Teh Mine

From: Mouse 1 Mar 2011 11:48
To: ALL990 of 3934
LET'S MAKE ATLANTIS!
From: JonCooper 1 Mar 2011 11:51
To: ALL991 of 3934

I think someone (drew) should make a submarine

 


with a hatch in the bottom, and air inside

EDITED: 1 Mar 2011 11:54 by JONCOOPER
From: Drew (X3N0PH0N) 1 Mar 2011 11:56
To: JonCooper 992 of 3934
I shall do this if Jon says it's ok.
From: af (CAER) 1 Mar 2011 12:37
To: Drew (X3N0PH0N) 993 of 3934
I think we should hollow out some sea, build it in dry dock, then put the sea back when we're done.
From: Drew (X3N0PH0N) 1 Mar 2011 13:07
To: af (CAER) 994 of 3934
WHERE'S THE CHALLENGE IN THAT?!?!?!?!?!?!!!?!!?
From: af (CAER) 1 Mar 2011 13:09
To: Drew (X3N0PH0N) 995 of 3934
Ok, I challenge you to build a submarine in LAVA :Y
From: Drew (X3N0PH0N) 1 Mar 2011 13:11
To: af (CAER) 996 of 3934
:D

One OUCH block OUCH at OUCH a OUCH time OUCH
From: af (CAER) 1 Mar 2011 13:34
To: Drew (X3N0PH0N) 997 of 3934
Actually, what's the lava equivalent of the word "marine"? lavine? Build a sublavine!
From: Serg (NUKKLEAR) 1 Mar 2011 14:15
To: af (CAER) 998 of 3934

Thank you Caer, I now feel proud of my idea.

 

So secret underwater/underlava layer it is then. I reckon we should build stuff first, then flood the place otherwise it'll become a lil' difficult. Why did Notch remove the usefulness of sponges? :-@

From: JonCooper 1 Mar 2011 15:11
To: Serg (NUKKLEAR) 999 of 3934

I'd like to know why he changed water - it used to be that you could dig into the sea and water would flow untill it all reached sea level - not anymore

 

I'd also like to to know why I didn't have this information untill after I had dug a big/long aqueduct to flood 'the hole'

EDITED: 1 Mar 2011 15:11 by JONCOOPER
From: af (CAER) 1 Mar 2011 15:20
To: JonCooper 1000 of 3934
I'd guess he changed it because otherwise underwater springs would fill up caverns to their level, basically flooding most of them completely.

It does make filling things with water a bit more awkward now, but on the other hand it also means a leak is much less damaging and annoying to fix.
From: koswix 1 Mar 2011 15:30
To: JonCooper 1001 of 3934
It's never acted like that since I've played it :-/
From: Serg (NUKKLEAR) 1 Mar 2011 15:33
To: JonCooper 1002 of 3934
Actually as they said, that's a good thing, otherwise things would get filled up everywhere, and personally I'd hate that...

And sponges ffs, they were a great idea :(
From: Peter (BOUGHTONP) 1 Mar 2011 15:58
To: af (CAER) 1003 of 3934
That could be solved by only sea water doing it, by which I specifically mean water connected to a big area of sea - all springs, small lakes, and other water would not be sea water, and using a bucket on sea water would result in non-sea water.

So, Jon's aqueduct stuff would still work, but without flooding caverns (except coastal caves, which would be good).

Might still cause some issues with leaks, but that just makes the game a bit more exciting - you have to pay attention and fix things quickly to avoid the damage.
From: JonCooper 1 Mar 2011 16:43
To: Peter (BOUGHTONP) 1004 of 3934
I always thought it /was/ only sea water that could do it
From: spinning_plates 1 Mar 2011 16:47
To: af (CAER) 1005 of 3934
Thank you also - I made it myself. That encourages me to do more.
From: spinning_plates 1 Mar 2011 16:48
To: Mouse 1006 of 3934
I like this.

And submarie - hell yes... how else would people get to Atlantis?
From: Peter (BOUGHTONP) 1 Mar 2011 16:58
To: JonCooper 1007 of 3934
There's two main types of water - "water source" and "flowing water".

All water must start from (one or more) water source blocks.

If you use a bucket on the top of the waterfall, you remove the water source then the whole waterfalls disappears.

On a flat surface, flowing water goes for upto X blocks (10? 15?) from the nearest source.

When on a slope, it is falling water, which has no vertical limit - it'll keep falling until it hits the floor - and then acts as a source where it lands (i.e. X block spread), but it is still flowing and can't be collected in a bucket.

In a 2x2 hole, if you place a water source in one corner, it produces three flowing water blocks. If you place a second water source, diagonally adjacent/opposite, then it will convert all four blocks to water sources - you can then remove any four blocks with a bucket and they get re-populated.


My thought above was for splitting "water source" into "sea water source" and "limited water source".

Limited acting as a current water source does now. Sea water source removing (or increasing) the X block limit.

Making sense?
From: Peter (BOUGHTONP) 1 Mar 2011 17:04
To: spinning_plates 1008 of 3934
What do you use for the videos?
From: ANT_THOMAS 1 Mar 2011 17:07
To: ALL1009 of 3934
Timing out?