Skyrim

From: Dave!!22 Nov 2011 22:13
To: arq (ARQUETURUS) 324 of 773
Oblivion had a really shit levelling system (although mods like Oblivion XP did help to fix this). It also had a distinct feel of being a relatively sparse and mass-generated world with loads of relatively samey dungeons plastered around to fill it up.

That being so, I personally really enjoyed Oblivion, despite its faults. And Xen is right that Oblivion did have a much better UI than Skyrim.
From: Dave!!22 Nov 2011 22:15
To: MrTrent 325 of 773
It's much more realistic though. I've used mods for Oblivion which added the same ability. Does make you have to plan how you sell stuff, ie to make sure that you don't sell weapons to a general trader, but to the smithy instead so that the general trader has enough gold left for your other junk.
From: arq (ARQUETURUS)22 Nov 2011 22:18
To: Dave!! 326 of 773
This is fairly easy if you're a smith, you can buy all the crafting gear which pads out the Blacksmiths purse then sell Magic Weapons and Armor to them.
From: Ken (SHIELDSIT)22 Nov 2011 22:28
To: Drew (X3N0PH0N) 327 of 773
Hmm, this just reminded me. We need to play that clicky clicky game. Maybe later this week/weekend?
From: DrBoff (BOFF)22 Nov 2011 23:00
To: ALL328 of 773
Went to start my thieving career on the island. Then a Dragon turns up. So much for subtlety.
From: patch23 Nov 2011 00:09
To: DrBoff (BOFF) 329 of 773
That happened to me, too. Maybe it's scripted? It did thin out the opposition a little, though, so I was fine about it.
From: MrTrent23 Nov 2011 00:34
To: patch 330 of 773
Not scripted, no. My little excursion to the island went perfectly, nobody ever knew i was there. Except me, obviously, and the person who paid me to be there.

I know they said i could kill the guards if i wanted to, but that would have made the mission nothing more than another dungeon crawl or generic go here-KILL-collect macguffin quest so i did it all sneaky sneaky to make it interesting.
From: Drew (X3N0PH0N)23 Nov 2011 06:55
To: Ken (SHIELDSIT) 331 of 773
I'm up for that, aye.
From: af (CAER)23 Nov 2011 11:36
To: MrTrent 332 of 773
The thing with vendors having limited funds is the same as Morrowind. The easiest way to work around it (or at least it worked in Morrowind, not tried it in Skyrim yet) is to sell as much as you can, then wait a day (press T once out of the vendor UI), and repeat.
From: Drew (X3N0PH0N)23 Nov 2011 11:49
To: af (CAER) 333 of 773
Thing is, in Morrowind most traders had like 2k gold, max, same as SKyrim. But there were a couple who had 50k+ (or whatever). Whereas Skyrim seems not to have that. That sell-wait-sell-wait-sell-wait-buy-sell method becomes a bit impractical when you have 10 million gold's worth of stuff to sell and the trader has 1k of gold.

Having said that, there's fuck all worth paying for in this game so it's not worth it anyway. You can buy a house in every town just from the gold you get directly from chests/quests. Unlike in Morrowind where getting a full set of gear enchanted would cost a few million.
From: af (CAER)23 Nov 2011 11:51
To: Drew (X3N0PH0N) 334 of 773
Skyrim needs a Mudcrab Merchant (nod)
From: Drew (X3N0PH0N)23 Nov 2011 11:54
To: af (CAER) 335 of 773
Aye, or a scamp. Or a mod :Y
From: patch23 Nov 2011 11:57
To: Drew (X3N0PH0N) 336 of 773
You say that, but I had to buy a new bow yesterday after going up against a Draugr (or whatever they're called) that shouted at me and made me drop my bow. I couldn't find it after the fight, and I tend not to use enchanted bows for everyday fighting, so I had to buy a glass bow from an NPC.
From: Drew (X3N0PH0N)23 Nov 2011 12:03
To: patch 337 of 773
That's what I mean. weapons and armour are not going to cost you more than 20k or so which is pocket change after a few quests/dungeons. Whereas in Morrowind it was more like 2 million.
From: patch23 Nov 2011 12:05
To: Drew (X3N0PH0N) 338 of 773
Well, I won't be making one. It stretched my modding limits just making SuperScamp for Morrowind.
From: Drew (X3N0PH0N)23 Nov 2011 12:07
To: patch 339 of 773
:C
From: DrBoff (BOFF)23 Nov 2011 12:09
To: Drew (X3N0PH0N) 340 of 773
Um, creeper had 5k and Mudcrab 10k, which was the max as far as I was aware?
From: Drew (X3N0PH0N)23 Nov 2011 12:48
To: DrBoff (BOFF) 341 of 773
Yeah I was going by vague recollection, hence the (or whatever).
From: patch23 Nov 2011 13:07
To: Drew (X3N0PH0N) 342 of 773
Any use?
From: DrBoff (BOFF)23 Nov 2011 13:14
To: Drew (X3N0PH0N) 343 of 773

My point being that even at level 12ish in Morrowind I was getting a lot of stuff that I couldn't even sell to creeper without doing the buy a load of expensive stuff at the same time as selling thing.

 

To be honest, I think this aspect of the selling in skyrim is fine. Given that there are different types of merchants that will buy different things, and you can just fast travel between cities to sell more stuff, I've only had a couple of times where someone's run out of money.