I've never liked companions in these type of games. They just don't do what I want them to. I've made a friend in Winterhold and so far told him to stay behind. I might take him on one of my trips to see how he does, could be handy with some tougher badddies.
It's probably easier if you're not trying to sneak everywhere, as they're invariably not very good at it. And they also set off traps all the time.
To be fair, there is very little funnier than watching someone set off one of those spike wall traps, staggering to their feet, setting off the trap again, ad infinitum.
Haha, yeah. Some dood from Winterhold was helping me on one of the quests. We were walking down a corridor and I thought I was being attacked. When I turned around he had set off a trap which was firing arrows at me.
Hmm, I've always hated companions in these games. I'd much rather tell them to sod off and then do things the way I want to do them. Far less stressful!
What memory address issues is it meant to stop? Do you mean the 4GB patches or sommat else?
The 4gb change to vsac or whatever no longer works with this new patch, so many issues with this game glad I have on ps3 too but to be honest even that keeps freezing and with that you have the save game problem :(, releasing a borked game in this day and age is not good
Can't say I've had any issues with the game beyond sleep deprevation :) Another sleep at silly a.m. :( Had the occasional drop to the desktop when first loading a save game but it's been fine apart from that. The physics is annoying too, walking into a skull which smashes into you and hurts you.
As you progress some of the tears and glitches are hilarious, outside one town a monk type character is now sitting below the surface of the land and yet he still taks to you, mamoths that can fly, fish that are swimming above the surface :(
Apart from the odd dead dragon following me around for a bit, I haven't had any of those glitches, despite having more hours in-game than I'd care to admit to.
WTF happened to spoiler tags? :@
I did have one dragon fly around a bit then suddenly drop dead before I even got an arrow off. That was nice of it.
My latest is a Dragon that doesnt give up a soul, killed it / looted it but no soul and no decay either :(
Must admit, I've logged close to 50 hours of gameplay now and have noticed very few issues. I've had 3 crashes (par for the course with Bethesda games), a couple of sluggish characters (follow the character in a quest and they kept stopping to comment on me), and the giant hits you onto the moon bug, but apart from that, it's actually been relatively plain sailing.
The biggest problem is how fucking addictive it is. It's impossible to play for just 30 minutes, instead I spend 3 hours searching through Dwemer ruins.
Dwemer ruins are cool, but I have fonder (and quite likely rose-tinted) memories of them in Morrowind (possibly just because I'd never experienced anything like that before. Also, they had cooler names).
I wasn't expecting a lot of the stuff in the game. I'm glad I haven't read or seen too much about it, visiting places and seeing weird things for the first time is fun :)
I'm supposed to be going Christmas shopping tonight but a 4am sleep has left me feeling a bit sleepy. I think I might go home and play some more instead. I need some time that's before 12am to play :(
Oh man, I so want to find out what's happening in Winterhold but bed is just slightly more important tonight :( Also I don't like fighting flying snakey hard to shoot at things.
I had that a couple of times, but i think that was specifically mentioned in the notes for the last patch.
I've not really had many serious bugs with this game. Nowhere near as many as you seem to have had anyway. CTD's used to be a problem, but not after the last patch. A couple of times there were some missing textures, and just purple or yellow blobs instead, but again i've not seen that since the patch. Never had the backwards flying dragon thing, or any clipping problems. The worst i had was a couple of bugged quests, requiring console commands to fix.