Aye, that's the streamlining. I don't mind that so much, though it limits expression quite a lot. It's the simplification of the narratives. Everything's just like paper thin :(
Well, came across my first broken quest. Seems that the more active quests you have, the greater the chance of one of them breaking. This seems to be because the Radiant quest system can end up dynamically assigning the objective to the same dungeon/cave as a more major quest, and having 2 active quests in the same place means that one of the objective items goes missing.
So, I'm currently not talking to people to avoid triggering new quests in order to clear up my quest journal a bit. A pity really as the Radiant system is otherwise quite clever really.
I hate how there's no way to cancel quests, or even avoid picking them up sometimes. My large burly warrior character currently has a quest to investigate the Mage's College, just because someone told me to without me even talking to them. They just said it as one of the lines they rattle off if you walk near them.
I noticed last night I had the Shrine of Azura on my map so went for a visit. It's huge. I didn't expect it to.be so big. There was someone standing in front of it doing something then I saved and.went to.bed.
I think I see what you mean about that. Dialogue with people is certainly very short. I remember in Oblivion having a long conversation with some people but that doesn't seem to be the case in Skyrim.
Haha. Oops. I've been storing some stuff at Winterhold College and I just went to drop some more stuff off. I accidentally picked everything up so I now have 1006 out of 335 carrying ability wotsits.
I'm just cheating my carry weight up to 500-600. It's a pain in the hole to have to worry about storing/selling stuff too often when I just want to go to the next dungeon.
I've done that several times with my chest in Whiterun. It's just too easy to hit the "R" key - especially as that's the key you have to use to transfer stuff from your inventory to the chest. Yet when you're in the chest contents list, pressing "R" means "Grab everything". Then you're all like :C as you try to transfer things back.
Another thing that does irritate me is just how useless the enemies are when you're sneaking and sniping at them with an arrow. You fire one into a bunch of necromancers, retreat just a few steps, then in no time at all they're all like "Guess I was just hearing things!" as one of them wanders back with a fucking great arrow sticking out of his back. It gets more daft once you've killed 3 of them and the fourth just wanders back through the corpses, convinced it was just the wind that he heard!
amusing though, what I especially like is as you advance and get better stagger with bows and arrows you can send the blighters over large drops and sometimes they will still be talking as they disapear from view, very chucklesome :)
oh and no I don't know how to do spoilers before anyone asks :(