It's curious, but I've never had much trouble with Min's Palace. Maybe it's because I always play a really completist game, so by the time I get to the central mission climax I'm as well equipped as I can be.
I've always worked my way up the hill in a vehicle with a mounted gun for as long as possible, then gone off-road.
Don't forget to loot Min's body for a nice little Easter egg.
Oh I've got all the biggest and baddest on tap, but I like a bit of a challenge, so I swapped out the buzzsaw for an assault rifle before I knew what I was getting into, and brought the suppressed z93 (not especially useful), ripper SMG (very useful, but I reckon the spas will be more so), and the completely useless crossbow, will swap that for the one-hander GL.
Did you try shelling it with the GL from the buzzer first, or just charge in through the front gate?
I tried with the GL from the buzzer, but there seems to be a cap on how high you can fly in that area, presumably to stop you from flying over the top in a buzzer and shelling the place with the grenade launcher. I then tried hovering around just below the outer wall height and took a few guys out that way, but it was fairly banal.
In the end I stormed through the front gate, with the buzzsaw.
Did you both find that the ally AI was lacking somewhat? There were numerous times I drove away from a karma event or a liberated base and the golden path would literally walk into my vehicle's path instead of hoofing it away.
They're always getting mowed down by random drivers. They're also adept at stepping in front of my firing gun.
EDITED: 21 Jan 2019 17:25 by DSMITHHFX
Yeah it seems the waves of attackers are triggered by walking into different areas of the palace.
Strange thing happened to me: I tried to throw a grenade, my indicator showed zero grenades (after I just did an ammo refill), then I used the mousewheel and it said 15 (full loadout), but when I threw grenades sometimes they just lay on the ground and didn't explode, and sometimes they did explode.
Yeah, they're not the best and the brightest, which is annoying when you lose karma after one of them walks under your vehicle or into your line of fire.
They're friendly and hand out cash. What's not to like?
The ones in FC3, if you accidentally shoot one, they turn their guns on you.
EDITED: 21 Jan 2019 20:41 by DSMITHHFX
Finished it. The palace/fort/whatever battle was fairly epic, though not too hard with the GL/spas/buzzsaw combo (brought the elephant gun but never used it). I'm a bit disappointed at how passively Sabal and Min accepted their fate, didn't even have bodyguards, personal defense weapons, or attempt to escape.
¯\_(ツ)_/¯
Quote:
The ones in FC3, if you accidentally shoot one, they turn their guns on you.
FC4, too. When I finished one game, I tried to get the locals to hate me so much that they would always shoot on sight. You can do it within one session, but it seems to reset if you quit & restart.
EDITED: 22 Jan 2019 09:19 by MANTHORP
Is Amita still alive?
You may already be aware of this, but there are interesting post-climactic cut scenes for both Sabal & Amita (depending which fork you took), both of which graphically demonstrate that they are becoming totalitarian monsters .
I watched the let Min live ending on YouTube and it concludes the story in a more satisfying way with a bit more exposition. In fact, I came to the realisation that Min is (torture scenes overlooked) a reasonably decent chap, even if he does have a thing for large choppers.
Amita was still alive when I finished the game, but I didn't see her pop up in any of the end game cut scenes. I think I got a radio message from her, but that was it. :/
If you want to trigger the cutscene, go to Tirtha.
I haven't had that, all I get is the warning and docked karma. They must be on more of a hair-trigger in 3. I've even had them come after me when their jeep got blowed up by a mine I set for the baddies. Speaking of which, I haven't figured out how to access mines in 4.
Yeah I watched that too. Meh. He gives another cute speech, boards a chopper and flies off into the sunset. Not a fitting end for a brutal dictator*. I would have preferred a mob lynch scene. Anyhoo. I have a theory as to why principal characters' interactions are all pre-rendered in both FC3 and 4: if they were presented from the 3d game engine, the difference in quality would be pretty jarring (and this is a standard game trope anyway).
*For that matter, neither was summary execution at the sole discretion of a Westernized interloper, yet here we are.
EDITED: 22 Jan 2019 13:51 by DSMITHHFX
I don't think I could have got through those irritating mad animal wave attacks without setting up load of mines. Aren't they in the throwables cycle?
Not for me, just the meat, nades and molotovs. I find the weapon + ammo + throwable selection menu overly complicated and finicky, would prefer simply key mappings which, TBH, I never looked into.
I find the weapon & syringe wheels a faff. I go through stages of bingeing on some elaborate key binding action, then forgetting all about it for days.