Skyrim

From: Dave!!22 Nov 2011 09:58
To: af (CAER) 297 of 773
One of my biggest hates about the GUI is some of the inconsistency. When you're dealing with a trader and you click on an item in your inventory with the mouse, it means "sell the item". However, when you're transferring stuff to and from one of your chests in your house and you click on something in your inventory, it means "use it". I've lost count of the times I've ended up drinking some potions instead of transferring them for safe-keeping, just because I forgot to hover over the item and select "R" instead!

Oh, and horses are a pain in the arse too. They're hardly any faster than normal running, and I'm REALLY getting sick of just how obsessed with running into battle my horse is. I end up having to park it miles away from where I want to go, just to stop it from running into battle all the time and getting itself killed.
From: af (CAER)22 Nov 2011 10:28
To: Dave!! 298 of 773
Oh god yeah the super-aggressive horse is a bit annoying, especially when I'm swinging about and have to try and not hit it, then go running after it to stop it getting killed when it charges off into another group of bandits.

The GUI thing, like I said, don't bother using the mouse, it just makes it more fiddly. Still, some consistency in what keys do would be nice, aye.
From: arq (ARQUETURUS)22 Nov 2011 10:51
To: Dave!! 299 of 773
Is the point of Horses not that you can travel at full speed while overloaded?

(while making them mince across massive chasms)

My lovely horse

I parked him and went off path for 20 minutes about an hour later, then came back and he was lying dead in a snow drift :'-(

Also:

I think I can see my house from here..
From: Drew (X3N0PH0N)22 Nov 2011 10:57
To: arq (ARQUETURUS) 300 of 773
From: arq (ARQUETURUS)22 Nov 2011 11:04
To: Drew (X3N0PH0N) 301 of 773
Horse being ridden by a two legged deer?
From: DrBoff (BOFF)22 Nov 2011 11:08
To: Drew (X3N0PH0N) 302 of 773

4/10

 

Needs better background

From: Drew (X3N0PH0N)22 Nov 2011 11:34
To: arq (ARQUETURUS) 303 of 773
Exactly right ^_____^
From: Drew (X3N0PH0N)22 Nov 2011 11:34
To: DrBoff (BOFF) 304 of 773
Aye, you are entirely correct.
From: arq (ARQUETURUS)22 Nov 2011 12:09
To: ALL305 of 773
If there's one thing that's really impressed me about Skyrim, iot's the Dungeon design.

Every time I enter Ruins/Caves/Forts, I'm not really sure what to expect, both in terms of enemy composition, layout and difficulty, which I really enjoy.

Look at the verticality of this - up and down.

As you can see, this is a Dwemer Ruin, for a Enchanter/Smith like me, I'm in heaven as I'm getting jewels, Dwarwen Ore and Soul Gems a-gogo.

There have instances of deathrap dungeons too - when you get in, you can't get out which I've had to change my play style to survive.

The biggest criticsm I've seen levelled is that the dungeons are linear experiences, which I suppose is valid enough but for the quantity of them in the game It's a touch harsh to pick fault with it.
From: arq (ARQUETURUS)22 Nov 2011 12:16
To: Drew (X3N0PH0N) 306 of 773
Exactly right ^_____^



Not scary.



and the obligatory

From: Drew (X3N0PH0N)22 Nov 2011 12:16
To: arq (ARQUETURUS) 307 of 773
The level design is nice. The price being standard un-alterable running speed and jumping height (and no levitation).

I'm starting to hit the edges of this game. It's very very broad (compared to Oblivion) but incredibly shallow. The questlines are very trivial and short, if fairly well constructed.

Morrowind had the breadth and the depth. But I guess making a game like that these days is impossible. It's just more intensive when textures and models are high res and dialogue must be spoken. This is the best we get.

It's a very good game, even stunning in places. But it's very firmly an action-RPG rather than... whatever Morrowind is.
From: Drew (X3N0PH0N)22 Nov 2011 12:17
To: arq (ARQUETURUS) 308 of 773
It's not supposed to be scary, it's supposed to be cute.
From: arq (ARQUETURUS)22 Nov 2011 12:24
To: Drew (X3N0PH0N) 309 of 773

If you're aiming for scary it isn't :-D

 

If you're aiming for cute, well, you suceeded in creepy :-D

 

Morrowind didn't do it for me I'm afraid. Other than the water it was graphically dull.. no, depressing is a better way to put it.

 

It's possible I might go back and play it now and enjoy it more I suppose.

From: Drew (X3N0PH0N)22 Nov 2011 12:34
To: arq (ARQUETURUS) 310 of 773
Morrowind is a goddamn masterpiece. Graphics whore.

(yeah it's very very brown)
From: arq (ARQUETURUS)22 Nov 2011 12:36
To: Drew (X3N0PH0N) 311 of 773

It's the style, not the colours.

 

'Tis fucking depressing.

 

I agree about Skyrim btw but I think it's a massive step in the right direction.

 

Actually, thinking about it, it reminds me of Elite with mountains.

From: Drew (X3N0PH0N)22 Nov 2011 12:55
To: arq (ARQUETURUS) 312 of 773
Mount & Blade is more Elite with mountains.

Actually in terms of quality of design, Skyrim is as good as Morrowind (and, of course, way better than Oblivion).

Definitely a step in the right direction from Oblivion, aye. Just wish it was a bit more fleshed out.
From: arq (ARQUETURUS)22 Nov 2011 12:59
To: Drew (X3N0PH0N) 313 of 773
For some reason I hated Oblivion. Stupid Levelling system non withstanding it was just balls.
From: Drew (X3N0PH0N)22 Nov 2011 13:00
To: arq (ARQUETURUS) 314 of 773
It was indeed balls.
From: patch22 Nov 2011 13:14
To: arq (ARQUETURUS) 315 of 773

Speaking of water, I was wandering around the northern area among the icebergs yesterday. Sometimes, I hit a bug where the water is completely clear, and standing on the bottom of the sea looking up at the icebergs floating in what looked like the sky made me want a game like that.

 

Then I'd start drowning and have to swim for the surface as quickly as possible.

EDITED: 22 Nov 2011 13:15 by PATCH
From: arq (ARQUETURUS)22 Nov 2011 13:26
To: Drew (X3N0PH0N) 316 of 773
But why? I can never quite put my finger on why it was a load of old horse apples. I even tried it with Obsuro's Total Mod (I think it was called)

Surface wise, it was the same as Skyrim right down to having a shite UI.