Teh Mine

From: koswix25 Jan 2011 15:39
To: Mouse 66 of 3934

I like your maze, but I have no friends to let me in :(

 


Also, the TUNNEL OF DEATH is now open. The scariest, most dangerous place in all of Minecraft. Monsters, darkness, strange bumps in the night. The wise will stay well away, the foolish will enter and risk it all for the glory of success. Dare you be amongst those who make it through alive? Available at Warp location DeathTunnel.

From: Mouse25 Jan 2011 15:45
To: koswix 67 of 3934
Thank You for helping me with the green dye.
From: Queeg 500 (JESUSONEEZ)25 Jan 2011 16:46
To: Mouse 68 of 3934
This place is turning into something akin to a WoW forum.

:-O
From: Oscarvarium (OZGUR)25 Jan 2011 17:07
To: Mouse 69 of 3934
Please spell Phoenix correctly.
From: Mouse25 Jan 2011 17:37
To: Oscarvarium (OZGUR) 70 of 3934
Goddamit, there's no spell check in Minecraft
From: Radio25 Jan 2011 18:51
To: ALL71 of 3934
Argh, all this is sounding quite tempting. How much is it going to cost me?
From: Peter (BOUGHTONP)25 Jan 2011 19:04
To: Radio 72 of 3934
msg:37760.381 & msg:37760.384
EDITED: 25 Jan 2011 19:05 by BOUGHTONP
From: Matt25 Jan 2011 19:37
To: Drew (X3N0PH0N) 73 of 3934
It has a better interface (if you put it in Explorer view style) than Filezilla.
From: PNCOOL25 Jan 2011 19:59
To: koswix 74 of 3934
I'm pncool. Could I be added to the whitelist please?
From: Drew (X3N0PH0N)25 Jan 2011 20:01
To: Matt 75 of 3934
Fair enough.
From: koswix25 Jan 2011 21:36
To: PNCOOL 76 of 3934
Done :-)
From: koswix26 Jan 2011 00:44
To: ALL77 of 3934

Thanks the the lovely PB we now have Maps uploaded for your viewing pleasure!

 

http://minemap.tehforum.co.uk/

 

Pete: I ran the output file (11.7MB) through PNGCrush and it came down to an amazing 11.0MB - not really sure what options I should be playing with in PNGCrush to get the best results. If anyone has experience with it and feels like giving me a bunch of command line switches to use I'll try them on future Maps.

From: ANT_THOMAS26 Jan 2011 00:47
To: koswix 78 of 3934
I /NEEEEEEEED/ this game. The map reminds me of Transport Tycoon Deluxe.
From: Peter (BOUGHTONP)26 Jan 2011 01:30
To: koswix 79 of 3934
I've got optipng here, which has lots of fancy settings hidden behind a single compression level parameter, so I've shoved that up to maximum and will see what it comes out with. (It's taking a while!)

It would be good to get something that can also do palette shrinking.
I did a quick export from PSPX, and an 8-bit image 256 colours is ~6.7MB and looks ok, (whilst 64 colours gives ~3.6MB but looks a bit crappy).
Can't remember anything specific that combines the two, but I'm sure someone will have done it, so will have to have a look tomorrow.
From: ANT_THOMAS26 Jan 2011 01:39
To: Peter (BOUGHTONP) 80 of 3934
Converted the PNG to a JPG with IrfanView. Quality setting was 70 and it's gone from 11MB to 3.49MB. Quality is still perfectly fine.
From: Peter (BOUGHTONP)26 Jan 2011 01:42
To: Peter (BOUGHTONP) 81 of 3934
After all that, optipng only manages a 103KB decrease.

How rubbish! :(
From: Peter (BOUGHTONP)26 Jan 2011 01:51
To: ANT_THOMAS 82 of 3934
I'd have to disagree with "perfectly fine" - the compression obliterates lamps (unless you're doing it with different settings to me).
Attachments:
From: ANT_THOMAS26 Jan 2011 01:58
To: Peter (BOUGHTONP) 83 of 3934
That's true, I guess with not playing it I don't know what to look for. Even at 90 they're pretty poor.
From: steve26 Jan 2011 02:12
To: ALL84 of 3934
I have just seen this. Maybe I too need a trim :C (grandma)
From: Peter (BOUGHTONP)26 Jan 2011 02:14
To: ANT_THOMAS 85 of 3934
Yeah, the way JPEG works relies on more continuous tones (like in photos), so it's not going to work for something so pixely as the lamps.

If I was going to produce a Minecraft mapper, I think I'd create multiple images - a JPEG background that did basic scenery and could be compressed a fair bit, and then a transparent PNG overlay for all the stuff like lamps that would otherwise be destroyed (and since it'd be yellow+orange+transparent, it'd compress well too.

Kos - what did you use to do this; is source code available?