Skyrim

From: DrBoff (BOFF)22 Nov 2011 11:08
To: Drew (X3N0PH0N) 302 of 773

4/10

 

Needs better background

From: Drew (X3N0PH0N)22 Nov 2011 11:34
To: arq (ARQUETURUS) 303 of 773
Exactly right ^_____^
From: Drew (X3N0PH0N)22 Nov 2011 11:34
To: DrBoff (BOFF) 304 of 773
Aye, you are entirely correct.
From: arq (ARQUETURUS)22 Nov 2011 12:09
To: ALL305 of 773
If there's one thing that's really impressed me about Skyrim, iot's the Dungeon design.

Every time I enter Ruins/Caves/Forts, I'm not really sure what to expect, both in terms of enemy composition, layout and difficulty, which I really enjoy.

Look at the verticality of this - up and down.

As you can see, this is a Dwemer Ruin, for a Enchanter/Smith like me, I'm in heaven as I'm getting jewels, Dwarwen Ore and Soul Gems a-gogo.

There have instances of deathrap dungeons too - when you get in, you can't get out which I've had to change my play style to survive.

The biggest criticsm I've seen levelled is that the dungeons are linear experiences, which I suppose is valid enough but for the quantity of them in the game It's a touch harsh to pick fault with it.
From: arq (ARQUETURUS)22 Nov 2011 12:16
To: Drew (X3N0PH0N) 306 of 773
Exactly right ^_____^



Not scary.



and the obligatory

From: Drew (X3N0PH0N)22 Nov 2011 12:16
To: arq (ARQUETURUS) 307 of 773
The level design is nice. The price being standard un-alterable running speed and jumping height (and no levitation).

I'm starting to hit the edges of this game. It's very very broad (compared to Oblivion) but incredibly shallow. The questlines are very trivial and short, if fairly well constructed.

Morrowind had the breadth and the depth. But I guess making a game like that these days is impossible. It's just more intensive when textures and models are high res and dialogue must be spoken. This is the best we get.

It's a very good game, even stunning in places. But it's very firmly an action-RPG rather than... whatever Morrowind is.
From: Drew (X3N0PH0N)22 Nov 2011 12:17
To: arq (ARQUETURUS) 308 of 773
It's not supposed to be scary, it's supposed to be cute.
From: arq (ARQUETURUS)22 Nov 2011 12:24
To: Drew (X3N0PH0N) 309 of 773

If you're aiming for scary it isn't :-D

 

If you're aiming for cute, well, you suceeded in creepy :-D

 

Morrowind didn't do it for me I'm afraid. Other than the water it was graphically dull.. no, depressing is a better way to put it.

 

It's possible I might go back and play it now and enjoy it more I suppose.

From: Drew (X3N0PH0N)22 Nov 2011 12:34
To: arq (ARQUETURUS) 310 of 773
Morrowind is a goddamn masterpiece. Graphics whore.

(yeah it's very very brown)
From: arq (ARQUETURUS)22 Nov 2011 12:36
To: Drew (X3N0PH0N) 311 of 773

It's the style, not the colours.

 

'Tis fucking depressing.

 

I agree about Skyrim btw but I think it's a massive step in the right direction.

 

Actually, thinking about it, it reminds me of Elite with mountains.

From: Drew (X3N0PH0N)22 Nov 2011 12:55
To: arq (ARQUETURUS) 312 of 773
Mount & Blade is more Elite with mountains.

Actually in terms of quality of design, Skyrim is as good as Morrowind (and, of course, way better than Oblivion).

Definitely a step in the right direction from Oblivion, aye. Just wish it was a bit more fleshed out.
From: arq (ARQUETURUS)22 Nov 2011 12:59
To: Drew (X3N0PH0N) 313 of 773
For some reason I hated Oblivion. Stupid Levelling system non withstanding it was just balls.
From: Drew (X3N0PH0N)22 Nov 2011 13:00
To: arq (ARQUETURUS) 314 of 773
It was indeed balls.
From: patch22 Nov 2011 13:14
To: arq (ARQUETURUS) 315 of 773

Speaking of water, I was wandering around the northern area among the icebergs yesterday. Sometimes, I hit a bug where the water is completely clear, and standing on the bottom of the sea looking up at the icebergs floating in what looked like the sky made me want a game like that.

 

Then I'd start drowning and have to swim for the surface as quickly as possible.

EDITED: 22 Nov 2011 13:15 by PATCH
From: arq (ARQUETURUS)22 Nov 2011 13:26
To: Drew (X3N0PH0N) 316 of 773
But why? I can never quite put my finger on why it was a load of old horse apples. I even tried it with Obsuro's Total Mod (I think it was called)

Surface wise, it was the same as Skyrim right down to having a shite UI.
From: arq (ARQUETURUS)22 Nov 2011 13:27
To: patch 317 of 773
I had a bug early on that made a whole section of lake disapear - it was stll there but you couldn't see it, just the bottom, was rather bizarre.
From: Drew (X3N0PH0N)22 Nov 2011 14:01
To: arq (ARQUETURUS) 318 of 773
Oblivion's UI was amazing compared to Skyrim's :')

Oblivion was shit because it was badly designed. Nothing (well, very little) was interesting or intriguing or mysterious and the whole thing looked like a jumbled mess. Nothing had any coherence with anything else. Didn't look like stuff which had arisen from a real culture, looked like stuff that had been badly designed.

Morrowind was broad and deep and well designed. Oblivion was narrow and shallow and poorly designed. Skyrim is broad and shallow and well designed. Two out of three is pretty good.
From: MrTrent22 Nov 2011 17:28
To: ALL319 of 773
I am now Thane of every city in Skyrim. Bow before me, peasants.
From: patch22 Nov 2011 17:53
To: MrTrent 320 of 773
I've not gotten round to selling most of my loot yet, so I couldn't even start to afford a house in every city. The one in Solitude was expensive enough.
From: Drew (X3N0PH0N)22 Nov 2011 17:56
To: patch 321 of 773
Selling loot is such immense hassle in this game. I've not sold anything since about level 5. So I have a chest in my house with roughly infinity things in it.