Skyrim

From: Chris (CHRISSS)22 Dec 2011 20:57
To: Dave!! 589 of 773

:) Do they have any Christmas/New Year sales?

 

I keep getting random dragon skeletons appearing at Winterhold College. I keep shooting them away with my firebolts but they keep coming back.

From: graphitone23 Dec 2011 10:02
To: Chris (CHRISSS) 590 of 773
Maybe we're putting the boy to bed too early - his normal bedtime (to go to sleep) is around half 7. :/
From: Dave!!23 Dec 2011 11:19
To: Chris (CHRISSS) 591 of 773
I think there's a quest that involves clearing out the skeletons from the basement levels of the college, although I've not undertaken it myself. Might be worth doing to see if it clears them up?

As for offers, I really would love to see the traders offering "buy 5 get one free" offers on arrows, "All potions 25% off today", "Spend over 200 gold and get 6 gold per kilo off your next purchase of horse food". That'd be awesome :)
From: Chris (CHRISSS)23 Dec 2011 12:56
To: graphitone 592 of 773

I think it's just a time she would normally fall asleep when she was younger and we've stuck to that. And if she sleeps til 8am then I'm happy with that :)

 

She's a nightmare at the moment though, climbing up on the cabinet we have next to the sofa and TV. She's just started climbing up on the table we put in front of the glass cabinet to stop her getting in there and no amount of "NO!"s will stop her. Grr.

From: Chris (CHRISSS)23 Dec 2011 13:03
To: Dave!! 593 of 773
There are dragon skeletons beneath the college? I will check that out to see if it helps. I'm still on the original unpatched version which probably doesn't help either.
From: Dave!!23 Dec 2011 14:56
To: Chris (CHRISSS) 594 of 773
Sorry, normal ones. I missed the "dragon" word before :-$
From: Chris (CHRISSS)23 Dec 2011 17:50
To: Dave!! 595 of 773

Ah, nevermind then :) I now have a dragon stuck in the archway into the college. It has it's head and a wing stuck in the building above so won't move when I fire at it.

 

No doubt this thread will see more activity in a couple of days.

From: Kriv24 Dec 2011 00:31
To: ALL596 of 773
Are there any suggested mods that should be installed?
From: Chris (CHRISSS)24 Dec 2011 00:34
To: Kriv 597 of 773
I think the only one I have installed is the high resolution sign posts, not that I read them often anyway. There is a better inventory but that didn't work with my unpatched version. Maybe I should update it. Hmm.
From: Dave!!24 Dec 2011 01:15
To: Kriv 598 of 773
I have one which makes horses sprint a lot faster. Then via a console command, you can increase the level of your horse so that it can actually sprint for longer than 17 seconds before becoming knackered. The result is that horses are actually useful and you can realistically play without using fast travel. Also, another mod makes horses cowardly. They'll still engage in battle, but if they take a bit of damage, they'll flee to a safe distance. REALLY useful as it does stop the infuriation of watching your horse charging off into a group of bandits only to get killed.
From: Oscarvarium (OZGUR)24 Dec 2011 01:39
To: Dave!! 599 of 773
My horse squares up to dragons and survives, I think you need to talk to your dealer.
From: Chris (CHRISSS)24 Dec 2011 01:43
To: Dave!! 600 of 773
I haven't travelled on a horse yet but I'm sure if I do I'll be using at least the cowardly horse mod.
From: Dave!!24 Dec 2011 02:23
To: Chris (CHRISSS) 601 of 773
Indeed. There's two versions, one of which makes the horses "essential" so they don't die. Of course, the best mod would be one that just makes the horse stay where you fucking park it instead of sprinting off into battle all the time.

As for running, my beef is that in normal running mode, the horses are barely faster than running on foot, and when you sprint, the horse gets knackered within seconds. Combining it all, vanilla horses are slow, stupid and die all the time. And I tend to prefer playing by avoiding fast travel as it does make you think a bit more about expeditions and the like.
From: Manthorp29 Dec 2011 00:39
To: Dave!! 602 of 773
Bugger me! I've just become a werewolf.
From: koswix29 Dec 2011 01:08
To: Manthorp 603 of 773
Haha, I did that ages ago, one of the first questy things I did. Not sure I see the point, don't really like the wolf form and I no longer get benefits from sleeping in beds. Think I'll go find a cure...
From: MrTrent29 Dec 2011 01:14
To: Manthorp 604 of 773
Being a werewolf isn't really any good. Actually turning into a werewolf is pretty pointless as it doesn't make you very hard and you'll still die just as easily. It does have the benefit of making you immune to disease, but that's the only benefit.

Personally, i couldn't wait until i managed to cure it. Assuming you became a werewolf via the Companions questline when the chief dude sends you to bring back the witches head's so you can cure him, make sure you keep one for yourself
From: Manthorp29 Dec 2011 08:12
To: MrTrent 605 of 773
I'm waiting to see how big my werewolf knob is before making a final decision.
From: koswix29 Dec 2011 18:55
To: ALL606 of 773

What's the benefit of having a house? I've been playing for god knows how many hours and I'm up to level 18, and I still haven't bought one :$

 

Whenever I get a decent amount of money I see to spend it, thus making Skyrim very realistic :$

 

 

EDITED: 29 Dec 2011 18:56 by KOSWIX
From: MrTrent29 Dec 2011 18:58
To: koswix 607 of 773
A place to store stuff, mainly. Plus you can decorate some of them with your weapons and armour and other stuff.
From: af (CAER)29 Dec 2011 21:06
To: koswix 608 of 773
Mainly as MrTrent said - it's a great place to store all those dragon bones/scales until you get your Smithing up high enough to use them for armour. I also use it for storing other stuff like alchemy ingredients, armour enchanted for smithing/alchemy, the thousands of (non-soul-) gems I've collected, and Lydia.