That was probably me and my 128 blocks of TNT, trying to "dig" the other end of the pool out.
It's going to take a while. I think getting a block editing plugin might be easier as there is a lot of obsidian at the bottom and some stray bedrock blocks floating in mid-air :(
Bah, that guy who did the Chichen Itza temple cleared a much bigger area! And without using dynamite!
He must not sleep nor work. I need to do both unfortunately.
EDITED: 28 Feb 2011 23:30 by MATT
I had 2x windows open, 1 with game and 1 with map and could type in either & have it show up in the game
I don't! :D
I should be back on the server at the weekend, so if it hasn't been cleared by then I can help finish it off. :)
Still doesn't resolve the stray bedrock (above the bottom of the world) issue.
We're going to need a plugin to be able to remove those.
Hmm... is it individual blocks or big sections?
If it's just one or two blocks, I'd be tempted to keep it as a feature - or maybe build a shark around it. :)
Kos - have you seen anything that can export to Collada format?
Couple of individual blocks at the moment.
The other question is, how are we going to fill it with water?
That's easy enough. You put a layer of dirt into the pool, one block below the level you want the water at. Fill that area above the dirt layer with water so that it's smooth, then dig the earth out from under it.
That no longer works with 1.3. Notch "fixed" it.
Edit: Thought you were referring to the bedrock removal "hack"
EDITED: 1 Mar 2011 00:02 by MATT
I think you could do it with half as much - a checkerboard shape with mud placed first, then water in the holes, then dig the mud and it'll get filled in?
Maybe. I haven't tried that way. But then, since you're going to have to put blocks in the blank spaces of the pattern anyway (so that the non-blank spaces have something to be placed against), it's probably just as quick to make the layer solid.
Just a thought: is it worth worrying about the random bedrock blocks? Unless Notch decides that scuba gear would be a good addition, no-one will be able to swim far enough down to see it without drowning.
Oh... bugger. Yes and no.
I did realise that problem and worked out another alternative but by the time I'd posted I'd forgotten again.
What you can probably actually do is stripes:
(clock) :) (clock) :) (clock) :) (clock) :) (clock) :) (clock)
:) :) :) :) :)
(clock) :) (clock) :) (clock) :) (clock) :) (clock) :) (clock)
:) :) :) :) :)
(clock) :) (clock) :) (clock) :) (clock) :) (clock) :) (clock)
So yellow faces are solid, clocks are where water placed, footballs can be skipped
I'd have to test that, but I think it'd work as producing still water.
Also, if the solid blocks are wool, could we set fire to them and then have them automatically clear a whole row, or would the water put it out too quickly?
It's a common cross-software 3D file format.
Wanted to know if it's possible to export a Minecraft world and fiddle with it in a 3d modeller.
quote: notch
I’m also half-way through finishing my Advanced Diver course. Expect more underwater content in Minecraft.