Far Cry 4 $11.99 on Humble

From: graphitone17 Jan 2019 13:12
To: CHYRON (DSMITHHFX) 135 of 211
You're not undetected for long with that thing though. How did you find capturing the fortresses? I struggled a bit on Yuma's but other than that they weren't that different from the outposts. When I play through again doing the Sabal missions, I'll ramp up the difficulty for more of a challenge.

I'd already got the perk for capturing two outposts undetected, so other than kudos and self satisfaction there's no reason not to go into them all guns that buzzsaw gun blazing.

I've reached the Amita mission where she's essentially said 'there's no going back after this point, make sure you've completed all the other things you want to do', so the end game must be nigh.
From: CHYRON (DSMITHHFX)17 Jan 2019 14:22
To: graphitone 136 of 211
The un-weakened fortresses (owners not assassinated first) were easier than many outposts IMO, Min's was a bit harder, because you have to fly over and crash-land on the cliff behind undetected, but once you killed the roof guys with suppressed sniper fire for the long shots, and the crossbow up close, you have easy access to a mortar, stationary HMG, and even an RPG in case the cavalry get called in.

I'm gonna do the hard difficulty next too, but I still have to complete story missions (I haven't even done the attack faux-Min yet), Y + R Shangri-La and whatnot. Pretty sure I got all the Longinus. I also want to try out the rest of the locked superguns, the wire-guided rocket launcher &ct.
EDITED: 17 Jan 2019 14:23 by DSMITHHFX
From: graphitone17 Jan 2019 14:47
To: CHYRON (DSMITHHFX) 137 of 211
I think you get the guided rocket launcher as a bonus for doing the last Longinus mission. He witters something about going to Cuba and packs his diamonds into the back of a car while leaving you with the present.
EDITED: 17 Jan 2019 15:45 by GRAPHITONE
From: CHYRON (DSMITHHFX)17 Jan 2019 16:13
To: graphitone 138 of 211
Ah ok, I was reviewing youtubes to figure what I missed and thought I'd completed all 4. Maybe I failed one and forgot about it.
From: graphitone17 Jan 2019 16:22
To: CHYRON (DSMITHHFX) 139 of 211
It only popped up for me after doing a specific mission - can't remember which, but I think it was a story one.

The icon for him appears in the NW of the northern area.
From: CHYRON (DSMITHHFX)17 Jan 2019 16:53
To: graphitone 140 of 211
That'll be it, haven't done any in the north yet.
From: CHYRON (DSMITHHFX)20 Jan 2019 19:57
To: ALL141 of 211
Finished up Longinus missions, unlocking weapons of gratuitous value, because they are just variations on weapons classes (actually this has been a FC4 flaw throughout)   :-|

Killed Yummy  :-O~~~

Killed Sabal   :-((  :-((  :-((

Hiked all over hell's half-acre blasting the living shit out of enemy vehicles and wildlife (bears, mostly) with the elephant gun  :-D

I still haven't needed, or figured out how to use the damn herbal injections for 30-seconds worth of supposed super-powers. It shows like a 5-key combo, which I'm not really motivated to work my fingers into the right spots for.
EDITED: 20 Jan 2019 20:01 by DSMITHHFX
From: graphitone20 Jan 2019 21:31
To: CHYRON (DSMITHHFX) 142 of 211
I never used a syringe other than for healing from start to finish (did the last mission tonight.  :-O~~~ )

I went down the same path you did, I've taken Sabal out and Pagan too. I believe there's various ways of completing these missions and letting them live, but for this play through I've gone all terminator.

TBH I thought there'd be more payoff of the story at the end, but maybe that's because I was a bastard and took out all the protagonists. :/
From: CHYRON (DSMITHHFX)20 Jan 2019 23:12
To: graphitone 143 of 211
Just started the attack on Min's palace but had to abort because I brought the wrong load out, left the buzzsaw home.
From: Manthorp21 Jan 2019 08:15
To: graphitone 144 of 211
I used to use the underwatery kits quite a lot when I was mopping up the loot boxes (I managed all but one from a time-limited level) and the berzerker one for occasional fun.
From: graphitone21 Jan 2019 08:19
To: CHYRON (DSMITHHFX) 145 of 211
Yeah, that's not a mission that rewards subtlety.
From: graphitone21 Jan 2019 08:21
To: Manthorp 146 of 211
I've still got a fair few hostage, assassination and hunting missions to do, so may do a bit of experimenting with the concoctions.
From: Manthorp21 Jan 2019 08:33
To: CHYRON (DSMITHHFX) 147 of 211
It's curious, but I've never had much trouble with Min's Palace. Maybe it's because I always play a really completist game, so by the time I get to the central mission climax I'm as well equipped as I can be.

I've always worked my way up the hill in a vehicle with a mounted gun for as long as possible, then gone off-road.

Don't forget to loot Min's body for a nice little Easter egg.
From: CHYRON (DSMITHHFX)21 Jan 2019 10:29
To: Manthorp 148 of 211
Oh I've got all the biggest and baddest on tap, but I like a bit of a challenge, so I swapped out the buzzsaw for an assault rifle before I knew what I was getting into, and brought the suppressed z93 (not especially useful), ripper SMG (very useful, but I reckon the spas will be more so), and the completely useless crossbow, will swap that for the one-hander GL.
From: CHYRON (DSMITHHFX)21 Jan 2019 13:34
To: graphitone 149 of 211
Did you try shelling it with the GL from the buzzer first, or just charge in through the front gate?
From: graphitone21 Jan 2019 17:18
To: CHYRON (DSMITHHFX) 150 of 211
I tried with the GL from the buzzer, but there seems to be a cap on how high you can fly in that area, presumably to stop you from flying over the top in a buzzer and shelling the place with the grenade launcher. I then tried hovering around just below the outer wall height and took a few guys out that way, but it was fairly banal.
In the end I stormed through the front gate, with the buzzsaw.
From: graphitone21 Jan 2019 17:23
To: Manthorp 151 of 211
Did you both find that the ally AI was lacking somewhat? There were numerous times I drove away from a karma event or a liberated base and the golden path would literally walk into my vehicle's path instead of hoofing it away.
From: CHYRON (DSMITHHFX)21 Jan 2019 17:24
To: graphitone 152 of 211
They're always getting mowed down by random drivers. They're also adept at stepping in front of my firing gun.
EDITED: 21 Jan 2019 17:25 by DSMITHHFX
From: CHYRON (DSMITHHFX)21 Jan 2019 17:32
To: graphitone 153 of 211
Yeah it seems the waves of attackers are triggered by walking into different areas of the palace.

Strange thing happened to me: I tried to throw a grenade, my indicator showed zero grenades (after I just did an ammo refill), then I used the mousewheel and it said 15 (full loadout), but when I threw grenades sometimes they just lay on the ground and didn't explode, and sometimes they did explode.
From: Manthorp21 Jan 2019 18:33
To: graphitone 154 of 211
Yeah, they're not the best and the brightest, which is annoying when you lose karma after one of them walks under your vehicle or into your line of fire.