:D
One OUCH block OUCH at OUCH a OUCH time OUCH
Actually, what's the lava equivalent of the word "marine"? lavine? Build a sublavine!
Thank you Caer, I now feel proud of my idea.
So secret underwater/underlava layer it is then. I reckon we should build stuff first, then flood the place otherwise it'll become a lil' difficult. Why did Notch remove the usefulness of sponges? :-@
I'd like to know why he changed water - it used to be that you could dig into the sea and water would flow untill it all reached sea level - not anymore
I'd also like to to know why I didn't have this information untill after I had dug a big/long aqueduct to flood 'the hole'
EDITED: 1 Mar 2011 15:11 by JONCOOPER
I'd guess he changed it because otherwise underwater springs would fill up caverns to their level, basically flooding most of them completely.
It does make filling things with water a bit more awkward now, but on the other hand it also means a leak is much less damaging and annoying to fix.
It's never acted like that since I've played it :-/
Actually as they said, that's a good thing, otherwise things would get filled up everywhere, and personally I'd hate that...
And sponges ffs, they were a great idea :(
That could be solved by only sea water doing it, by which I specifically mean water connected to a big area of sea - all springs, small lakes, and other water would not be sea water, and using a bucket on sea water would result in non-sea water.
So, Jon's aqueduct stuff would still work, but without flooding caverns (except coastal caves, which would be good).
Might still cause some issues with leaks, but that just makes the game a bit more exciting - you have to pay attention and fix things quickly to avoid the damage.
I always thought it /was/ only sea water that could do it
Thank you also - I made it myself. That encourages me to do more.
I like this.
And submarie - hell yes... how else would people get to Atlantis?
There's two main types of water - "water source" and "flowing water".
All water must start from (one or more) water source blocks.
If you use a bucket on the top of the waterfall, you remove the water source then the whole waterfalls disappears.
On a flat surface, flowing water goes for upto X blocks (10? 15?) from the nearest source.
When on a slope, it is falling water, which has no vertical limit - it'll keep falling until it hits the floor - and then acts as a source where it lands (i.e. X block spread), but it is still flowing and can't be collected in a bucket.
In a 2x2 hole, if you place a water source in one corner, it produces three flowing water blocks. If you place a second water source, diagonally adjacent/opposite, then it will convert all four blocks to water sources - you can then remove any four blocks with a bucket and they get re-populated.
My thought above was for splitting "water source" into "sea water source" and "limited water source".
Limited acting as a current water source does now. Sea water source removing (or increasing) the X block limit.
Making sense?
What do you use for the videos?
Need a new version of craftbukkit, this one keeps dying after a few hours of play :(
all makes perfect sense to me - in fact that's just about how I thought it worked already
I vividly remember flooding some poor sod's creation by digging into a sea wall and having a huge amount of water come through
No. Water should be just water, when I'm digging underground and hit water I don't want to stand around going "I wonder what kind of water this is, let's wait and see". Stop trying to make things real Peter.
Real real water doesn't act differently depending on its expanse.
I want unreal and fun. :@