirmish).

The narrative is really strong and the world responds - to an extent - to its arc. They get their metaphysical/stoner bit in, with a slightly Apocalypse Now journey up-river leading to one of the major plot turns.

It's interesting to see features from the first game completely changed by the explosion and repurposed by survivors. There is some great post-apocalyptic-punk engineering, including vehicles. The economy is highly scavenge & craft based and reasonably logical, though to craft the elite weapons you have to have killed some hard-as-nails animals, which is a bit random.  Higher grades of weaponry are locked until you reach main quest milestones (the progress of regeneration of your home base). The grenade launcher is elite, so you can only get your hands on it late in the day. Part-way through the game an additional layer of skills is opened up - I have yet to acquire or play with them.

New to the game are the Expeditions - side quests set outside the main game world into which you're dropped by helicopter to pick up packages from well-guarded bases and escape to rendezvous with the chopper. The first, set on a beached aircraft carrier, is as much fun as I've ever had in FC.
From: CHYRON (DSMITHHFX)24 Apr 2019 12:41
To: Manthorp 194 of 211
Ubi should put you on free pints for life, for services rendered.

I'm on a two-day, flu-fueled Far Cry binge, actually playing all three in my collection yesterday, even subjecting myself to the uber tedious Faith finale--it's super-hard on "hard", even with the benefit of hindsight. I considered giving up and resetting the game, but stuck it out, don't even remember how many tries it took. Fun fact: when you shoot Faith, she spews rose petals, not blood.

I may as well catalog my FC 5 sins while I'm at it:

- turned Montana into a wildlife-free zone (not guilty for the buffalo and passenger pigeon, other folks done that). The stats are, well, shocking.

- blew off a roaming shop lady's head with a shotgun at close range, just after she bought my skins and sold me ammo. I plead involuntary manslaughter -- I was trying to shoot the wolf that was attacking her dog, your honor.

- carelessly killed several (or many, depending on POV) innocent civilians, mostly by tossing explosives around like confetti. OK a couple of times by deliberately hitting them with a vehicle, after mistaking them for cultists. Just two or three. That I can remember.

- selfishly left my sidekicks to die in battle, when I could have risked my life to save them. In my defense, I have saved the stupid fucks several times (TBF, they saved me many times).
From: Manthorp24 Apr 2019 13:00
To: CHYRON (DSMITHHFX) 195 of 211
When the wildlife respawns the moment you take your eye off their furry little corpses, there's not much motive to conserve it. 

I do get fits of the guilties when I kill civilians, and in ND there's a really easy way to do it: there are regular trucks with a single prisoner in a cage that you can free for perk points, but you have to be super accurate at taking out the driver or the prisoner gets it too.

Ubi seemed to have ramped down the business where if you took out a civilian, all their compadres turned their guns on you for a while. It's only happened to me once with ND and not at all (that I can remember) with FC5. I quite liked it. Mistakes have consequences.
From: CHYRON (DSMITHHFX)30 Apr 2019 09:12
To: Manthorp 196 of 211
I managed to get myself shot at by a peddler lady by accidentally pressing the "F" key (punch/kick) instead of "R" (shop). She screamed at me, I proceeded to do my shopping then when I finished she let me have it with her shotgun, backed up and gave another blast for good measure. She calmed down and went back to bitching about Peggies, I purchased a replacement med kit, and we went on our ways.
From: Manthorp30 Apr 2019 10:18
To: CHYRON (DSMITHHFX) 197 of 211
It's a heartwarming story.
From: CHYRON (DSMITHHFX)30 Apr 2019 13:34
To: Manthorp 198 of 211
I was expecting a duel to the death. I guess I kicked her pretty hard. Still got pellets lodged in my face and rib cage.
From: Manthorp30 Apr 2019 14:16
To: CHYRON (DSMITHHFX) 199 of 211
Wait till you meet Nana, ND's pensionable sniper. She's made of boilerplate and chrome leather. Kick her in the stomach and she'll kick your arse to New Eden and back.
From: CHYRON (DSMITHHFX) 4 Nov 2019 21:06
To: CHYRON (DSMITHHFX) 200 of 211
...and 10-months later I'm back at it, having possibly wearied of FC5 in all that time (though I continued to sporadically go at FC3, still got ND and the cave man thing on a back burner). After a slow start, the bow [arrows 'n bolts mod] is coming into its own, easily surpassing the firearms I'm able to get my hands on for all but fraught CQB. One shot kills of tigers and badgers, 2-shot kills of Rhinos, yeah I'm already kitted up again pretty good.
 
From: Manthorp 5 Nov 2019 12:26
To: CHYRON (DSMITHHFX) 201 of 211
It's still my fave, though I'm very happily playing through ND again, front-loading skills development and weapons loadout so the core quest is a breeze when I choose to engage with it.
From: CHYRON (DSMITHHFX) 5 Nov 2019 19:00
To: Manthorp 202 of 211
Good plan. I'm not there yet with ND.
From: CHYRON (DSMITHHFX)29 Jan 2020 14:19
To: ALL203 of 211
Sporadically working my way through the replay. Got all the south end bases + forts capped, did one turn through the arena, and just spent ~6-hours dawdling through the sneak into Paul's hooker truck and go kidnap him from his torture ranch mission. I decided to see if I could kill everyone guarding the truck (obviously without triggering the alarm), about 10 guys, before climbing aboard. This took many, many tries -- they seem extra vigilant in this mission. I did it with the bow from the periphery, starting with the dog and slowly circling around, pausing after each hit for the "I think whoever did it, is gone" all clear. Anyway, while killing all the guards is in fact feasible (I did it twice), unfortunately it also seems to kill the script that triggers the cut scene of leaving on the truck and getting to said ranch. The screen goes black, you can still move around blindly (and open the map to check your position), but you ain't on the truck, and you don't go nowhere, certainly not to the ranch. Still, killing all the guards one by one with the bow is kind of the point. I had to restart the game to reset the mission script and this time did the conventional sneak onto the truck, go to the ranch, take the pics, and grab Paul. And now as my reward I've got the so-called autocross (crossbow that reloads like an automatic rifle), which is entirely the point: with this little toy, I am now invincible again.  (cheer)