Skyrim

From: Drew (X3N0PH0N)22 Nov 2011 16:56
To: patch 321 of 773
Selling loot is such immense hassle in this game. I've not sold anything since about level 5. So I have a chest in my house with roughly infinity things in it.
From: MrTrent22 Nov 2011 17:00
To: patch 322 of 773
The one in Solitude was by far the most expensive. The others don't cost any where near as much. Although all cities can make you Thane, you can't get a house in each city, only Solitude, Windhelm, Whiterun, Riften and Markath. You get a housecarl in each of those though, which is nice. I never use companions myself, as my badass orc doesn't need them, so i leave them all at their relevant houses, safe in the knowledge that they're gaurding the place and keeping a fire lit so it's nice and warm for whenever i decide to pop in.
EDITED: 22 Nov 2011 17:02 by MRTRENT
From: MrTrent22 Nov 2011 17:07
To: Drew (X3N0PH0N) 323 of 773
Selling loot is indeed a pain in the arse. I liked Oblivion's system of each vendor being able to spend a maximum amount on each item, but unlimited funds. This system of only having a set pool of gold to spend is fucking annoying. I'm not really bothered now as i've bought and fully upgraded all available houses, but when i was actively trying to raise funds i had to fast travel round 2 or somethimes 3 cities to be able to sell all my loot from my last excursion.
EDITED: 22 Nov 2011 17:08 by MRTRENT
From: Dave!!22 Nov 2011 21:13
To: arq (ARQUETURUS) 324 of 773
Oblivion had a really shit levelling system (although mods like Oblivion XP did help to fix this). It also had a distinct feel of being a relatively sparse and mass-generated world with loads of relatively samey dungeons plastered around to fill it up.

That being so, I personally really enjoyed Oblivion, despite its faults. And Xen is right that Oblivion did have a much better UI than Skyrim.
From: Dave!!22 Nov 2011 21:15
To: MrTrent 325 of 773
It's much more realistic though. I've used mods for Oblivion which added the same ability. Does make you have to plan how you sell stuff, ie to make sure that you don't sell weapons to a general trader, but to the smithy instead so that the general trader has enough gold left for your other junk.
From: arq (ARQUETURUS)22 Nov 2011 21:18
To: Dave!! 326 of 773
This is fairly easy if you're a smith, you can buy all the crafting gear which pads out the Blacksmiths purse then sell Magic Weapons and Armor to them.
From: Ken (SHIELDSIT)22 Nov 2011 21:28
To: Drew (X3N0PH0N) 327 of 773
Hmm, this just reminded me. We need to play that clicky clicky game. Maybe later this week/weekend?
From: DrBoff (BOFF)22 Nov 2011 22:00
To: ALL328 of 773
Went to start my thieving career on the island. Then a Dragon turns up. So much for subtlety.
From: patch22 Nov 2011 23:09
To: DrBoff (BOFF) 329 of 773
That happened to me, too. Maybe it's scripted? It did thin out the opposition a little, though, so I was fine about it.
From: MrTrent22 Nov 2011 23:34
To: patch 330 of 773
Not scripted, no. My little excursion to the island went perfectly, nobody ever knew i was there. Except me, obviously, and the person who paid me to be there.

I know they said i could kill the guards if i wanted to, but that would have made the mission nothing more than another dungeon crawl or generic go here-KILL-collect macguffin quest so i did it all sneaky sneaky to make it interesting.
From: Drew (X3N0PH0N)23 Nov 2011 05:55
To: Ken (SHIELDSIT) 331 of 773
I'm up for that, aye.
From: af (CAER)23 Nov 2011 10:36
To: MrTrent 332 of 773
The thing with vendors having limited funds is the same as Morrowind. The easiest way to work around it (or at least it worked in Morrowind, not tried it in Skyrim yet) is to sell as much as you can, then wait a day (press T once out of the vendor UI), and repeat.
From: Drew (X3N0PH0N)23 Nov 2011 10:49
To: af (CAER) 333 of 773
Thing is, in Morrowind most traders had like 2k gold, max, same as SKyrim. But there were a couple who had 50k+ (or whatever). Whereas Skyrim seems not to have that. That sell-wait-sell-wait-sell-wait-buy-sell method becomes a bit impractical when you have 10 million gold's worth of stuff to sell and the trader has 1k of gold.

Having said that, there's fuck all worth paying for in this game so it's not worth it anyway. You can buy a house in every town just from the gold you get directly from chests/quests. Unlike in Morrowind where getting a full set of gear enchanted would cost a few million.
From: af (CAER)23 Nov 2011 10:51
To: Drew (X3N0PH0N) 334 of 773
Skyrim needs a Mudcrab Merchant (nod)
From: Drew (X3N0PH0N)23 Nov 2011 10:54
To: af (CAER) 335 of 773
Aye, or a scamp. Or a mod :Y
From: patch23 Nov 2011 10:57
To: Drew (X3N0PH0N) 336 of 773
You say that, but I had to buy a new bow yesterday after going up against a Draugr (or whatever they're called) that shouted at me and made me drop my bow. I couldn't find it after the fight, and I tend not to use enchanted bows for everyday fighting, so I had to buy a glass bow from an NPC.
From: Drew (X3N0PH0N)23 Nov 2011 11:03
To: patch 337 of 773
That's what I mean. weapons and armour are not going to cost you more than 20k or so which is pocket change after a few quests/dungeons. Whereas in Morrowind it was more like 2 million.
From: patch23 Nov 2011 11:05
To: Drew (X3N0PH0N) 338 of 773
Well, I won't be making one. It stretched my modding limits just making SuperScamp for Morrowind.
From: Drew (X3N0PH0N)23 Nov 2011 11:07
To: patch 339 of 773
:C
From: DrBoff (BOFF)23 Nov 2011 11:09
To: Drew (X3N0PH0N) 340 of 773
Um, creeper had 5k and Mudcrab 10k, which was the max as far as I was aware?